Similarly, weapons too fall on one of the categories: light, medium or heavy. These cause respectively 2, 4 and 6 points of damage. On that note, damage in this game is always static, not based on dice rolls. Still, weapons have more variety than armors, some weapons have ranged capability (and some are rapid-fire capable). A few others have notes, though with no obvious mechanic effects, but it is relatively easy to add these on the fly. For instance, a hafted weapon with a hook can work as an asset for trying to knock down your enemy, or maybe disarm him. Still, the game could have made a better job to support that. The notes about how some of the more exotic weapons are used are nice, but are a bit short.