Alex Heartnet
Educated
- Joined
- Sep 11, 2015
- Messages
- 161
I wonder. If I were to do an encounter all at once instead of saving and quitting after every single decision, would it fix the looping problem?
Let's try that. But first we shoot this hippy dastard in the face.
And here is where the princess is hiding. Unfortunately, the audience wont get to make decisions this time. Sorry!
Fine, we'll kill you lot the old-fashioned way then
Congratulations, you are the only one so far to put up anything remotely resembling a fight!
Tough choice... well we could always kill her afterwards and take the car.
And a nice car this is. Not pictured: the dual heavy rocket artillery
Wow, the encounter did not loop on us thats a first.
Hopefully this will be a start to a bug-free rest of the thread good grief
Let's try that. But first we shoot this hippy dastard in the face.
And here is where the princess is hiding. Unfortunately, the audience wont get to make decisions this time. Sorry!
Fine, we'll kill you lot the old-fashioned way then
Congratulations, you are the only one so far to put up anything remotely resembling a fight!
Tough choice... well we could always kill her afterwards and take the car.
And a nice car this is. Not pictured: the dual heavy rocket artillery
Wow, the encounter did not loop on us thats a first.
Hopefully this will be a start to a bug-free rest of the thread good grief