Grunker
RPG Codex Ghost
The thing is, you can (partly) crush Troubleshooter with numbers. You’re much more limited in that regard in most other tactical games
That's not Grunker, you've seriously gotta be the only person in the world to have... trouble with Troubleshooter on easy difficultyGrunker's one of those guys who's in the top 10% of RPG players but in denial about it, so his idea of what is easy and what is hard is incredibly skewed.Nvm, lost all interest...Troubleshooter is not a particularly difficult game
I personally thought Troubleshooter had the hardest Easy mode in an RPG I've ever played.
Nuxcom in highest difficulty is quite tough iirc, but unless you ironman then the second highest is really not that hard (the imo is implied). Of course 90% of skill in nuxcom comes down to managing pod activations so it's not a great measuring stick.I can’t play nuXCOM on very high difficulties before I get completely creamed, and I can play this with everything on max no problem. I don’t think nuXCOM is known for being a particularly difficult tactical?
Hence the "I personally."That's not Grunker, you've seriously gotta be the only person in the world to have... trouble with Troubleshooter on easy difficulty
Nuxcom in highest difficulty is quite tough iirc, but unless you ironman then the second highest is really not that hard (the imo is implied). Of course 90% of skill in nuxcom comes down to managing pod activations so it's not a great measuring stick.I can’t play nuXCOM on very high difficulties before I get completely creamed, and I can play this with everything on max no problem. I don’t think nuXCOM is known for being a particularly difficult tactical?
I recall troubleshooter being reasonably challenging, and I'm pretty sure I wasn't playing on the hardest difficulty. So I'd say harder than nuxcom for sure from what I can remember.
Grunker's one of those guys who's in the top 10% of RPG players but in denial about it, so his idea of what is easy and what is hard is incredibly skewed.
I personally thought Troubleshooter had the hardest Easy mode in an RPG I've ever played.
Yeah, as I recall I didn't touch a single optional mission until I got brickwalled by the critical path in I think a couple of spots.Didn't play it recently, but from what I recall, it used to be easy, due to content being structured in a way where you started to overlevel most missions extremely quickly, if you did all the optional ones.
That would explain it. On my second playthrough I played with the leveling-limiting mode, but even then at worst I was at the same level as story missions since I was doing side content. If you just rushed through story mission, and actually ended up being underleveled for them, especially on a first playthrough, I can definitely see it being extremely hard.Yeah, as I recall I didn't touch a single optional mission until I got brickwalled by the critical path in I think a couple of spots.Didn't play it recently, but from what I recall, it used to be easy, due to content being structured in a way where you started to overlevel most missions extremely quickly, if you did all the optional ones.
What are these "dodgy online features"?
That would explain it. On my second playthrough I played with the leveling-limiting mode, but even then at worst I was at the same level as story missions since I was doing side content. If you just rushed through story mission, and actually ended up being underleveled for them, especially on a first playthrough, I can definitely see it being extremely hard.Yeah, as I recall I didn't touch a single optional mission until I got brickwalled by the critical path in I think a couple of spots.Didn't play it recently, but from what I recall, it used to be easy, due to content being structured in a way where you started to overlevel most missions extremely quickly, if you did all the optional ones.
it reminds me of homm4 chaos campaign. Enemy starts with army that is hard to beat. Unless you play on hardest diff that is, then they will lose to neutral mobThat would explain it. On my second playthrough I played with the leveling-limiting mode, but even then at worst I was at the same level as story missions since I was doing side content. If you just rushed through story mission, and actually ended up being underleveled for them, especially on a first playthrough, I can definitely see it being extremely hard.Yeah, as I recall I didn't touch a single optional mission until I got brickwalled by the critical path in I think a couple of spots.Didn't play it recently, but from what I recall, it used to be easy, due to content being structured in a way where you started to overlevel most missions extremely quickly, if you did all the optional ones.
Ironically, the odds of this happening increases the lower the difficulty you play on since some difficulty options give more XP. I.e. if Roguey rushed ONLY scenario cases, on easy, with no additional options, the game would definitely get kinda b0rked
Doing only main missions on easy would also mean missing a bunch of masteries, making the game harder in that way as well.
the story makes almost complete sense to me. It is logical and self-consistentSo the story is either completely logical and self-consistent or it's nonsensical anime gibberish. Thanks, that clears things up.nothing about the story gets even a percentage better on the second playthrough
Actually, it is kind of both. The story is nonsensical anime gibberish that is logical and self-consistent.
weeb lovers are usually not into gay sexjust be careful after playing this game not to go to a weeb sex party and get aids
uh-huh
are you sure you played this game? because it literally nothing like nuxcom 2 ap combat.And the nuxcom style tactical combat
Occasionally someone refers to Troubleshooter as similar to New-XCom due to each character's turn permitting movement and one action, without consideration for the fact that Troubleshooter tracks time increments, with the action taken therefore affecting how long it will be until that character's next turn (and some attacks/abilities can hasten or delay the next turns of allies and enemies), much less the other complexities of Troubleshooter's myriad game mechanics.are you sure you played this game? because it literally nothing like nuxcom 2 ap combat.And the nuxcom style tactical combat
are you sure you played this game? because it literally nothing like nuxcom 2 ap combat.And the nuxcom style tactical combat
Yeah, it's been many years since I played this, so I just went with the reviews comparison.are you sure you played this game? because it literally nothing like nuxcom 2 ap combat.And the nuxcom style tactical combat
Actually, that’s exactly how the game starts at the very beginning, as I state in the review. It drops that facade pretty quick, but in the first couple of missions you’d be forgiven for thinking it’s a kind of Korean nuXCOM.