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Community RPG of the Year 2014 Community Vote

Metro

Arcane
Beg Auditor
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I remember one year World of Warcraft got some votes.
 

Viata

Arcane
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Water Play Catarinense
I was thinking in vote more than once, but then I remember that of all games released this year, I have finished only one. Reading the name all those game I have started and not finished would just make me want to play them and finish it. That's not the feeling I want to have now when I hardly have time to play games.
 

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I can't even imagine living in a world where people care enough to skew the vote by voting multiple times. What a strange existence.

See, I always felt a little othered, like I live in a different world from the rest of people, a world where things are logical to me and illogical things are simply nonexistent.
 
Joined
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Messages
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Another possibility is that a vote that isn't representative of the Codex could end up being more representative of the Codex than the Codex. Aka, left to ourselves we would have chosen a cell phone game but the masses will choose Original Sin because very few of them have played Dragonfall but most of them have played Original Sin.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
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Finnegan's Wake
I can't even imagine living in a world where people care enough to skew the vote by voting multiple times. What a strange existence.

See, I always felt a little othered, like I live in a different world from the rest of people, a world where things are logical to me and illogical things are simply nonexistent.
Pigs are more equal than the other animals. Problem?:russia:
Also: Have you considered counseling? Meds? Seriously, you're getting stranger every year.
 

Sensuki

Arcane
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Oct 26, 2012
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9,859
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I didn't vote, nor do I really care about RPG of the year type stuff, but I have a feeling D:OS is going to win - because it actually does some things very well and brings something "new" to the table. Even though it looks polished, it's still a bit of a Diamond in the Rough type thing.

Wasteland 2 and MM:X will probably be 2 and 3.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Apr 16, 2012
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Divinity: Original Sin Divinity: Original Sin 2
The codex moving forward should just do reviews of actual cRPG's. Not shitty action games (sorry Witcher faggots), since we now can PLAY actual cRPG's again....after twelve fucking years.

Witcher 3 is more of an cRPG than Valkyria Chronicles, thats for sure!
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
I didn't vote, nor do I really care about RPG of the year type stuff, but I have a feeling D:OS is going to win - because it actually does some things very well and brings something "new" to the table. Even though it looks polished, it's still a bit of a Diamond in the Rough type thing.

Wasteland 2 and MM:X will probably be 2 and 3.

Even though Wasteland 2 is somewhat shitty is several departments, it's still several classes above Divinity.
Because of its flawed progression, it becomes a borefest in the second half when you become too overpowered. And that inventory and crafting system... I still have nightmares to this day.
If Divinity takes first place, you fuckers don't go looking for the decline out here, because its right here in the house!
 
Self-Ejected

Bubbles

I'm forever blowing
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Aug 7, 2013
Messages
7,817
What does Wasteland 2 have over Divinity: Original Sin?

Great writing in a post-apoc setting that deals with complex concepts (atomic war, genocide, religion), as well as smooth gameplay, fewer bugs, better balance, wide variety of unique companions, better voice acting, native English writers (no misuse of swear words), experienced and professional dev team.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
What does Wasteland 2 have over Divinity: Original Sin?

A better question would be what puts Divinity: Original Sin beneath Wasteland.

Combat and progression in Wasteland II and their level of parity with the game's environments, despite flaws detracting from the experience, are generally more ambitious (well, you have a 4-man player generated party). Ambition is useless when it is unfulfilled, but Wasteland 2's sputtering inability to create environments and a.i. behavior that did the spreadsheet justice until the mid-late game weren't any less severe than Larian's failure to make compelling mid-late game content. One result is that Wasteland 2 supported a 7-man squad and made you think carefully about which companions you devoted time developing, while companions in D:OS were tacked on gloss that made an overpowered mid-late game even more imbalanced. Then there are "political" issues like Larian's use of WoW-inspired art assets.

Pretty much the differences you would expect. Wasteland II placed very obvious emphasis on old school design elements.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire

You can keep saying that, but the laugh isn't on your side. Seven squadmates versus four. Companions with varying levels of potential that can be found in odd corners versus four baseline companions you find in the first areas that help you fill out the uneven spots on your starter two-man party.

Nothing you do or say can ever change that. There's a reason why one henchmen in Neverwinter Nights OC commands less respect than four companions in most other indie or mainstream party-driven RPGs.

Either way, the issue doesn't matter to me that much. Although both games stand out to me for their successes more than their failures, neither are my GOTY.
 
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Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
It seems that you're retarded as this character

sibip.png
 

RK47

collides like two planets pulled by gravity
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Not Here
Dead State Divinity: Original Sin
Nope. The metric level of fun in WL2 doesn't match up to Divinity: OS.
I don't know what's up with people claiming use Character X with Skill Y to open Z seems revolutionary.
Seven party members to spread out this meta-gaming nonsense. I tried to get in that game, diversify a bit - make a few mistakes, try not to min-max. Guess what? I sighed at another room full of lockbox - activate your designated lock-picker, unlock the b- oh wait .. Detect Trap first. Disarm Trap. And then-

All this with a timer on it.
I don't know what sort of chemical reaction occur to your brain when this routine happens in WL2.
But let me tell you, to me that is boredom.
The character interaction is just me hitting buttons to exhaust all possible options and conversation skills checks that are so stretched out I started to wonder if I should just go full combat and not bother with non-combat skills just to have fun.

Complex aspects like should I apply the cure or not apply the cure?
If adding complexity doesn't add the fun, then what is the point?
You're talking as if making 7 party members add to the complexity to the meta-game.
It doesn't. It just adds tedium if the basic gameplay is boring and uninspired slog through barely different combat sequences over n over.

I'm done slagging on this game, and basically I want to forget.
 
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Joined
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Shadorwun: Hong Kong
I too prefer Divinity: Original Sin than Wasteland 2.
Suffice to say, D:OS gameplay is much more fun than Wasteland 2.
 

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