That looks amazing what is that game? I'm guessing it's a puzzle game or something and you can't explore and fight in 3d?C'mon man...Not meaning to come off as a prick, but I lol'd reading this, as if everything in video gaming isn't a series of tricks.
You know what I meant(for a lack of a better word, don't @ me on this)
It matters because what Ba'al was arguing (as I understood at least) is that there's no justification for RT being so much much more taxing than the older methods of achieving reflectionsWhat does it matter that reflections aren't "real" if the solution used is effective at the illusion and is more performant than trying to generate "real" reflections?
It also matters because since RT possess capabilities none of the methods can match, there's applications for which RT will be the better choice
I also remember how in the late 2000s I could buy a piece of bread for no more than 5 centsI remember how in the late 2000s you could buy a decent mid-tier PC for like 300-500 bucks.
Now I'm hard pressed to find any baker that sells it for less than 20 cents
Ok, but you technically asked me for "the best 4080" not "the most expensive 4080"A top-end ROG Strix 4080 Super OC Super Duper Pooper Scooper costs 1300 USD, more than double the 550-600 USD I spent on my 980.
And that's still a large way from triple, let alone quadruple
Maybe where do you liveA 4090, the closest analogue to the Titan X, costs 2300-3000 USD.
But here I can get one around 1900€ (600€ more than the Titan X costed)
You can argue that Chaos Theory uses it's lightning and sound system in creative ways that other games still don't rivalThere cannot be any separation between artistic/aesthetic merit and artisan workmanship.
But it's another thing entirely to claim the lightning and sound tech of CT is better other games
How many polygons a game needs depends entirely on what kind of game the devs are trying to makeI like that with 600 triangles you can see what it's supposed to look like and your imagination can fill in the gaps. And it runs fast. And with good art style it can look good and be immersive.
600 polygons might have been enough to make Alone in the Dark, but they wouldn't be enough to make a game like this:
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I usually only really care about graphics in some kind of simulation. I can happily play Knights of Chalice or Noita or something and not miss high tech graphics. If I compare KOTC to BG3 or NWN or something, the newer games seem bad value because their better graphics did nothing for me compared to KOTC. But if I play a flight sim or immersive space game or something, I want it to look as good as possible. For most games I think they should split the difference.