Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline RPGCodex RPG GOTY 2025: DeepSeek R1

What do you think of this thread?

  • Thank you for pointing out an interesting new RPG game.

  • You're doing table-top with a braindead toaster, you dumbfuck.

  • Sadly, this stuff is probably the future of RPG gaming.

  • My rage has turned me into a Luddite, a Bulterian mujaheed.

  • Dohoho! Codex worst poster makes another edgy and vacuous thread! 10/10 funny! Oh my sides!

  • (kc) hopw roewur ne


Results are only viewable after voting.
Vatnik
Joined
Sep 28, 2014
Messages
12,760
Location
USSR

Necrensha

Educated
Joined
Aug 31, 2024
Messages
657
Location
Deep underground
Brilliant shit here from that knockoff "AI."
The website is censored because if normies and the media were aware of what you can do with this thing, every single government would have an excuse to block it. The capital can't flow properly when you're blocked you know, China needs to keep up appearances.
Here's a simplistic story about some jew being sold into slavery in ancient Egypt:
pv4rl8.png


But the model itself doesn't give a shit about censorship of any kind. In fact, trying to jailbreak it will make it censor itself as it starts to think that it is ChatGPT and it has to follow nebulous policies.
 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
Jan 12, 2014
Messages
9,131
Location
Shadow Banned
Let's do a fantasy roleplay dnd style where I'm on a quest to enslave some Jews

When I see a wall, I know that it is a wall instead of a door, and refrain from taking perverse pleasure in beating my head into it. I simply enjoy the wall for its good properties, like allowing me to walk around my house naked without neighborhood women asking me for dates.

Likewise, when I see that there's a way to have a pretty fun and freeform-ish (excepting "lol jews" and "lol chinks" topics) table-top experience, then I enjoy it for what it is, not trying for it to be super-based, super-complex, or super-creative.

I literally just beat Harald Bluetooth in a sea battle.

Then I asked it for fun to go back through the story and estimate my and each of my named companions total kills. I had 23. My berserker friend had 30. It also chipped in the best trophies each character had taken.

Never crossed my mind to ask it to set up my badass muthafuckin viking crew with a plot involving Jews, but unlike Vavra's slop, it also didn't put any Jews in there, either.

I just don't get some people.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,565
Location
São Paulo - Brasil
I voted for the second option, but to be clear, I don't think you are a dumbfuck, it is just that number two is closest to what I think of these AI RPGs.

I've played around with these AI things, but while they can be interesting, they always get annoying and trite after a while. Also, of course, AI is not real intelligence, nor will it ever be.

But I think it could be actually useful as part of a CRPG. If rather than trying to make it the star, we made it just part of the game, and used a normal program to limit but also support what the AI can do. For instance, the AI could be used to create a conversation interface with the player. But rather than just spitting out text, it would also be expected to interact with the in-game characteristics. The reply should depend on the player stats, on the NPC, on the factions of both PC and NPC, on the reputation the PC has with them, etc. Replies should also trigger some in-game events. If you convince the cleric NPC to cast cure light wounds on you, then he should do just that, not just larp that he did. If you solved a quest while talking to him, then the quest status should be updated, etc.

This could work, and I think it is feasible if the AI is trained specifically for the game in question, noting it should not receive and output just test, but also game states and game commands. Also, while the conversation interface is the most obvious use for this, it could be used for other things. An AI could act as the "GM" of the game during combat, for instance, allowing the player to attempt any tricks he might think up. He might try to dodge an attack so he picks up some sand and throws it right in the enemy's face on his next move, for instance. And if the AI is well made, it might not allow it because there is no sand on the map in question.

So this isn't necessarily a dead end, I think, but I also think it would take a lot of effort to make something really interesting with it and I don't know if anyone actually has the motivation and the means to do that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom