Grampy_Bone
Arcane
It's like someone identified the most interesting and fun mechanics of RPGs and stripped them all out one by one.
Why would you want to?You can't skip or even speed up AI turns.
Is that true?You can't skip or even speed up AI turns.
because video games need to stop wasting my timeWhy would you want to?You can't skip or even speed up AI turns.
For one thing, her Cure ability becomes damage vs undead.
Between Power Attack, Volley, and Aim, she should have a decent range of attacks that one-shot mooks.
So if you get into Druidstone expecting a RPG, you will definitely be disappointed, but if you're into tactical puzzles, then it's solid.
You can't skip or even speed up AI turns.
For one thing, her Cure ability becomes damage vs undead.
This is not stated ANYWHERE. I'd even say this feature is downright malicious considering the fact that even the rez spell has a separate clause in the description that says "deals damage to undead", but this doesn't. What the fuck.
The game actively previews the [health] consequences of spells, attacks, and movement actions. Like when the player hovers the mouse over a potential target (of healing or of attack damage); or when they intend to move through a guarded tile (if the enemy has attacks of opportunity at the time).
the day dariusz was surprised that heal dmg undead
It's true. The animations are fast enough that it's not a serious problem, but there really should be an animation speed setting.Is that true?
It seems all heals damage undead, including potions and Eight Winds, but potions will only do 5 damage to undead even though they heal allies to full. I'm guessing they didn't tooltip it because they considered "heal damages undead" a general principle that goes without saying, but the game could do with better tooltips on this front. Or a manual where this shit is properly explained. Right now there's no manual at all, which sucks for planning character builds because you won't know ahead of time which abilities will open up to your characters as they level up.This is not stated ANYWHERE. I'd even say this feature is downright malicious considering the fact that even the rez spell has a separate clause in the description that says "deals damage to undead", but this doesn't. What the fuck.
I don't think there is a +damage bow. The only ranged weapon with a +damage feature is the Throwing Knives. The longbow and crossbow have a slot for 1 pierce but pierce doesn't stack and Volley can be upgraded to give 2 pierce at the cost of 1 gem.I did all that (except instead of the +damage bow I had the knockback bow, which is usually a free +1 damage anyway if you're smart) and she still felt underperforming compared to the rest.
Not just JRPGs. A number of western RPGs also have heals damage undead, including the D&D-based ones.It's a JRPG convention. Could be the developers (incorrectly) expected players to be aware of it.
Yeah it gets ridiculous. She can do up to 18 damage to an undead target with Focus+Cure, which is pretty much instakill. I'm pretty sure being able to target the same target more than once was intentional, but mostly for healing purposes. When you select the same target more than once it actually shows a 2x or 3x indicating someone got targeted multiple times.I was pleased to learn that a focused healing spell could target up to three undead; and (though I still don't know if it's a bug) the healing spell (specifically) is able to select a single target multiple times.
Actually Final Fantasy games don't mention that heals will damage undead and revives instakill them. I agree it would've been better if they'd mentioned this.every single other fucking game that does this takes the effort to mention it
I'm guessing it's because in FFs resurrect one-shots undead, but here it only does 5 damage. Then again potions will fully restore a player character while only doing 5 to undead too.this game on the other hand takes the effort to mention that a resurrection spell will damage undead, but doesn't that the heal spell will
You forgot a word there.people not bored by puzzles are not worth interacting with