RPGGamers RPG of the Decade
RPGamer names its picks for the best <a href="http://www.rpgamer.com/features/decade/decade-4.html">RPGs of the last decade</a>. The winner is Persona 3, a game I didn't even play, but I guess it must be mighty awesome since it came in first after all. Dragon Age came in fourth:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">But what makes Dragon Age so impressive? The answer is simple: choice. Lots of RPGs offer choices, but Dragon Age really took things a step further by applying the consequences of these decisions to all aspects of the game. Who will live and who will die? Other RPGs have offered this choice, but most tend to end there. In Origins, make a wrong choice and your party members might turn on you. The decisions forced upon you are not clear black and white, but lots of shades of gray, and this more than anything is what sets Dragon Age: Origins apart. Taking up the mantle of a user-created character, players actually play a role and that requires them to make the character their own and live with the choices.
</p>
I concur, all the consequences to my choices made me dizzy.
Spotted at: <A HREF="http://www.rpgwatch.com/#14465">RPGWatch</A>
RPGamer names its picks for the best <a href="http://www.rpgamer.com/features/decade/decade-4.html">RPGs of the last decade</a>. The winner is Persona 3, a game I didn't even play, but I guess it must be mighty awesome since it came in first after all. Dragon Age came in fourth:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">But what makes Dragon Age so impressive? The answer is simple: choice. Lots of RPGs offer choices, but Dragon Age really took things a step further by applying the consequences of these decisions to all aspects of the game. Who will live and who will die? Other RPGs have offered this choice, but most tend to end there. In Origins, make a wrong choice and your party members might turn on you. The decisions forced upon you are not clear black and white, but lots of shades of gray, and this more than anything is what sets Dragon Age: Origins apart. Taking up the mantle of a user-created character, players actually play a role and that requires them to make the character their own and live with the choices.
</p>
I concur, all the consequences to my choices made me dizzy.
Spotted at: <A HREF="http://www.rpgwatch.com/#14465">RPGWatch</A>