Deleted member 7219
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I'm currently playing Dead State and I'm wondering how many other RPGs are out there with good base / stronghold mechanics, and whether there are parts of the game where you can defend your base against opponents. Maybe the outcome of the fight depends on how much care you took to build your base to begin with, and choices you make during the battle (who defends which area, etc).
I can think of NWN2, the OC is criticised by most people here but I thought the Crossroad Keep mechanics were pretty good, and during the battle you can order your companions around (although I don't think it is possible for any of them to actually be killed...)
Is NWN2 alone in this or are there others? I will allow non-RPGs to be mentioned, if they are good enough. I hear BG2 had a stronghold, but was it ever attacked? DA:I is the most recent example of an RPG with a base, but nothing ever happens to it (I don't think that is a spoiler).
One of the things I like the idea of is recruiting NPCs and having them take on a specific role in the defense of the base. All can come out alive on the other side, some may die, depending on who you choose and how well you've trained them. Mass Effect 2's Suicide Mission was good at this. It wasn't a stronghold defense, just the opposite, but it would be fantastic to have something like that in a complex RPG (looking at you Vault Dweller).
I can think of NWN2, the OC is criticised by most people here but I thought the Crossroad Keep mechanics were pretty good, and during the battle you can order your companions around (although I don't think it is possible for any of them to actually be killed...)
Is NWN2 alone in this or are there others? I will allow non-RPGs to be mentioned, if they are good enough. I hear BG2 had a stronghold, but was it ever attacked? DA:I is the most recent example of an RPG with a base, but nothing ever happens to it (I don't think that is a spoiler).
One of the things I like the idea of is recruiting NPCs and having them take on a specific role in the defense of the base. All can come out alive on the other side, some may die, depending on who you choose and how well you've trained them. Mass Effect 2's Suicide Mission was good at this. It wasn't a stronghold defense, just the opposite, but it would be fantastic to have something like that in a complex RPG (looking at you Vault Dweller).