DramaticPopcorn
Guest
How would that change a thing?
How would that change a thing?
My ears are burning.Project Zomboid . . . I have no idea how did he manage to play that long without save corruptions..
In last stand mode the player must survive against either waves of zombies or a steady flow of zombies, earning cash for killing zombies that they can spend on ammunition and weapons.
Well done, you just described a Tower Defence game.
If you're getting frequent crashes and are playing in Steam, disable the Steam overlay.
AFAIK in Summoner 2 you listen to what your servants and citizens have to say, and the difficulty of one of the plot-important battle is based on how much money/stuff you spend to improve their life and your defenses. I didn't get to that part when I played the game (had to put on hold around halfway though the game due to some retarded mission), but you usually spend money to build schools/fight diseases/fund expeditions plus judge traitors and make some arrangements with other cities from time to time. Some of the stuff is just for flavor, but it's good to feel like a true queen of a Persian-inspired land.I'm currently playing Dead State and I'm wondering how many other RPGs are out there with good base / stronghold mechanics, and whether there are parts of the game where you can defend your base against opponents. Maybe the outcome of the fight depends on how much care you took to build your base to begin with, and choices you make during the battle (who defends which area, etc).
I can think of NWN2, the OC is criticised by most people here but I thought the Crossroad Keep mechanics were pretty good, and during the battle you can order your companions around (although I don't think it is possible for any of them to actually be killed...)
Is NWN2 alone in this or are there others? I will allow non-RPGs to be mentioned, if they are good enough. I hear BG2 had a stronghold, but was it ever attacked? DA:I is the most recent example of an RPG with a base, but nothing ever happens to it (I don't think that is a spoiler).
One of the things I like the idea of is recruiting NPCs and having them take on a specific role in the defense of the base. All can come out alive on the other side, some may die, depending on who you choose and how well you've trained them. Mass Effect 2's Suicide Mission was good at this. It wasn't a stronghold defense, just the opposite, but it would be fantastic to have something like that in a complex RPG (looking at you Vault Dweller).
shhh, just do it already!I had an idea for a civ/rogue-like; In it, the player would control successive generations of a leader/king/queen of a nomad tribe and would require the player to delve into dungeons and clear out map areas to secure resources in order to improve their tribes tech/civ levels while also taking land from other local forces and defending their own. The game would end when the player had no more heirs (game over) or in a climactic battle with a neighboring kingdom once the player had amassed a civilization level worthy of concern.
As far as games that aren't vaporware.. idk.