Whisky
The Solution
Tags: Conquest of Paradise; Europa Universalis IV; Paradox Interactive; Rock Paper Shotgun
Rock, Paper, Shotgun has an interview with Johann Andersson about the development of Europa Universalis IV: Conquest of Paradise.
Rock, Paper, Shotgun has an interview with Johann Andersson about the development of Europa Universalis IV: Conquest of Paradise.
RPS: Can you go into some detail as to how the generation works and how much variety is possible?
Andersson: It’s a bunch of techie stuff and I’m not the programmer who made it…but here goes. The variation is enormous because it’s all using an integer as a seed. There are billions of them and I’ve seen so many different worlds. There can be a group of continents or a bunch of islands – it’s all completely different every time.
I think there’s a way you can actually share the seed because it’s in the save game, so you could pass that seed to somebody else and share the world. If I recall correctly.