I did not want to point fingers and mock people.
I moreso meant a bit more insight to its population. How often did you meet people? You mentioned instanced zones, but some MMOs have instanced zones that a party can foght together in. Is there truly no party mechanics? How do guilds work? Is there an active community in guilds as there was in UO? How many people participate in PvP? Is there a morality system like there was in UO (Blue, gray and red for example)? And when I say “how many” I mean more generally as is in is it a popular aspect of the game.
The article is a great read like I mentioned. I just felt there were some areas that didn’t get covered. And in all fairness it’s difficult to discuss these thinga if you didn’t participate in them.
The instancing actually goes a long way toward making the game feel empty if you aren't in with a guild or something.
You can switch between Solo, Party, and Open multiplayer at (almost) any time, a few single player story instances excepted (they can't go multiplayer). So I can be mining in the same zone you are, for hours, and the only indication that we are both there is if one of us is killed, a skeleton shows up in the other persons instance.
This works really well in all aspects EXCEPT it can make one feel lonely.
In the main towns there are usually a half dozen people in Multi at any given moment, but that's not enough to make it feel like it's a hub of activity. Switch over to a POT with an active guild in it and you might find 20 people practicing PvP or getting ready to go out on an adventure, or decorating a garden.
Guild are pretty simple right now, giving you your own chat channel and the ability to designate properties as Guild Properties. Guild wars are supposed to be something real in the coming months, but not so far. The main thing is that yes, they exist, and they are also what gets you "into" the game. It's really easy to play the entire "game proper" by yourself, but you'll have a totally different experience than someone that gets into the community and starts to participate in what I think is the "actual game".
PvP was only flagged open world PvP (or designated towns or zones where everyone is automatically flagged) until this morning. This morning the first PvP gametype was tested. Basic deathmatch, but it put in place the systems that will lead to Castle Sieges sometime in the coming months.
There are weekly PvP tournaments hosted by the EVL Guild. One on one fights, brackets, double elimination, spectators, it's another event that you may never know happens unless you make the effort to become part of the community.
There is a Virtue system. Lots of choices throughout the game, from whether you loot dead civilians to tough moral choices, determine how you stand on Truth, Love, and Courage. Each of those is also a main questline.
Something that should also be mentioned is that completing the main storyline, as of yesterday, gets you a Player Owned Town taxed property deed. That will open up the settlement of towns significantly, as you no longer have to acquire the 250,000 gold to buy a deed yourself.
A summary of my opinion is this, the game is fantastic if you get into the creative aspect of it. If you're just in it for the combat and story, not so fantastic. But if you find yourself wanting to be in a world where you can be a creative force then Shroud might be the best thing that's ever happened to you. If you want a normal tried and true MMO, it's probably not.