Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

RPGs where a side quest is about saving the world

Pastel

Scholar
Joined
Jun 16, 2007
Messages
894
That would be a pretty fucking cool thing to do in a Planescape game. You pass through some portal in a dungeon, and find yourself inside a evil wizard's tower, where he is discussing about how the young peasant who has killed some of his weak troops is unlikely to pose any threat. Then you kill him.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom