Deathsquid
Learned
- Joined
- Jan 18, 2018
- Messages
- 382
Thanks for the excellent review, taxalot - the drama is delicious. I can't believe that the thread isn't also flooded with Star Citizens, considering their idol is brought up as well.
Perhaps this needs to be fixed, butthurt must flow.
Thanks for the excellent review, taxalot - the drama is delicious. I can't believe that the thread isn't also flooded with Star Citizens, considering their idol is brought up as well.
Perhaps this needs to be fixed, butthurt must flow.
What's a star citizen?
Criticizing sandbox MMO's means we want 10 more years of WoW themepark clones.
I'm sure SOTA is bad in many ways but for the first time since WoW i see a MMO in which if a player drags and drops an item, it doesn't say "oh you want to destroy it? yes no", and omg there's an adventure style parser (of vendor buy heritage). It's pretty much enuff for me, compared to current MMO's. I saw no mention of these ultima online things in the review.
I think non clones should be praised a priori, unless we want more themepark crap. Or at least encouraged. Yes that's how terrible the scenario of MMO's is, it's on the level of believing that even small and faint intentions are more important than results, it's little light of hope in a world of neverending horror. If we criticize SOTA, MMO's are doomed forever, if it succeeds, we'll see more sandbox simulations. Simple as that.
we should be more farsighted, we're criticizing "our" people.
MMOs are all cancer and I'm more than happy that fewer companies waste resources on developing them compared to a few years ago when everybody was on the hunt for the WoW killer
Also, are you for real? "our" people, so you mean crazies of codexia or what
Reward it by buying virtual real estate, it pays for game developmentreward this probably bad attempt at true virtuality for its intentions of being more "real" than wow garbage
Reward it by buying virtual real estate, it pays for game developmentreward this probably bad attempt at true virtuality for its intentions of being more "real" than wow garbage
Haven and Hearth were a more honest effort at this. Conan Exile is a more honest attempt at this.But if in its heart there's honest attempt at emulating what was good about UO, then it should be encouraged.Reward it by buying virtual real estate, it pays for game developmentreward this probably bad attempt at true virtuality for its intentions of being more "real" than wow garbage
Haven and Hearth were a more honest effort at this. Conan Exile is a more honest attempt at this.But if in its heart there's honest attempt at emulating what was good about UO, then it should be encouraged.Reward it by buying virtual real estate, it pays for game developmentreward this probably bad attempt at true virtuality for its intentions of being more "real" than wow garbage
This? This isn't that.
I think the good of rpgcodex is upholding unpopular beliefs, loving controversy, the minorities.
maybe it will be if it can.
You've discovered:Have you noticed that all these newfag accounts write in a similar manner?
Every of them make a paragraph of few sentences and then separate them like that.
It's unnatural, and I find it suspicious.
And it reads like shit.
Criticizing sandbox MMO's means we want 10 more years of WoW themepark clones.
I'm sure SOTA is bad in many ways but for the first time since WoW i see a MMO in which if a player drags and drops an item, it doesn't say "oh you want to destroy it? yes no", and omg there's an adventure style parser (of vendor buy heritage). It's pretty much enuff for me, compared to current MMO's. I saw no mention of these ultima online things in the review.
I think non clones should be praised a priori, unless we want more themepark crap. Or at least encouraged. Yes that's how terrible the scenario of MMO's is, it's on the level of believing that even small and faint intentions are more important than results, it's little light of hope in a world of neverending horror. If we criticize SOTA, MMO's are doomed forever, if it succeeds, we'll see more sandbox simulations. Simple as that.
we should be more farsighted, we're criticizing "our" people.
Jestai Yeah mate, you got that right, absolutely nutters. Here's just a few of the neckbeards below:
I guess I'm wrong. There IS a dude on there trying to rent out places for money.
Probably not working out for him very well, but I guess it's happening.
Criticizing sandbox MMO's means we want 10 more years of WoW themepark clones.
I'm sure SOTA is bad in many ways but for the first time since WoW i see a MMO in which if a player drags and drops an item, it doesn't say "oh you want to destroy it? yes no", and omg there's an adventure style parser (of vendor buy heritage). It's pretty much enuff for me, compared to current MMO's. I saw no mention of these ultima online things in the review.
I think non clones should be praised a priori, unless we want more themepark crap. Or at least encouraged. Yes that's how terrible the scenario of MMO's is, it's on the level of believing that even small and faint intentions are more important than results, it's little light of hope in a world of neverending horror. If we criticize SOTA, MMO's are doomed forever, if it succeeds, we'll see more sandbox simulations. Simple as that.
we should be more farsighted, we're criticizing "our" people.
So regardless of if it works or not it should be praised?
Hey if I mean to make a great rpg and it really is just a shiny piece of shit, I think I would be justified in being called out.
BritishAccentsGetTheGirls
If you have a lawyer... Why do you continue to write novels? Wouldn't one of the first things your lawyer tell you is to shut the fuck up?
He probably uses the same "lawyer" as Cleve ..
This thread quickly evolved into PLANE TICKETS territory.
I must admit, I'm still kinda confused about what is going on.
Rabid newfags with non-specific mental problems bringing an ongoing fight to a forum that will keep prodding them for amusement rather than banning them. Everybody wins.
And something about turtles.
Criticizing sandbox MMO's means we want 10 more years of WoW themepark clones.
I'm sure SOTA is bad in many ways but for the first time since WoW i see a MMO in which if a player drags and drops an item, it doesn't say "oh you want to destroy it? yes no", and omg there's an adventure style parser (of vendor buy heritage). It's pretty much enuff for me, compared to current MMO's. I saw no mention of these ultima online things in the review.
I think non clones should be praised a priori, unless we want more themepark crap. Or at least encouraged. Yes that's how terrible the scenario of MMO's is, it's on the level of believing that even small and faint intentions are more important than results, it's little light of hope in a world of neverending horror. If we criticize SOTA, MMO's are doomed forever, if it succeeds, we'll see more sandbox simulations. Simple as that.
we should be more farsighted, we're criticizing "our" people.
In respect of your making a post shorter than the average novel, I followed your link, and to my great disappointment there's no Chris Spears going fucking mental. There's one post with him going slightly passive aggressive, is that what you meant? Or did you perhaps post the wrong link?Just in case there was any doubt; go and watch Chris Spears, a lead developer, going fucking mental in comments at MassivelyOP again.
In respect of your making a post shorter than the average novel, I followed your link, and to my great disappointment there's no Chris Spears going fucking mental. There's one post with him going slightly passive aggressive, is that what you meant? Or did you perhaps post the wrong link?Just in case there was any doubt; go and watch Chris Spears, a lead developer, going fucking mental in comments at MassivelyOP again.
At least something good came out of that comment section: