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Incline RPG Codex's Top 50 cRPGs - Results and Reviews

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
I see now why you got your reputation. Still no reason to be fence sitting and not even rank the "junk".
Why would I want to rank my favorite pieces of trash?

*Yeah, you can exploit Fallout's simplistic system by using 2 AP each turn to duck in and out of cover making sort of turn based popamole, but it's clearly not the intended way to play.
Oh really?
Josh said:
The first end of Fallout for me was Bonus Move-ing out from behind a pillar, frying The Master with the Turbo Plasma Rifle, and Bonus Move-ing back behind the pillar. It's such an obvious and degenerate tactic that you get a continuous stream of Super Mutants spawning down the corridor to provide additional challenge.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Popamole means bland, shallow gameplay that lacks challenge, designed specifically for consoles and controllers, targeting the lowest common denominator. There, happy now? Maybe you need to qualify it as real-time as well, but in terms of intent, the definition works perfectly well.

Somewhat amusingly, even though the term was created to describe Gears of War, those games sit on the high end of popamole.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
http://www.urbandictionary.com/define.php?term=popamole

Popamole: A word used by people of RPG Codex when talking about any game not made in the Infinity Engine.

Characterized as a game that doesn't have a clunky interface, and design bugs.
RPG Codex Member: I'm tired of this Popamole shit!
Non RPG Codex Member: Have you honestly played any game post Black Isle? Stop living in the past, and move on.
[/URL]
:lol:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
GAF poster said:
I've actually played every single one of those games, except Knights of the Chalice...

The only reason I haven't played that one is I went to the guy's page to buy it, and he was also selling an ebook he wrote about libertarianism.
More brilliant salesmanship from Pierre Begue. :lol:
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Funny, there's a surprising amount of love coming from NeoGAF... I guess there are more than casual jRPGs kids there. They seem to be are loving the list, but are disappointed that U7 is behind Dragon Age.
It's kind of funny reading some of the borderline worshipful comments there, like they are looking at some kind of strange, grognard wonderland that they can never hope to reach.

The average poster in that thread has played only 20 to 25 games from that list, so the feeling of admiration seems well founded. Even I, shitposter extraordinate, have managed to play 43 of these games (and that number would be even higher if I could stand the Ultima setting)
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
To be honest, it's hard to be a CRPG fan if you don't like/rate games that are flawed gems. Around half of the top 10 are 'flawed gems'.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
To be honest, it's hard to be a CRPG fan if you don't like/rate games that are flawed gems. Around half of the top 10 are 'flawed gems'.

Yeah that too.

My favorite RPG's are all massively flawed.

In fact I can't even think of a RPG I like that is flawless
 

hiver

Guest
Well, seeing how we just went through all that Kickstarter Torment business, and big RtwP vs TB screaming slug out, no wonder that the Top 50 List reflects that. That old emotional engagement got a boost.

So, the real order, when calculated by Hiversian EEEP algorithm, that is achieved by deducting Extreme Emotional Engegement Points, or EEEPs - would have Fallouts at the top, while all bioware games would fall out of the list, together with alpha protocol, morrowind and other examples of filthy action rpgs. Which would move TOEE in the first ten too.


- also felipepepe that mega poster of Incline would be much, much better if the games would be represented by size of characters corresponding to number of votes, so, TNO and Fallout characters should be the most visible, biggest, in the front, while others should recede around them.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,414
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
To be fair, Dark Souls is more old school than most old school games.
Actually no, Darksouls is where cRPG were suposed to evolve. and i dont mean ARPG, i mean getting difficulty, mood, writing and everything else not only right, but working well as a whole.
That should have been the new school, instead we got dumbed down banal shit so no one gets left behind. Fucking sad is what that is.

So you don't play PnP RPG's then?
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,443
Location
Globohomo Gayplex
To be fair, Dark Souls is more old school than most old school games.
Actually no, Darksouls is where cRPG were suposed to evolve. and i dont mean ARPG, i mean getting difficulty, mood, writing and everything else not only right, but working well as a whole.
That should have been the new school, instead we got dumbed down banal shit so no one gets left behind. Fucking sad is what that is.

So you don't play PnP RPG's then?
Some of us don't have friends. :negative:
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
To be honest, it's hard to be a CRPG fan if you don't like/rate games that are flawed gems. Around half of the top 10 are 'flawed gems'.

Only half?

PST - horrible combat
FO1/2 - horrible combat, brain dead followers
BG2 - fighter combat is literally just auto-attacking, companions auto-level into garbage skills, brain dead enemy AI (as evidenced by fan patches), lots of progression traps (maxing out thief skills, going druid), particularly bad class balance
Arcanum - no comment
Bloodlines - incredibly bad combat, tons of unfinished/unpolished content, progression trap for non-violent characters, worse boss fights than DX:HR
Morrowind - roll-to-whiff, wikipedia dialogues, horrible game balance (magic in particular) that encourages gaining metaknowledge, which in turn makes the game piss easy (actually one of my top three games, but those are legit flaws)
Fallout: New Vegas: SPECIAL, truly horrible engine
[Gothic 2 - some boring areas towards the end game, but actually very short on negatives]
Wizardry 8 - enemy movement animations at 1/10th the speed they should be, lots of questionable balance decisions (paritcularly Arnika Road), overzealous respawning

9/10
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
GAF poster said:
I've actually played every single one of those games, except Knights of the Chalice...

The only reason I haven't played that one is I went to the guy's page to buy it, and he was also selling an ebook he wrote about libertarianism.
More brilliant salesmanship from Pierre Begue. :lol:

Well, this is slightly disturbing. While reading that very same post, I thought "Hey, I should quote this on the Codex and make fun of Pierre!". This is how it must feel when Infinitron gets all the brofists for his stolen news.

To be honest, it's hard to be a CRPG fan if you don't like/rate games that are flawed gems. Around half of the top 10 are 'flawed gems'.

Only half?

PST - horrible combat
FO1/2 - horrible combat, brain dead followers
BG2 - fighter combat is literally just auto-attacking, companions auto-level into garbage skills, brain dead enemy AI (as evidenced by fan patches), lots of progression traps (maxing out thief skills, going druid), particularly bad class balance
Arcanum - no comment
Bloodlines - incredibly bad combat, tons of unfinished/unpolished content, progression trap for non-violent characters, worse boss fights than DX:HR
Morrowind - roll-to-whiff, wikipedia dialogues, horrible game balance (magic in particular) that encourages gaining metaknowledge, which in turn makes the game piss easy (actually one of my top three games, but those are legit flaws)
Fallout: New Vegas: SPECIAL, truly horrible engine
[Gothic 2 - some boring areas towards the end game, but actually very short on negatives]
Wizardry 8 - enemy movement animations at 1/10th the speed they should be, lots of questionable balance decisions (paritcularly Arnika Road), overzealous respawning

9/10

Hmmm.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Funny, there's a surprising amount of love coming from NeoGAF... I guess there are more than casual jRPGs kids there. They seem to be are loving the list, but are disappointed that U7 is behind Dragon Age.
It's kind of funny reading some of the borderline worshipful comments there, like they are looking at some kind of strange, grognard wonderland that they can never hope to reach.
I feel proud of them.
:salute:
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Played 48/50
Finished 28/50

How do you compare? Come on, this is fun.

I'll add my finished score too, maybe we'll discover that nobody actually finishes their RPGs:

Played 43/50
Finished 32 to 34/50 (honestly can't remember if I finished both U7s, neither, or just one of them. I just remember the general gameplay far more than whatever the endgame was supposed to be)


You can just disregard everything you bolded if it makes you feel better, it's not like those games would be perfect otherwise.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
I don't think anyone cares but it's the least I can do since I refused to vote: played 40, completed 20.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,879
Divinity: Original Sin
That's a assumption of your part, AFAIK PC always meant Personal Computer... and the Commodore & Amiga all were PCs.
http://en.wikipedia.org/wiki/IBM_Personal_Computer

This is what PC meant. Then, when IBM and Intel opened up the specifications, it meant any PC-compatible computer, which of course excluded Commodore. What you call PC was called a microcomputer. Eventually people started calling every microcomputer a PC, as opposed to the Apple Macintosh, but that was much much later (like mid-90s) when the PC and the Mac were the only ones left standing.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,942
To be fair, Dark Souls is more old school than most old school games.
Actually no, Darksouls is where cRPG were suposed to evolve. and i dont mean ARPG, i mean getting difficulty, mood, writing and everything else not only right, but working well as a whole.
That should have been the new school, instead we got dumbed down banal shit so no one gets left behind. Fucking sad is what that is.

So you don't play PnP RPG's then?
I Dm them, but i suspect you wont believe me if i tell you that my games get all of those things right most of the time, so whats the point in even asking?
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,301
Location
Terra da Garoa
This is what PC meant. Then, when IBM and Intel opened up the specifications, it meant any PC-compatible computer, which of course excluded Commodore. What you call PC was called a microcomputer. Eventually people started calling every microcomputer a PC, as opposed to the Apple Macintosh, but that was much much later (like mid-90s) when the PC and the Mac were the only ones left standing.
So what you're saying is that for over 20 years people have been calling every microcomputer a PC, BUT for some reason you and others in this thread are sticking to the older definition, even though the intent here is perfectly clear?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Played 34/50. I'm absolutely a Second Inclinefag, still working my way through QfG series and blobbers haven't really clicked with me yet.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,917
Location
The Desert Wasteland
This is what PC meant. Then, when IBM and Intel opened up the specifications, it meant any PC-compatible computer, which of course excluded Commodore. What you call PC was called a microcomputer. Eventually people started calling every microcomputer a PC, as opposed to the Apple Macintosh, but that was much much later (like mid-90s) when the PC and the Mac were the only ones left standing.

So what you're saying is that for over 20 years people have been calling every microcomputer a PC, BUT for some reason you and others in this thread are sticking to the older definition, even though the intent here is perfectly clear?

The mistake was made by our sloppy predecessors for the sake of brevity.

I'm 37, I grew up in the 80s with friends who played on C64s, Apple IIgs, IBM XTs, etc.

Professionals and hobbyists alike referred to these machines as "Personal Computers" or PCs.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
http://en.wikipedia.org/wiki/IBM_Personal_Computer

This is what PC meant. Then, when IBM and Intel opened up the specifications, it meant any PC-compatible computer, which of course excluded Commodore. What you call PC was called a microcomputer. Eventually people started calling every microcomputer a PC, as opposed to the Apple Macintosh, but that was much much later (like mid-90s) when the PC and the Mac were the only ones left standing.
Two can play at this game.
http://en.wikipedia.org/wiki/Apple_I
The original Apple Computer... is a personal computer

Yes, PC was used colloquially to mean IBM compatible, but the term had a more correct and broader usage too.
 

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