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Review RPG Codex Review: Darth Roxor on Disappointment, thy name is Pillars of Eternity

chuft

Augur
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Jun 7, 2008
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This thread is giving me great entertainment and I still have over 2,000 posts to go.
 

VentilatorOfDoom

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DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?
 

Grunker

RPG Codex Ghost
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DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?

Does Roxor like PF:K?
 

razvedchiki

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on the back of a T34.
necromancy should be punisable by exile.

"DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?"

so roxor is writing the pathfinder lolmaker review?
 

Shadenuat

Arcane
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DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?
I wouldn't say that relative to non-copypasted content like Varnhold DLC or setpiece fights like Staglord or Tartuk/Hargulka it is "fun".
It can be fun because testing builds is more fun because, well, PoE1 compared to PK has almost no character building in it.
A real megadungeon on level of Watcher's Keep would still be better than Tenebrous Depths. You would still probably re-play it just like you replayed Watcher's Keep even though its content is not random. Good gameplay keeps up fun levels a lot longer even if it's same gameplay.
 
Joined
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Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?
Copypasted encounters are always a negative. If those same copypasted encounters in PF:K were replaced by unique encounters with a similar level of challenge but achieved in a different way, it would clearly be better. But if the base encounter is fun enough, it may still be fun (though less fun) after several times. Those POE encounters were not just copypasted, but also lame in the first place.
 

VentilatorOfDoom

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It can be fun because testing builds is more fun because, well, PoE1 compared to PK has almost no character building in it.
A real megadungeon on level of Watcher's Keep would still be better than Tenebrous Depths. You would still probably re-play it just like you replayed Watcher's Keep even though its content is not random. Good gameplay keeps up fun levels a lot longer even if it's same gameplay.
Perhaps it's because those levels aren't that big so you only have like 4 or 5 encounters of thew same kind in a row.
 
Joined
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50,754
Codex Year of the Donut
DR complains about copypasted Od Nua encounters. Yet, for example in PF:K random DLC dungeon you also have copypasted encounters. Copypasted undead cyclopses, next lvl ccopypasted wild hunt, next level copypasted demons etc. Yet it's kinda fun. How can that be explained?
Copypasted encounters are always a negative. If those same copypasted encounters in PF:K were replaced by unique encounters with a similar level of challenge but achieved in a different way, it would clearly be better. But if the base encounter is fun enough, it may still be fun (though less fun) after several times. Those POE encounters were not just copypasted, but also lame in the first place.
no need to even look at DLC: house at the edge of time is way, way worse than any part of od nua
especially considering you can complete PoE without going past the first level of od nua
 

Shadenuat

Arcane
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Messages
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Perhaps it's because those levels aren't that big so you only have like 4 or 5 encounters of thew same kind in a row.
maybe
Combat in PK is way quicker than in PoE even on Unfair difficulty due to how frontloaded and offence oriented it is as well. You spend less time fighting trash but more time fighting very strong op stuff.

But whatever. Fun is ephemeral, and mysterious; one can search for it his life with packages of excel tables; and other just gets it

And as it seems to me: not all which is fun is "good game design"
 

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