I don't give a flying fuck if anyone agrees, really. Arguing the merits of your work in order to change people's minds is tacky and amateurish in the extreme.
Bubbles I don't subscribe to the absolutist version of that theory, but I certainly think it can be healthy sometimes to focus on the text as its own thing. Especially when you see all the people in this thread that try to pretend they know conclusively what Decado's mental state was and how that led to an utterly invalid and fantasy world account of the game.
If you minimize any criticism of a game to a nitpick then there is no reason for reviews at all and just giving 10/10 to every single game out there would be enough.It seems to me that alot of folks (not all, but many critics of the review) are not content with a review that basically states that nitpicking a game a 1000 different ways isnt definative proof that it sucks. "
In the contex of reviews, man. Not all work. Sometimes arguing over the merits of your work is your job. But in the case of art (here loosely defined!) then no, doing so is lame.
And if every nitpick is a god damn fatal flaw then everything is a 1/10. The problem is that critics are...If you minimize any criticism of a game to a nitpick then there is no reason for reviews at all and just giving 10/10 to every single game out there would be enough.It seems to me that alot of folks (not all, but many critics of the review) are not content with a review that basically states that nitpicking a game a 1000 different ways isnt definative proof that it sucks. "
Court Sequence and stronghold fall short of NWN2
That right there is the problem with PoE critics. You assume that one game can somehow magically hit all the high notes that a developer has hit in all separate instances of a variety of works. Thats so fucking dumb its both funny and kinda sad too.It doesn't make much sense to duplicate elements of your own work and not bring it up to the same standard, they played it safe but couldn't match their own standards, they have nobody to blame but themselves, this is how people judge rewritten work... against the original.
That right there is the problem with PoE critics. You assume that one game can somehow magically hit all the high notes that a developer has hit in all separate instances of a variety of works. Thats so fucking dumb its both funny and kinda sad too.It doesn't make much sense to duplicate elements of your own work and not bring it up to the same standard, they played it safe but couldn't match their own standards, they have nobody to blame but themselves, this is how people judge rewritten work... against the original.
What's so compelling about POE that it deserves great praise?
Court Sequence and stronghold fall short of NWN2
I KNEW this day would come. Thank you, PoE, for showing Kodex that NWN 2 is not that bad :D :D :D :D
What's so compelling about POE that it deserves great praise?
Durance, Grieving Mother and Raedric Hold. Which accounts for like 5% of the game, yet some people seem really invested into pretending that these high notes represent the entire PoE experience.
Grieving Mother is not all that great either.
-A well realized world that feels both familiar and unique - that manages to hearken back to both high and dark fantasy.
-Strong overall writing with a solid plot
-Mostly well written quests with significant player choice