So I was saying that Pools of Darkness compared to Pool of Radiance in terms of enjoyability, but I'm beginning to run into the same issues that high-level dungeons and dragons always ran into which is making encounters interesting. Either they send a ton of low level creatures after the party, or they send the same high-level creatures over and over again. The game became a chore at the dragon dungeon since the victor was always the one who had initiative. If my spellcasters went before the dragons it was a quick victory on my side, and vice versa. I also used the same tactics against dragons each and every time, which was to sling fireballs, since even red dragons take damage from such.
The best encounters so far have been those that have mixed character classes to oppose my party since there is some diversity of tactics. My favorite recent encounter is when the computer sends drow spellcasters along with poisonous spiders. I can't ignore the spiders since being poisoned means my death, but I can't ignore the spellcasters because of their area of effect spells. This encounter did a good job of keeping me on edge.
I had an interesting dungeon crawl where my weapons and equipment were all taken away from me do to dungeon master fiat cosmic forces that would destroy them if I brought them along to another dimension. I had to rely almost solely on my spellcasters until I killed a party of evil adventurers and wore their stuff. I don't like it when the game decides I'm too powerful and takes away my things, even if for only a brief interlude, but I will admit it made things much more difficult.