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S.T.A.L.K.E.R. 2: Heart of Chornobyl

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,361
Location
Lusitânia
Can't see why they wouldn't let you check whenever you want to, regardless.
i dunno...
perhaps since it was an early attempt at diegetic UI (the game is from 2008) the devs didn't thought to include some button for your character to pop open the bottle and see how many pills he had left?
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,236
Location
Nantucket
but if they're gonna take money for post-launch content, that content should be described in detail.
Why would they do that, when you've shown them that you'll support them even if they don't?
A lot of us have already paid for the DLCs included in the Ultimate Edition
Because Valve's gonna force them to, and the Ultimate Edition of Stalker 2 is kind of an anomaly since it was sold for less than the base game if you pre-ordered long enough ago (mine was 2021).
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,144
Stalker 2 suffers from all the same issues as Witcher 3 in terms of open world design, except with higher intensity. They should've cut like 1/3rd of the map, maybe then that what remains would've been more polished.
Once you get further into the game and you're doing quests in the region where there's no trader/guide in a 2km radius you're going to feel it.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,831
Location
Bogotá
Stalker 2 suffers from all the same issues as Witcher 3 in terms of open world design, except with higher intensity. They should've cut like 1/3rd of the map, maybe then that what remains would've been more polished.
Once you get further into the game and you're doing quests in the region where there's no trader/guide in a 2km radius you're going to feel it.

I haven’t played Stolkor 2, but if there aren’t areas that are far enough out in ‘deep water’ that you start to worry about being able to ‘swim back to shore’ you would lose something vital.
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,701
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
They'll "update" the originals on PC, better make a backup just in case.


although a lot of mods have migrated to the OGSR engine, this will probably break support for a lot of total conversions so i imagine you'll be able to specify whether if you want the new or classic version in the same way you can play the previous or next gen version of The Witcher 3 by designating that you want the classic version
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,863
I've tried the big patch few days ago. Decided to progress the story. Got a quest to storm a place with guys from Ward, we killed everyone but quest would not continue and everyone was just standing there confused.. game still needs few more months in the oven..
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
I noticed FSR frame generation works magnificently with this. I went from barely 60 FPS at 1440p on an RTX 3070 to a constant 120 FPS with frame generation. Color me impressed. I haven't investigated FG much because it seemed like an awkward hack that can lead to occasional visual weirdness but with Stalker 2 it might have just won me over. I do experience input lag but at those framerates, it's minimal. I've been on hiatus from gaming for many weeks but this might be the first time I start to play a recent game in earnest. NLC 7 runs like shit compared to S2 but I always wanted to play that too but microstutter is the great fun-killer. Super-impressed that FSR FG & 64-bit eliminates that problem here with Stalker 2 at least. I wish you could do FG with NLC 7 or other X-ray engine mods and get smooth 64-bit gameplay.
 
Joined
Nov 28, 2011
Messages
6,075
Location
Digger Nick
Stalker 2 suffers from all the same issues as Witcher 3 in terms of open world design, except with higher intensity. They should've cut like 1/3rd of the map, maybe then that what remains would've been more polished.
Once you get further into the game and you're doing quests in the region where there's no trader/guide in a 2km radius you're going to feel it.
At least in Witcher 3 etc you had a horse. Stalker 2 is especially weird in that regard because technically the map is full of landmarks, yet not enough.

I think the main issue is that some areas are just right, when it comes to „density vs desolation”, like Lesser Zone, Swamps, Duga, Red Forest, but they’re all between absolutely miserable shit like Zaton, Wild Island or Burnt Forest that turn this game into running/energy drink addict simulator.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,144
Stalker 2 suffers from all the same issues as Witcher 3 in terms of open world design, except with higher intensity. They should've cut like 1/3rd of the map, maybe then that what remains would've been more polished.
Once you get further into the game and you're doing quests in the region where there's no trader/guide in a 2km radius you're going to feel it.
At least in Witcher 3 etc you had a horse. Stalker 2 is especially weird in that regard because technically the map is full of landmarks, yet not enough.

I think the main issue is that some areas are just right, when it comes to „density vs desolation”, like Lesser Zone, Swamps, Duga, Red Forest, but they’re all between absolutely miserable shit like Zaton, Wild Island or Burnt Forest that turn this game into running/energy drink addict simulator.
You had a horse and you had much more accessible fast travel. They need to bring back the option to fast travel from random stalker squads.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,863
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
And performance is still bad.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,492
Location
Future Wasteland
Strap Yourselves In
Stay on topic please.
Great advice. You're banned from the thread for three days.

1. This is due to your past history and basically hijacking threads with behavior just like the above. I mean threads not in GD, btw.

2. Let this be a (continuing) warning and reminder that we don't take kindly to off-topic shitposting in our gaming threads.

3. I just don't like you.

If anyone has a problem with my actions, PM me or make a thread in Site Feedback.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,144
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,863
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
I only have one friendly (green) base and it is too far away to always go back to it.
And yes, repair prices are not crazy if you only use money for that but I also upgrade gear I use and in combination with that they are crazy. I still have about 5 new weapons in my stash that I still could not afford to repair to full and upgrade so I can then try out in a field.
Now I am in STD Malachite base (no idea what is name of this faction, is it Duty? ), they give me some side quests, after I do them and return I spent way more in repairs and wasted money than in whatever I sold and got through quests. Now I've even got into habbit of just running away from spawning enemies or loading a previous save if it is close enough, since game has zero leveling mechanics and it is all about gear side quests are pointless unless they give you something more than expensive repair costs.
It also makes general exporation unfun as most of the time I lose more than I gain (it was fun at start as you had nothing and anything you found was a cool upgrade).
Best you can get from random exploration in midgame are upgrade blueprints or weapon attachments (or best armor so far that I found in building next to Malachite base which was lucky but this is first time I ran into something as good as this since early game when everything new was cool).
At this point I am ready to just follow the main quest only and ignore the rest of the pointless content.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,144
Game still plays similar. Enemies spawn too close to you, know exactly where you are through any kind of sight blockers, still have crazy good aim with any kind of weapon from any distance (if a group of them start shooting any sniper you have is useless) and when you finally get back to base repair costs are crazy.
Repair costs are fine as long as you repair at friendly mechanics, and at the late stages of the game they don't even matter either. If I sold my artifact hoard plus other shit I don't really need in my stash I would have way over 1 million coupons. There is a route with 8 anomaly fields starting from the Cement Factory that you can hit every couple of in-game days.
In retrospect I wasted way too much time hauling low value loot back to traders.
I only have one friendly (green) base and it is too far away to always go back to it.
Are you one of those people who doesn't realize that guides offer fast travel?
And yes, repair prices are not crazy if you only use money for that but I also upgrade gear I use and in combination with that they are crazy. I still have about 5 new weapons in my stash that I still could not afford to repair to full and upgrade so I can then try out in a field.
Now I am in STD Malachite base (no idea what is name of this faction, is it Duty? ), they give me some side quests, after I do them and return I spent way more in repairs and wasted money than in whatever I sold and got through quests. Now I've even got into habbit of just running away from spawning enemies or loading a previous save if it is close enough, since game has zero leveling mechanics and it is all about gear side quests are pointless unless they give you something more than expensive repair costs.
It also makes general exporation unfun as most of the time I lose more than I gain (it was fun at start as you had nothing and anything you found was a cool upgrade).
Best you can get from random exploration in midgame are upgrade blueprints or weapon attachments (or best armor so far that I found in building next to Malachite base which was lucky but this is first time I ran into something as good as this since early game when everything new was cool).
At this point I am ready to just follow the main quest only and ignore the rest of the pointless content.
Almost every weapon you see here is fully upgraded, not counting a few base ones that I sold, the suits just have pre-installed upgrades. I also had 2 or 3 suits that cost 200K+ to fully upgrade that I've been using before and sold.



Funny how I never did cringe shit like reloading my game because I ran into enemies, I explored pretty much everywhere, and am still 400K in the green despite the claims that repairs cost more than the loot you find is worth. And this is after upgrading a second Diamond exo for the last quest just in case, without selling half of the shit in my stash that is serving no purpose.
But don't worry, the devs put tons of free shit at the end to make sure that even the worst game journalist would be able to finish the game while skipping 95% of it.
 

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