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S.T.A.L.K.E.R. 2: Heart of Chornobyl

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Destroy the Zone?
Is that even possible?
They think it is, I will find out once I am able to finish the main story (in 2 months since PoE2 is starting tomorrow and I am switching to that).
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,715
Destroy the Zone?
Is that even possible?
They think it is, I will find out once I am able to finish the main story (in 2 months since PoE2 is starting tomorrow and I am switching to that).
Duty thought too that the Zone can be destroyed.
The scientists over in the bunker near Yanov (in COP) think that the Zone is actually expanding, much like a cancer...
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Destroy the Zone?
Is that even possible?
They think it is, I will find out once I am able to finish the main story (in 2 months since PoE2 is starting tomorrow and I am switching to that).
Duty thought too that the Zone can be destroyed.
The scientists over in the bunker near Yanov (in COP) think that the Zone is actually expanding, much like a cancer...
That part is explained during the main story quests.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
I ran into my first major bugs yesterday. After the war starts I returned to Zalyzna (or however it is called) and I was supposed to defend them from attackers but half of the attackers spawned inside the "safe zone" LOL where they cannot shoot or be killed. So they just kind of danced around with weapons at ready and trying to walk into walls. Also found some of them just dead with full gear that was not damaged like when you kill them so I got some free loot :D
Then the quest you get there bugged out, I didn't get instructions about what is going on or additional missions from stalkers that didn't spawn there. I was still able to finish the quest because I just got a marker and journal update where to go but no idea why :D
When I returned some of the enemies managed to get out and I killed them but some others still stuck inside. I left the door to the place open and roamed around a bit and after some time those left inside managed to find their way out in same way as a fly stuck at window at your house finally manages to find that open door.
Then whole scene changed, stalkers spawned inside and when I entered I got the scene and talk with people there about the quest I already finished :D

2nd major bug was that Emission spawned as soon as I exited major main quest area before that and I could not go back into perfectly safe bunker I came out of to survive it but game wanted me to run 300+ distance through swamps while encumbered with gear to some half standing shack where I am "safe" from the emission... In the end I loaded a save and tried to leg it to that place even before I got Emission to activate and marker that shows exact place and then in this buggy game the Emission now didn't happen LOL (I tried to survive this Emission like 5 times and it always spawned in those attempts)..
 
Joined
Nov 28, 2011
Messages
6,075
Location
Digger Nick
I ran into my first major bugs yesterday. After the war starts I returned to Zalyzna (or however it is called) and I was supposed to defend them from attackers but half of the attackers spawned inside the "safe zone" LOL where they cannot shoot or be killed. So they just kind of danced around with weapons at ready and trying to walk into walls. Also found some of them just dead with full gear that was not damaged like when you kill them so I got some free loot :D
Then the quest you get there bugged out, I didn't get instructions about what is going on or additional missions from stalkers that didn't spawn there. I was still able to finish the quest because I just got a marker and journal update where to go but no idea why :D
When I returned some of the enemies managed to get out and I killed them but some others still stuck inside. I left the door to the place open and roamed around a bit and after some time those left inside managed to find their way out in same way as a fly stuck at window at your house finally manages to find that open door.
Then whole scene changed, stalkers spawned inside and when I entered I got the scene and talk with people there about the quest I already finished :D

2nd major bug was that Emission spawned as soon as I exited major main quest area before that and I could not go back into perfectly safe bunker I came out of to survive it but game wanted me to run 300+ distance through swamps while encumbered with gear to some half standing shack where I am "safe" from the emission... In the end I loaded a save and tried to leg it to that place even before I got Emission to activate and marker that shows exact place and then in this buggy game the Emission now didn't happen LOL (I tried to survive this Emission like 5 times and it always spawned in those attempts)..

Zalissya defense bugs out like that, if before you get there an emission happens (and it always does a while after you exit SIRCAA) so I lost an hour yesterday by rewinding that part and just beelining there on Hercules ASAP. The quest went smoothly this time around (in 1.0.0 I had to use fucking console commands), but while I did everything as before, everyone inside got duplicated except for Hamster who just stood there non-responsively and then disappeared as a trader altogether.

You can hide from emissions in different places than the game tells you to, but then the main quest marker for that location doesn't disappear.

I think the devs did a superb job with sound, atmosphere and so on, but it's like they did that not on Unreal, but on Bethesda engine.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
I ran into my first major bugs yesterday. After the war starts I returned to Zalyzna (or however it is called) and I was supposed to defend them from attackers but half of the attackers spawned inside the "safe zone" LOL where they cannot shoot or be killed. So they just kind of danced around with weapons at ready and trying to walk into walls. Also found some of them just dead with full gear that was not damaged like when you kill them so I got some free loot :D
Then the quest you get there bugged out, I didn't get instructions about what is going on or additional missions from stalkers that didn't spawn there. I was still able to finish the quest because I just got a marker and journal update where to go but no idea why :D
When I returned some of the enemies managed to get out and I killed them but some others still stuck inside. I left the door to the place open and roamed around a bit and after some time those left inside managed to find their way out in same way as a fly stuck at window at your house finally manages to find that open door.
Then whole scene changed, stalkers spawned inside and when I entered I got the scene and talk with people there about the quest I already finished :D

2nd major bug was that Emission spawned as soon as I exited major main quest area before that and I could not go back into perfectly safe bunker I came out of to survive it but game wanted me to run 300+ distance through swamps while encumbered with gear to some half standing shack where I am "safe" from the emission... In the end I loaded a save and tried to leg it to that place even before I got Emission to activate and marker that shows exact place and then in this buggy game the Emission now didn't happen LOL (I tried to survive this Emission like 5 times and it always spawned in those attempts)..

Zalissya is bugged to hell and back. It's allegedly been "fixed" in the last two patches, but it just keeps throwing out issues. I was lucky enough that I could leave the area and when I came back later I could finish it. Unfortunately at the end when everyone gets called into the main building to celebrate the victory, 2 NPCs stood in the doorway and I couldn't actually get into the building.

I think the devs did a superb job with sound, atmosphere and so on, but it's like they did that not on Unreal, but on Bethesda engine.

I find something a little off about the atmosphere and I think it has a lot to do with the ambient sounds. The OG games always had superb ambience, down to the weird, unexplained groaning that could often be heard in the background. The ambient sounds in S2 feel a lot more toned down and imo the atmosphere suffers for it. It sometimes feels like I'm just in a random wilderness than the zone. I often felt unnerved in the OG games when just out exploring the locations, but I can't say I've felt unnerved or scared at any point while playing S2. It's a nostalgia thing either, because I started a new playthrough of SoC and the atmosphere is just as great as it always used to be.

Encounter design probably contributes a lot to the issue as well. Enemies like Bloodsuckers were fairly rare in the OG games and when you ran into them, it was tense and unnerving. Now they're one of the most common enemies in the game and they'll just spawn in as random enemies every once in a while, so the only thing I feel when I see them coming is "ugh, not again". Similar with poltergeists. They just spawn in so many places in the "overworld" that it stops being an interesting enemy to deal with.

Hopefully both things that mods will fix. I think many of the mutants will be better off being hand-placed in certain well-chosen locations than as enemies that spawn by RNG.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,715
Do people really get so triggered about women that they can't even handle them in games?
Multiculturalism was a mistake now we're importing Muslim incel culture.
Let's see:
A typical braindead TikTok and OnlyFans slut wouldn't last a fucking day in the Zone.
Even a typical danger hair woman with some "military training" also won't last long in a place filled with bandits with God knows what crimes they committed, bloodsuckers, chimeras, pseudogiants, anomalies, radiation, and many other lovely things.
It would be more reasonable and believable for a woman to join a science group studying the Zone or something along those lines, accompanied by protection.
But w0myn adventurer out in the Zone?
Ha!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
I ran into my first major bugs yesterday. After the war starts I returned to Zalyzna (or however it is called) and I was supposed to defend them from attackers but half of the attackers spawned inside the "safe zone" LOL where they cannot shoot or be killed. So they just kind of danced around with weapons at ready and trying to walk into walls. Also found some of them just dead with full gear that was not damaged like when you kill them so I got some free loot :D
Then the quest you get there bugged out, I didn't get instructions about what is going on or additional missions from stalkers that didn't spawn there. I was still able to finish the quest because I just got a marker and journal update where to go but no idea why :D
When I returned some of the enemies managed to get out and I killed them but some others still stuck inside. I left the door to the place open and roamed around a bit and after some time those left inside managed to find their way out in same way as a fly stuck at window at your house finally manages to find that open door.
Then whole scene changed, stalkers spawned inside and when I entered I got the scene and talk with people there about the quest I already finished :D

2nd major bug was that Emission spawned as soon as I exited major main quest area before that and I could not go back into perfectly safe bunker I came out of to survive it but game wanted me to run 300+ distance through swamps while encumbered with gear to some half standing shack where I am "safe" from the emission... In the end I loaded a save and tried to leg it to that place even before I got Emission to activate and marker that shows exact place and then in this buggy game the Emission now didn't happen LOL (I tried to survive this Emission like 5 times and it always spawned in those attempts)..

Zalissya is bugged to hell and back. It's allegedly been "fixed" in the last two patches, but it just keeps throwing out issues. I was lucky enough that I could leave the area and when I came back later I could finish it. Unfortunately at the end when everyone gets called into the main building to celebrate the victory, 2 NPCs stood in the doorway and I couldn't actually get into the building.

I think the devs did a superb job with sound, atmosphere and so on, but it's like they did that not on Unreal, but on Bethesda engine.

I find something a little off about the atmosphere and I think it has a lot to do with the ambient sounds. The OG games always had superb ambience, down to the weird, unexplained groaning that could often be heard in the background. The ambient sounds in S2 feel a lot more toned down and imo the atmosphere suffers for it. It sometimes feels like I'm just in a random wilderness than the zone. I often felt unnerved in the OG games when just out exploring the locations, but I can't say I've felt unnerved or scared at any point while playing S2. It's a nostalgia thing either, because I started a new playthrough of SoC and the atmosphere is just as great as it always used to be.

Encounter design probably contributes a lot to the issue as well. Enemies like Bloodsuckers were fairly rare in the OG games and when you ran into them, it was tense and unnerving. Now they're one of the most common enemies in the game and they'll just spawn in as random enemies every once in a while, so the only thing I feel when I see them coming is "ugh, not again". Similar with poltergeists. They just spawn in so many places in the "overworld" that it stops being an interesting enemy to deal with.

Hopefully both things that mods will fix. I think many of the mutants will be better off being hand-placed in certain well-chosen locations than as enemies that spawn by RNG.
I reached Zalissya on last patch and I guess it is still bugged.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009
The criteria by which a building is considered safe from emissions and which isn't is honestly fucked up, like the sawmill is considered safe but it has these huge doors wide open, meanwhile some smaller house isn't because it has a hole in the wall.
I think the devs did a superb job with sound
The sound engine is broken as fuck though. There are sounds randomly cutting out, the occlusion is either 0 or 100 and it changes instantly the moment you cross a threshold, and it only works in some places and not others (the cellar with a radio in Zallisya is a great example, if you turn it on and go outside, above the cellar you can hear it as if there wasn't several meters of ground between you and it)., the emission soundscape instantly cuts out the moment it finishes, while all the effects are still going on. Also distant thunder is instant.
The only good thing I can say about sound is that they used a number of weird ambient sounds from the original games.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
The criteria by which a building is considered safe from emissions and which isn't is honestly fucked up, like the sawmill is considered safe but it has these huge doors wide open, meanwhile some smaller house isn't because it has a hole in the wall.
I think the devs did a superb job with sound
The sound engine is broken as fuck though. There are sounds randomly cutting out, the occlusion is either 0 or 100 and it changes instantly the moment you cross a threshold, and it only works in some places and not others (the cellar with a radio in Zallisya is a great example, if you turn it on and go outside, above the cellar you can hear it as if there wasn't several meters of ground between you and it)., the emission soundscape instantly cuts out the moment it finishes, while all the effects are still going on. Also distant thunder is instant.
The only good thing I can say about sound is that they used a number of weird ambient sounds from the original games.
I noticed music sometimes randomly starts cutting off when inside buildings and only way to fix it is to save and reload.
 
Joined
Nov 28, 2011
Messages
6,075
Location
Digger Nick
Do people really get so triggered about women that they can't even handle them in games?
Multiculturalism was a mistake now we're importing Muslim incel culture.
Let's see:
A typical braindead TikTok and OnlyFans slut wouldn't last a fucking day in the Zone.
Even a typical danger hair woman with some "military training" also won't last long in a place filled with bandits with God knows what crimes they committed, bloodsuckers, chimeras, pseudogiants, anomalies, radiation, and many other lovely things.
It would be more reasonable and believable for a woman to join a science group studying the Zone or something along those lines, accompanied by protection.
But w0myn adventurer out in the Zone?
Ha!
There are no female stalkers actually. There is one vendor in Freedom with some PTSD (she tried to go outside and got reality check), one technician in Degtaryev Corps (so she won't really get r*ped), one babushka on Skadovsk and one Ecologist in a protected environment. So it's as balanced as it can get IMO.

So I don't really have an issue with that, there are no strong boss wombyn.

Now blacks, on the other hand... (probably forced by Microsoft, especially the one next to Beard in promo materials)
 

Iucounu

Scholar
Joined
Jul 4, 2023
Messages
1,086
I don't understand.
Why do devs these days go out of their way to simulate urination?
Shouldn't there be more important stuff in a proper video game?
I recall Cyberpunk 2077 has it too, maybe it's fashion now. But rest assured the female stalkers are not shown doing it.
What female stalkers?
I think I glimpsed a female technician in one of the trailers (at Yanov station?). Are you saying there are none? Finally some good news!
Shop keepers are not Stalkers.
Are the female shop keepers urinating?

Only female I've seen so far was a bartender in Sultan's ship-base. And you can get rid of her if you wish.
Alas getting rid of the DEI (even with mods) won't undo that the devs added it in the first place. The damage is already done.
 

AlwaysBrotoMen

Educated
Joined
Aug 30, 2023
Messages
342
Game of the year among mainstream games despite its shortcomings when compared to its predecessors.

The story, the animations, the lore, the oppressive and lonely atmosphere & sound design: the world building is astonishing and almost photo-realistic to the real exclusion zone, a masterpiece in almost every way. The gun-play is mediocre to good but satisfying.

Quests are both well-written and well-acted and feel extremely rewarding to play and complete. Artifact hunting is fun and deadly, though a tad on the easy side with anomalies giving plenty of time to dive in and out without any risk for a seasoned Stalker..
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Jesus Christ, people weren't joking when they said that the second half of the game is bugged to hell and back. I've been working my way further north on the map and there are a lot of side quests that seem to just not work at all. I just moved through the red forest and came out in the zone just north of it (I forgot the name) and the game just keeps adding random weapons to my inventory and sometimes directly into my hands. I'll suddenly notice that I can no longer sprint far and I'll be overloaded with 2-3 new weapons randomly in my inventory.

Also, someone compiled a chart with weapon stats and the stats are just all over the place:

n83nxufztn5e1.jpeg


It again gives me the impression that devs did not have time to do even basic things like weapon balancing. Certain unique weapons being worse in every single way than their generic variants makes no sense at all.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009
It makes sense the AKM is worse if you read its description. You get it right at the start of the game and it will most likely be a while before you get a PSO scope. Also that gun will jam even at 99% condition.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Jesus Christ, people weren't joking when they said that the second half of the game is bugged to hell and back. I've been working my way further north on the map and there are a lot of side quests that seem to just not work at all. I just moved through the red forest and came out in the zone just north of it (I forgot the name) and the game just keeps adding random weapons to my inventory and sometimes directly into my hands. I'll suddenly notice that I can no longer sprint far and I'll be overloaded with 2-3 new weapons randomly in my inventory.

Also, someone compiled a chart with weapon stats and the stats are just all over the place:

n83nxufztn5e1.jpeg


It again gives me the impression that devs did not have time to do even basic things like weapon balancing. Certain unique weapons being worse in every single way than their generic variants makes no sense at all.
Random weapons being added is a bug that can and will happen at any part of the game. Something to do with badly spawning enemies.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,473
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Jesus Christ, people weren't joking when they said that the second half of the game is bugged to hell and back. I've been working my way further north on the map and there are a lot of side quests that seem to just not work at all. I just moved through the red forest and came out in the zone just north of it (I forgot the name) and the game just keeps adding random weapons to my inventory and sometimes directly into my hands. I'll suddenly notice that I can no longer sprint far and I'll be overloaded with 2-3 new weapons randomly in my inventory.

Also, someone compiled a chart with weapon stats and the stats are just all over the place:

n83nxufztn5e1.jpeg


It again gives me the impression that devs did not have time to do even basic things like weapon balancing. Certain unique weapons being worse in every single way than their generic variants makes no sense at all.


Good definition of the game it seems.
 

Big_poppa_pump

Educated
Joined
Oct 20, 2024
Messages
111

Too bad it's an outlier, and a lot of fantastic ideas from Far Cry 2 were not adopted, not even by Far Cry itself :x It feels like the first stealth game explored everything there was (Thief) and every other game just says fuck it, "crouch = stealth".

Far Cry 2 is fucking garbage that had good fire psychics and a multiplayer map creator stop trying to act like its the greatest FPS game ever made. "Fantastic Ideas" why yes I want to take daily doses of fucking malaria pills, guns falling apart after 3 shots, and African Rebels having better road security than the road to Mexico going into USA.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,537
Far Cry 2 is easily, by a country mile, the best entry in the franchise and in the TOP10 of best FPS ever. You're just another clown who has no idea what he's talking about or what the game is about.
 

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