Then I can assume you don't know WTF you're doing, since you can't differentiate between a pure tank/early game footman and a hybrid/late game footman. Not taking berserk/killing frenzy on ANY of your "shield guys" = you're bad.
i think the only other shield guy i have there that reached high enough level to get the last 2 rows of perks is the other spearguy
i used to have a bit more damaged-oriented shield guy once tho
unfortunately he died, so it goes
See, unlike the bullshit you state in the review, BB actually DOES have a lot of variety in regards to builds.
does it?
probably my fav part of your pic is that the guy actually has gifted picked
if that doesn't scream "i don't know what else here is actually useful", i don't know what is
You simply couldn't be bothered to experiment.
i did experiment plenty
i barely noticed much difference between most experiment subjects
Because you don't understand that Steel Brow's effectiveness reduces as you get better helmets and it's only really decent for ppl who can't use good helmets anyway?
or more like i must have taken it very early on when i was still mostly in the dark
Also, Fearsome with a weapon that is VERY likely to hit the 15 HP threshold without it anyway? Ok...
at least that i'm 100% sure was a last perk pick that i just put wherever the fuck i wanted
now that i look at it perhaps something better could have been taken like battle-forged
but let me axe you this - would that different perk COMPLETELY OMG CHANGE this guy's build? would it? or would it just stack up more numbers on him?
But claiming the game is badly designed because "I KEEP TRYING TO PICK THE LEAST USELESS PERK!!!" when you leave your 2H without Killing Frenzy and Recover is nothing short of
1. this one iirc has a lot of inbuilt fatigue boosts. he doesn't need recover.
2. no killing frenzy is a consequence of what i indicated before i.e. that he was remade from a shield guy and thus was short on perks. and given his abysmal morale and high melee defence, with the last perks i preferred to give him more stuff that would let him avoid getting hit (and start running), i.e. the reach advantage + underdog
3. so in other words i should have made this guy more of a clone of the axedude? got it!
This is Kotaku tier of idiocy and bad gameplay. So your sergeant has bad perks because "I DON'T KNOW WHICH ONE SUCKS LESS CUZ I CAN'T INTO MATH!". Where the fuck is either Nimble or Battle Forged!?
he barely ever gets hit
why would i pick nimble or battle forged on someone who barely ever gets hit?
And WHY IN THE NAME OF ALL THAT IS NON-RETARDED WOULD YOU PICK HEADHUNTER ON A GUY THAT ONLY HAS 1 ATTACK PER TURN AND WHOSE DAMAGE IS AWFUL ANYWAY!?!?
because i ran out of useful supportive things and started picking something that would offset his lack of offence
perhaps i'm misremembering, but doesn't the standard have a +% to hit the head, just like other pikes? so there you have the reason for headhunter
also, i see your bannerman and i see very little difference in how he actually behaves
does that anticipation or whatever other stuff magically make him something else than just "stand behind with 1 kinda shitty attack a turn and toot from time to time"?
also i can just as well lol @ your recover and polearm mastery on the bannerman. both are completely wasted.
but it's k, i guess you just ran out of things to pick and started picking stuff at semi-random
also gifted again for double lol
Then I can assume you fucking hate your archers, because:
- NO dodge (not mandatory, more on that later)
- NO Nimble/Battle Forged
- NO anticipation
- Fast Adaptation. Unless you pick god awful recruits, FA is a terrible choice. Check online, lots of ppl did the math on FA and the bottom line is simple: only good during the very early game and on people that suck anyway.
this guy doesn't have dodge, iirc some others do. does it matter? does it make him superdifferent? also, he barely ever gets hit in melee.
nimble/battle-forged -> he barely ever gets hit in melee.
anticipation -> one or two others do have it. but considering my archers usually operate by first murdering the other archers before they can hit mine, well. and again - superdifferent build differences that adds supermuch difference?
fast adaptation -> in case you didnt notice, this guy has NO stars in ranged combat. that i managed to get him over 90 is a miracle. also, "check online lots of ppl did the math" are you fucking serious?
Also, crossbowmen differ from archers.
that is true, the crossbowguy was different a bit
altho dun remember how now and i'm too lazy to check
You have poor understanding of the mechanics and you're misrepresenting them in the review
am i now
There is nothing wrong with choosing bad perks, especially on your first playthroughs, but arrogantly stating that they are all bad, bland and deserve no further consideration is horsecock.
except the vast majority of them are in fact bad and bland
'hey want a free boost to some stat? ok here you go!' - best perks