Akachi
Educated
Oblivion is unplayable without mods and whatever they do to it will no doubt be incompatible with existing mods, so that makes the whole idea counterproductive and stupid. Remakes and "remasters" are almost without exception a scourge upon the gaming industry.
However, Oblivion modding does suffer from faults of its engine, namely:
However, Oblivion modding does suffer from faults of its engine, namely:
- It's 32-bit, which can be a cause of crashes and instability due to getting bogged down from only using a small amount of memory.
- It only utilises a single CPU core, due to even dual core support being new when Oblivion came out. If you add e.g more NPCs with AI packages, you can quickly overload the engine and slow the game down, which is most noticeable in loading and waiting times.
- The way its distant LOD system works quickly leads to any mods increasing the number of distant objects (this includes mods editing areas of the game or adding new locations) raping even modern systems' graphics cards due to insane amounts of draw calls—one or more for every object—making good FPS potentially difficult or impossible to achieve even on modern computers, due to both GPU and CPU (see above) being stretched to their limits.
Not a chance anyone doing a remake improves gameplay significantly. Remember, they would be remaking it to serve modern Bethesda, not the Bethesda of >20 years ago. If they did attempt anything like that, they would still do an inferior job to modders like Oscuro, who got hired at Obsidian for his work back in the day, and more likely than not you'd be stuck with inferior gameplay since a remake would undoubtedly break compatibility with mods, almost none of which would be updated at this point.Will fix the retarded level scaling which makes oblivion unplayable at high levels? As everything can soak 50+ hits from a max str/max skill enchanted daedric claymore?