I don't understand what are you trying to achieve with feedback from different sites (from people who are not like-minded), Delterius. [...]
You are reading too much into this.
I like feedback from more people
because I am an attention whore because its fun to read. Especially the detractors.
Further, I do not think that the concept of "Liking a Videogame" and, at the same time, "Agreeing with Points Brought Up By A Negative Review of that Videogame" is that mindblowing. Amazingly, we've seen a lot of that so far. Even at the BSN there's people who concede that Combat was abysmal and that they were in for the Plot.
That said, I ultimately have only one perspective in mind - mine and, hopefully, that of the RPG Codex. As I said earlier, whether I am biased or not is something for the reader to decide. Being analytical/informative/'professional' in the review is merely an effort to not be a dumbfuck who's easily written off as a pathological hater, which I am not.
Lastly, was I too much of a "gamist" when approaching combat? Perhaps I still did not make this clear. I have always enjoyed a multitude of games which I found incredibly easy, but, in those, there generally was something to make things interesting. Its not a matter of difficulty; "tactical" depht or some other buzzword people enjoy so much in order to make themselves feel superior. I am talking about something unique that keeps me engaged and willing to make use of varied tactics. Something which I can point out to my friends and say "this is the game you want if you want to do X".
Sometimes its something simple. In Demon's Souls, I particularly enjoyed the different weapon attacks and the monsters. In Dragon's Dogma I liked the controls; the ability to climb monsters and the weight that game gives to spellcasting. In Baldur's Gate 2, I like the rules system and the spectacular magic battles - the same applied, to a much lesser degree, to Dragon Age: Origins. Inquisition plays like simplified version of World of Warcraft, my friends aren't around to keep me entertained and the action component of managing your rotation is non existant, while the possible rotations themselves are much simplified. The game is designed from the ground up to keep you using a single character and barely paying attention to the AI companion, which limits the game to pretty much clicking ability buttons as they come up. As such, it failed to pick any of my bones.
Does that mean I oppose to anyone else liking Inquisition? Frankly, no. In an universe of a few millions, there's bound to be someone who's going to be entertained by things I dislike or that I already find pretty banal. My fifteen years old cousin's first videogame was Skyrim and she was entranced by shit like casting the first level fire spell. Which is to say, if playing Knight Enchanter and spamming whatever hotkey you assigned to spirit blade over and over again made you feel like a 'jedi' - I'd have probably said it myself.