Volrath
Arcane
- Joined
- May 21, 2007
- Messages
- 4,299
Original War?Anyone remember the name of that Czech(?) RTS where you got transported back in time?
Yeah that's the one.
That shit was dope.
Original War?Anyone remember the name of that Czech(?) RTS where you got transported back in time?
And then making it much, much worse by catering to APM insectoids, the definitive tombstone of the RTS genre.Multiplayer focused games were the first horseman of gaming decline.
I'm very much looking forward to Tempest Rising.Is anyone interested in Tempest Rising at all? I've not been following it's development, so didn't know about it until about a week ago. What is the general feelings of the RTS community toward it? I heard they stopped development and started re-engineering something in response to fan feedback.
It's meant to be a faithful Command & Conquer "spiritual sequel", complete with a GDI type faction, a plant that looks like Tiberium, and the composer of the original game's soundtrack. In other words, it's being sold at the C&C game that EA will never make. Looks like they are replacing the FMVs with CGI cutscenes instead.
There is a supposed to be a small RTS revival underway.
Command & Conquer Remastered Collection
Age of Empires 4
Homeworld 3
Falling Frontier
In terms of mainstream releases: 'Command & Conquer 1' remaster, 'Command & Conquer: Red Alert 1' remaster, 'Age of Empires 1' remaster, 'Age of Empire 2' remaster (they keep releasing DLC for it), etc. 'Age of Empires 4' got made, as well as stuff like 'Conan Unconquered', or 'Dune: Spice Wars', and 'Homeworld 3' is on the way. They are remastering 'Age of Mythology'. In terms of new stuff: 'Tempest Rising', 'Industiral Annihilation' (a TA spiritual sequel), and 'Falling Frontier' of course interests space opera fans a lot (they are now adding a single-player campaign). Chris Taylor is doing something called 'Intergalactic Space Empire'. Who knows, maybe we will get something like 'Warhammer 40,000: Dawn of War 4' sooner or later, (in which case I'm guessing they would probably follow DOW1 much closer).
Personally I've been enjoying Real Time Tactics games like 'Battlefleet Gothic: Armada' more these past ten years.
As much as I love those, there are a good niche of RTS' that have the right amount of story and don't need to go further into detail with a campaign. They work well because of how they tap into your imagination to fill in the blanks.
I played the remaster of Command and Conquer last year, and enjoyed it a lot. The Brotherhood of Nod are just a really interesting concept; something like an archetypal messianic cult like Aum Shinrikyo or Jonestown, but with a global army and vision. I haven't played a C&C game for decades. The campaign was really interesting, imaginative, and contained a sense of creative freedom. I was looking at some info given out by someone, perhaps a Blizzard rep; they found that out of their RTS players, something like 80% enjoy the story, and never bother with multiplayer. Bliz or whoever wanted to convert more singleplayer-players into multiplayer-players. I don't really find PvP that interesting, I just liked things like C&C or Age of Empires mainly for these interesting sci-fi or historical settings. So, maybe an old take, but I think the focus on multiplayer in RTS was a mistake from a commercial point of view, as these interesting mission briefings and cutscenes were driving a lot of the fun. It also means everything must be balanced for MP, and you can't have assymetry.
You are pointlessSingleplayer in RTS games is pointless.
Which is odd, isn't it?The suits haven't figured out how to monetize RTS games into the games-as-a-service model. Until that happens AAA RTS can't exist because that's the only thing that they care about.
[*]More missions (especially for conquest-style campaigns that have more of a sandbox/procedural generation structure)
[*]More story-campaigns
Tbh I didn't even know that was a thing, first time I hear of it.Not sure how well this would work. SC2 tried it with the Nova mission campaign and considering IIRC they were initially aiming for having similar DLC mission packs for the zerg and protoss, but seems they dropped the plans.
Ah yeah, I forgot all about them, but both Terminator and Starship Troopers just got RTS games out of the blue:I'm very much looking forward to Tempest Rising.
You should also check out Terminator Dark Fate - Defiance, it just releases yesterday.
Does anyone know how Tempest Rising has been affected by the bad situation at 3d Realms? I mean other developers had to cut on staff because of their publisher.Is anyone interested in Tempest Rising at all?
Starship Troopers Terran Command is decent but my god, you have to play Terminator DF - Defiance rite now!!!!Ah yeah, I forgot all about them, but both Terminator and Starship Troopers just got RTS games out of the blue:I'm very much looking forward to Tempest Rising.
You should also check out Terminator Dark Fate - Defiance, it just releases yesterday.
Starship Troopers: Terran Command
Terminator: Dark Fate - Defiance
Also there was Halo Wars 2, etc. I can't say whether they are good or not, but companies seem to be playing attention to the RTS genre again, out of the blue, for some reason. I guess the last serious attempt at a new land-based franchise was Supreme Commander, before all this. I've been out of the loop a long time.
Don't think so, Dark Fate's developers made Syrian Warfare which was decent and hell as hard. DF seems like on that track also.Sarcasm?
Go play it right now, it's early GOTY.Sarcasm?
It is certainly not. I watched a video recently, for example Sc2 in 2021 has almost 2 million concurrent users (due to its Coop commanders). AoE2HD has like 17 000 playing MP in recent times (or maybe it was AoE4).RTS genre is dead and you expect something out of new releases, I have some bad news for you.
Yeah, the focus is more on the logistics of war.Falling Frontier looks interesting but it seems like combat is not the main focus.
Sc2 Co-op earned a lot of money, especially compared to small team and small resources invested into that (I've played a fair bit of Sc2 Co-op and it is the most fun part of SC2).Which is odd, isn't it?The suits haven't figured out how to monetize RTS games into the games-as-a-service model. Until that happens AAA RTS can't exist because that's the only thing that they care about.
I can easily imagine multiple things that would work well in such a scenario, most of which could be monetized and/or keep people coming back outside of PvP leagues:
Age Of Empires Online tried some of that, but it did NOT do it well at all (so many design issues) and so it never managed to lure enough people.
- More factions
- More sub-factions (easier to do, still adds replayability)
- More missions (especially for conquest-style campaigns that have more of a sandbox/procedural generation structure)
- More story-campaigns
- Unlockables (similar to how games like WoT/WoWarships have you unlock tanks/ships/planes)
- Gameplay overhauls (think how games like EU4/Stellaris keep changing)
- Cosmetics
- Dailies
SC2 also has some co-op/sp content that keeps at least some people interested, but it is obviously not their focus.
Honestly, most things that make the dreaded GAAS work for other genres I can see working for RTS as well.
One BIG difference would be that you'd definitely have to lower the entrance barrier. RTS are hard to play (which is why its diminutive cousin, Moba, became such a thing).
As it is, most RTS are not accessible to most casual gamers. As long as that doesn't change, I don't foresee any major RTS money machines.
I'm somewhat curious if Stormgate will manage to attract a lasting crowd. After all, it will be F2P to begin with. That's one barrier down for that kind of monetization.
The suits haven't figured out how to monetize RTS games into the games-as-a-service model. Until that happens AAA RTS can't exist because that's the only thing that they care about.
A stat I recall hearing is that a $10 mount skin for WoW made more money than the entirety of SC2 WoL. RTS games literally aren't worth their time to even think about.
Coof... COH2 coof...The suits haven't figured out how to monetize RTS games into the games-as-a-service model. Until that happens AAA RTS can't exist because that's the only thing that they care about.
A stat I recall hearing is that a $10 mount skin for WoW made more money than the entirety of SC2 WoL. RTS games literally aren't worth their time to even think about.