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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,359
Location
Future Wasteland
Strap Yourselves In
Stay on topic please.
Great advice. You're banned from the thread for three days.

1. This is due to your past history and basically hijacking threads with behavior just like the above. I mean threads not in GD, btw.

2. Let this be a (continuing) warning and reminder that we don't take kindly to off-topic shitposting in our gaming threads.

3. I just don't like you.

If anyone has a problem with my actions, PM me or make a thread in Site Feedback.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
I only have one friendly (green) base and it is too far away to always go back to it.
And yes, repair prices are not crazy if you only use money for that but I also upgrade gear I use and in combination with that they are crazy. I still have about 5 new weapons in my stash that I still could not afford to repair to full and upgrade so I can then try out in a field.
Now I am in STD Malachite base (no idea what is name of this faction, is it Duty? ), they give me some side quests, after I do them and return I spent way more in repairs and wasted money than in whatever I sold and got through quests. Now I've even got into habbit of just running away from spawning enemies or loading a previous save if it is close enough, since game has zero leveling mechanics and it is all about gear side quests are pointless unless they give you something more than expensive repair costs.
It also makes general exporation unfun as most of the time I lose more than I gain (it was fun at start as you had nothing and anything you found was a cool upgrade).
Best you can get from random exploration in midgame are upgrade blueprints or weapon attachments (or best armor so far that I found in building next to Malachite base which was lucky but this is first time I ran into something as good as this since early game when everything new was cool).
At this point I am ready to just follow the main quest only and ignore the rest of the pointless content.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
I only have one friendly (green) base and it is too far away to always go back to it.
Are you one of those people who doesn't realize that guides offer fast travel?
And yes, repair prices are not crazy if you only use money for that but I also upgrade gear I use and in combination with that they are crazy. I still have about 5 new weapons in my stash that I still could not afford to repair to full and upgrade so I can then try out in a field.
Now I am in STD Malachite base (no idea what is name of this faction, is it Duty? ), they give me some side quests, after I do them and return I spent way more in repairs and wasted money than in whatever I sold and got through quests. Now I've even got into habbit of just running away from spawning enemies or loading a previous save if it is close enough, since game has zero leveling mechanics and it is all about gear side quests are pointless unless they give you something more than expensive repair costs.
It also makes general exporation unfun as most of the time I lose more than I gain (it was fun at start as you had nothing and anything you found was a cool upgrade).
Best you can get from random exploration in midgame are upgrade blueprints or weapon attachments (or best armor so far that I found in building next to Malachite base which was lucky but this is first time I ran into something as good as this since early game when everything new was cool).
At this point I am ready to just follow the main quest only and ignore the rest of the pointless content.
Almost every weapon you see here is fully upgraded, not counting a few base ones that I sold, the suits just have pre-installed upgrades. I also had 2 or 3 suits that cost 200K+ to fully upgrade that I've been using before and sold.



Funny how I never did cringe shit like reloading my game because I ran into enemies, I explored pretty much everywhere, and am still 400K in the green despite the claims that repairs cost more than the loot you find is worth. And this is after upgrading a second Diamond exo for the last quest just in case, without selling half of the shit in my stash that is serving no purpose.
But don't worry, the devs put tons of free shit at the end to make sure that even the worst game journalist would be able to finish the game while skipping 95% of it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
I only have one friendly (green) base and it is too far away to always go back to it.
Are you one of those people who doesn't realize that guides offer fast travel?
And yes, repair prices are not crazy if you only use money for that but I also upgrade gear I use and in combination with that they are crazy. I still have about 5 new weapons in my stash that I still could not afford to repair to full and upgrade so I can then try out in a field.
Now I am in STD Malachite base (no idea what is name of this faction, is it Duty? ), they give me some side quests, after I do them and return I spent way more in repairs and wasted money than in whatever I sold and got through quests. Now I've even got into habbit of just running away from spawning enemies or loading a previous save if it is close enough, since game has zero leveling mechanics and it is all about gear side quests are pointless unless they give you something more than expensive repair costs.
It also makes general exporation unfun as most of the time I lose more than I gain (it was fun at start as you had nothing and anything you found was a cool upgrade).
Best you can get from random exploration in midgame are upgrade blueprints or weapon attachments (or best armor so far that I found in building next to Malachite base which was lucky but this is first time I ran into something as good as this since early game when everything new was cool).
At this point I am ready to just follow the main quest only and ignore the rest of the pointless content.
Almost every weapon you see here is fully upgraded, not counting a few base ones that I sold, the suits just have pre-installed upgrades. I also had 2 or 3 suits that cost 200K+ to fully upgrade that I've been using before and sold.



Funny how I never did cringe shit like reloading my game because I ran into enemies, I explored pretty much everywhere, and am still 400K in the green despite the claims that repairs cost more than the loot you find is worth. And this is after upgrading a second Diamond exo for the last quest just in case, without selling half of the shit in my stash that is serving no purpose.
But don't worry, the devs put tons of free shit at the end to make sure that even the worst game journalist would be able to finish the game while skipping 95% of it.

I know about guides, I have not used it yet because so far they never offered to take me where I want to. Also it is stupid to abuse guide system to get better prices. That is so you can save time and costs needing to repair from all the shit you find on the way, not just to sell all your magical teleporting stash at another place. Still I never used them.

As for 2nd part, good for you, I guess you grinded more than me or avoided more fights then me. I just learned recently that it is better to just run away from random encounters (also it seems you are further along than me since I do not have some of those weapons yet). Also reloading the save is also what I just started doing recently (did it twice so far) but I will continue doing it until the game is fixed or mods come to console so I can mod out the shit designs.
I think I will try to finish main mission in next few days and then forget about the game for 1 year or more until they fix (or try to) everything.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
I tried playing some more, spent maybe 10 more hours trying to do more main missions and some side missions. Told myself I need to take a break from testing half broken Path of Exile 2 with something different and then got pissed because this game also feels unfinished.

Two main things that get on my nerves and I am not sure I am coming back again until they at least fix the first one:
1. Enemies spawn like crazy, you cannot spend 5 minutes exploring an empty place without some group spawning out of thin air and immediately start attacking you. When I am not doing main missions or side missions I like to hunt for stashes (trying to get blueprints) and they are almost always behind some "puzzle". So if it is something that is not super obvious and you need to circle around and find exact way they want you to access the area it means something will spawn in the meantime. Then if it is a more complicated enemy it might take time to take it out and if you do not rush to finish what you did, more enemies will spawn. It is beyond stupid. They made 2 second in RL take 1 minute ingame and there is no pause except opening menu. You cannot real letters, notes, map, quests without time going by fast in the background and they check for new enemies every 1h or every 2h ingame or some shit like that.
It is hilarious if you find a good place to hide above and just wait and watch but not so funny if you are trying to accomplish something there.

2. Human AI vision and aimbot abilities with any kind of weapon is super irritating while at same time they just chip at your life. I hope in some future, this can all be fixed so game is more realistic in all these aspects.


Because of 1. gameworld feels very very populated instead of what it is supposed to be - irradiated wasteland. Also irritating when on the way up in Quarry area I kill the invisible mutant and while spending few ingame hours above trying to find a way to the stash it just respawns...
Also Pseudodogs are super irritating, they spawn illusions faster than I can kill them, such a waste of ammo. Usually I just reload my save if they spawn.
 
Last edited:

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,359
Location
Future Wasteland
Strap Yourselves In
I've been enjoying it. My favorite aspects of the game are its unrepentant openness (it can take some time to trek back to "base" from missions without running into anything, which I personally love) and its gunplay characteristics which are surprisingly good.

It's still a very skittish game, however, at least from a technical standpoint. I've been able to wrestle it into submission with a choice selection of rather conservatively-oriented mods, tuned to my preferences.

If you've got the hardware for it, the game is remarkably stable (for me, so far), quite visually attractive, very immersive (weather and music are top-notch) and just... STALKERish. I do miss much of the now-missing accents to the voice acting, but they're still there at times.

Again, odd game. Enjoyable, even impressive at times, but I'm not sure it's ever going to be what many people were hoping for out of it.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
643
So did they fix it yet?
Sadly, no. It takes them forever, and the whole thing is still a piece of shit. They're clearly trying to fix it but I don't know how long it will take them. This is how the thing looks like right now:

2025-01-09-11-51-04.png

Can't they just nuke all the major population centers and be done with it?
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
656
I've been enjoying it. My favorite aspects of the game are its unrepentant openness (it can take some time to trek back to "base" from missions without running into anything, which I personally love) and its gunplay characteristics which are surprisingly good.

It's still a very skittish game, however, at least from a technical standpoint. I've been able to wrestle it into submission with a choice selection of rather conservatively-oriented mods, tuned to my preferences.

If you've got the hardware for it, the game is remarkably stable (for me, so far), quite visually attractive, very immersive (weather and music are top-notch) and just... STALKERish. I do miss much of the now-missing accents to the voice acting, but they're still there at times.

Again, odd game. Enjoyable, even impressive at times, but I'm not sure it's ever going to be what many people were hoping for out of it.
Goyslop aficionado likes goyslop, more news at 7
 

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