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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Big_poppa_pump

Educated
Joined
Oct 20, 2024
Messages
111
Far Cry 2 is easily, by a country mile, the best entry in the franchise and in the TOP10 of best FPS ever. You're just another clown who has no idea what he's talking about or what the game is about.
The best Far Cry is actually Far Cry Instincts the xbox port but we are not ready for that conversation since Crowbcat didn't make a video telling you how to feel about it yet ;) but also top 10 FPS? Cmon I am being an asshole here and maybe im overstating Farcry 2s issues but top 10 FPS? Well this place is called RPGcodex and not FPScodex so....
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,537
Far Cry 2 is easily, by a country mile, the best entry in the franchise and in the TOP10 of best FPS ever. You're just another clown who has no idea what he's talking about or what the game is about.
The best Far Cry is actually Far Cry Instincts the xbox port but we are not ready for that conversation since Crowbcat didn't make a video telling you how to feel about it yet ;) but also top 10 FPS? Cmon I am being an asshole here and maybe im overstating Farcry 2s issues but top 10 FPS? Well this place is called RPGcodex and not FPScodex so....
Not sure what video you're talking about but ok. Bought FarCry 2 on release day and finished it twice. And ive been playing FPS games since Wolf3D so ive played my fair share. There isnt an FPS out there that delivers the same experience as FarCry2, while there are a million Doom clones. So yes its Top10.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,620
Location
Tirra Lirra by the River
Jesus Christ, people weren't joking when they said that the second half of the game is bugged to hell and back. I've been working my way further north on the map and there are a lot of side quests that seem to just not work at all. I just moved through the red forest and came out in the zone just north of it (I forgot the name) and the game just keeps adding random weapons to my inventory and sometimes directly into my hands. I'll suddenly notice that I can no longer sprint far and I'll be overloaded with 2-3 new weapons randomly in my inventory.

Also, someone compiled a chart with weapon stats and the stats are just all over the place:

n83nxufztn5e1.jpeg


It again gives me the impression that devs did not have time to do even basic things like weapon balancing. Certain unique weapons being worse in every single way than their generic variants makes no sense at all.
I was about to bitch about this. The balancing makes zero sense to me. The PP-19 (Zubr-19) Somehow outclasses every other weapon I've found and all you have to do is walk to the duty base and buy it. But wait, along the way you can also pick up the very good Vector which also fires the same round for free along with an extended mag. The games whole balance system is based around the idea that the player will follow the main story and not going anywhere else first...in an open world game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Jesus Christ, people weren't joking when they said that the second half of the game is bugged to hell and back. I've been working my way further north on the map and there are a lot of side quests that seem to just not work at all. I just moved through the red forest and came out in the zone just north of it (I forgot the name) and the game just keeps adding random weapons to my inventory and sometimes directly into my hands. I'll suddenly notice that I can no longer sprint far and I'll be overloaded with 2-3 new weapons randomly in my inventory.

Also, someone compiled a chart with weapon stats and the stats are just all over the place:

n83nxufztn5e1.jpeg


It again gives me the impression that devs did not have time to do even basic things like weapon balancing. Certain unique weapons being worse in every single way than their generic variants makes no sense at all.
I was about to bitch about this. The balancing makes zero sense to me. The PP-19 (Zubr-19) Somehow outclasses every other weapon I've found and all you have to do is walk to the duty base and buy it. But wait, along the way you can also pick up the very good Vector which also fires the same round for free along with an extended mag. The games whole balance system is based around the idea that the player will follow the main story and not going anywhere else first...in an open world game.
It is not like you need it. I am more sad that whole middle and right side of map has techs that cannot modify half of the cool weapons you find and ammo for good sniper rifles are super hard to find.
Also I am always out of ammo and need to switch weapons all the times.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,795
Location
California
Far Cry 2 is easily, by a country mile, the best entry in the franchise and in the TOP10 of best FPS ever. You're just another clown who has no idea what he's talking about or what the game is about.
First thought that comes to mind to counter Far Cry 2's exaltation is the retarded system checkpoint guard system that's designed to get you off your vehicle to engage in tedious combat encounters. They almost feel like the "random battles" in JRPGs.

2 and 3 stand as the best IMO. 3 in particular w/ Ziggy's Mod to give it a bit of STALKER flavor.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
It is not like you need it. I am more sad that whole middle and right side of map has techs that cannot modify half of the cool weapons you find and ammo for good sniper rifles are super hard to find.
Also I am always out of ammo and need to switch weapons all the times.

I haven't really found much use for sniper rifles so far, which is a bummer. Nothing spawns far enough away to justify them.

Two of the "lategame" weapons I've been using have used the same ammo as the early game AKs, which spawns abundantly, so I haven't really struggled much with ammo so far. I just switched from the Fora-221 to the Dnipro and it uses the same ammo again. Once in a while I have to restock on some buckshot for my shotgun, though.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
It is not like you need it. I am more sad that whole middle and right side of map has techs that cannot modify half of the cool weapons you find and ammo for good sniper rifles are super hard to find.
Also I am always out of ammo and need to switch weapons all the times.

I haven't really found much use for sniper rifles so far, which is a bummer. Nothing spawns far enough away to justify them.

Two of the "lategame" weapons I've been using have used the same ammo as the early game AKs, which spawns abundantly, so I haven't really struggled much with ammo so far. I just switched from the Fora-221 to the Dnipro and it uses the same ammo again. Once in a while I have to restock on some buckshot for my shotgun, though.
I use snipers vs humans and zombies for easy headshots ftom bigger distance.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,620
Location
Tirra Lirra by the River
Duty and Freedom techs are the only ones, I believe, who can upgrade everything. The one odd thing is that the Noontide tech can't upgrade the suits used by his own faction, only the groups who where his old enemies can. As for sniper rifles, I've never found a use for them even in the original games or anomaly. But things are even worse here. Either its a group spawning on top of you from behind or its a pack of shotgun fodder mutants. The one funny thing is, there is a free Dragunov in the swamps tower which I think they wanted you to use to kill the controller. But he won't spawn until you get into the goldilocks zone for stuff to exist making it pointless unless can run back to it.

Oh, and I noticed that the underslung nade launcher for the AKM74 mentions that it also fits the AKM47 as well. So unless there is another gun with that name then it's likely for a future DLC.
 
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Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
At the range that enemies spawn in at, I find that an assault rifle with a reflex or red dot sight set to semi-automatic is better for getting headshots. Especially because enemies that spawn on your ass tend to aggro immediately and it's easier to hit moving targets with an AR.

The one funny thing is, there is a free Dragunov in the swamps tower which I think they wanted you to use to kill the controller. But he won't spawn until you get into the goldilocks zone for stuff to exist making it pointless unless can run back to it.

Things like this at least give me some hope that they didn't intend for the A-Life/enemy spawn situation to be the way that it is. I'm eagerly waiting to see what's in the next patch, because they've been pretty quiet since 1.0.3. With any luck they're cooking up some AI fixes.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009


lol at this benny hill nonsense. But i kinda like how controller wiped them all out.

I don't like how weak NPC stalkers are against mutants in general, a 3 man squad will be easily wiped out by a bunch of fleshes. I assume this is in part due to how tanky the mutants are.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I'd love mutants to be slightly deadlier while not tanking as much damage. As it is now, mutants like Controllers are more of a chore than a challenge.

Bloodsuckers are one of the few mutants that I feel are deadly enough, but need a slight health nerf. I'd also like them to not be as abundant in the Zone as they currently are. I'm pretty sure I've run into more bloodsuckers than packs of blind dogs.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,620
Location
Tirra Lirra by the River
Well I somehow managed to save Zalissya...What a buggy, unintuitive slog. Utter garbage that I only managed to complete because of how much ammo I have for the Vector. Without spoilers for those that care. Before CIRCAA, take a weapon that can cut through armour and pack a shit ton of ammo. After CIRCAA run very fast and don’t even stop of the main mission or to repair anything or go to your stash. Just run and get ready to practise wave defence and pray that noting bugged out.

Horrible section and shit design.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Well I somehow managed to save Zalissya...What a buggy, unintuitive slog. Utter garbage that I only managed to complete because of how much ammo I have for the Vector. Without spoilers for those that care. Before CIRCAA, take a weapon that can cut through armour and pack a shit ton of ammo. After CIRCAA run very fast and don’t even stop of the main mission or to repair anything or go to your stash. Just run and get ready to practise wave defence and pray that noting bugged out.

Horrible section and shit design.
For Sircaa the problem was not ammo but how fast weapon quality goes down. Both my weapons had quality drop to under 60% and started jamming a lot so I started using weapons from dead prople that had better quality. Then I went to the ship first to have shit repaired (closest place that can do it, also tried that big Ward base but it was zombified) and then to Zalisya
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,620
Location
Tirra Lirra by the River
Well I somehow managed to save Zalissya...What a buggy, unintuitive slog. Utter garbage that I only managed to complete because of how much ammo I have for the Vector. Without spoilers for those that care. Before CIRCAA, take a weapon that can cut through armour and pack a shit ton of ammo. After CIRCAA run very fast and don’t even stop of the main mission or to repair anything or go to your stash. Just run and get ready to practise wave defence and pray that noting bugged out.

Horrible section and shit design.
For Sircaa the problem was not ammo but how fast weapon quality goes down. Both my weapons had quality drop to under 60% and started jamming a lot so I started using weapons from dead prople that had better quality. Then I went to the ship first to have shit repaired (closest place that can do it, also tried that big Ward base but it was zombified) and then to Zalisya.
I didn't even attempt going south after having to scrap most of my saves attempting to save Zalissya. I wasn't sure on how much time I had or even what the trigger actually was. I had attempted to go to Cordon but that didn’t work. So if I had to guess, leaving Zaton is the trigger?

Either way I can’t say that I enjoyed the two Psi dogs, random Bloodsuckers and a rat swarm before fighting the waves of Monolith.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,189
Location
Lusitânia

Too bad it's an outlier, and a lot of fantastic ideas from Far Cry 2 were not adopted, not even by Far Cry itself :x It feels like the first stealth game explored everything there was (Thief) and every other game just says fuck it, "crouch = stealth".

Far Cry 2 is fucking garbage that had good fire psychics and a multiplayer map creator stop trying to act like its the greatest FPS game ever made. "Fantastic Ideas" why yes I want to take daily doses of fucking malaria pills, guns falling apart after 3 shots, and African Rebels having better road security than the road to Mexico going into USA.

While the checkpoints are annoying, the malaria and gun deterioration aren't much of a problem if you aren't a total idiot that doesn't take care of his inventory between missions
Additionally, they contribute tremendously to the atmosphere, aesthetics and themes of the game - it's a kind of design we don't see much nowadays...
But I wouldn't expect a goblin to get it
 
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