Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,317
I remember that some time when everyone was still talking about Oblivion there was some guy who argued that the game does not provide any challenge because it's the player's fault and if he wants challenge then he should play the game as he would "adventure in real life" - throw away his weapon when running away from enemies (to run faster, geddit?), only sleep in inns at nights and other stupid shit. Adding self-imposed restrictions to limit resting sounds just as stupid to me as Oblivion adventurer guy's advice (even though when playing IE games I did try to limit resting simply because resting in some dungeons carried the risk of having enemies ambush you)
You want to limit resting? Then add food costs, time limits on quests, spawn enemies on your ass if you rest or make a simple text pop-up saying "You can hear enemies patrolling this hall, it would be unwise to rest here now" and only allow resting on dungeon floors once you've cleared them out and make exiting dungeons to rest outside difficult as well. PoE wanted to do limited resting but failed because at any time you can safely fuck off from a dungeon, go to the nearest town and restock your campfires. Lords of Xulima had a nice food system where every step you took used food and resting used a lot of food and the cost of food was astronomical compared to your riches at lower levels (it kind stopped being an issue by midgame, though).
Also trash mobs are trash in both Baldur's Gate games and PoE, don't pretend otherwise. The only difference is that in Baldur's Gate 2 there is a much larger variety of them, so it's slightly less trash but still trash nonetheless.
You want to limit resting? Then add food costs, time limits on quests, spawn enemies on your ass if you rest or make a simple text pop-up saying "You can hear enemies patrolling this hall, it would be unwise to rest here now" and only allow resting on dungeon floors once you've cleared them out and make exiting dungeons to rest outside difficult as well. PoE wanted to do limited resting but failed because at any time you can safely fuck off from a dungeon, go to the nearest town and restock your campfires. Lords of Xulima had a nice food system where every step you took used food and resting used a lot of food and the cost of food was astronomical compared to your riches at lower levels (it kind stopped being an issue by midgame, though).
Also trash mobs are trash in both Baldur's Gate games and PoE, don't pretend otherwise. The only difference is that in Baldur's Gate 2 there is a much larger variety of them, so it's slightly less trash but still trash nonetheless.