I was very happy with the work done when I followed a stalker from one level to another, saw how he searched for artefacts, found them, returned to the dealer, approached him, traded, picked a new quest, went on — too bad this did not make it into the original game. It was very interesting to witness.
When we were just implementing GOAP, it was very interesting to watch two hostile unarmed characters that knew were to get weapons and ammo: they first run to the weapons, find that they have no ammo, then run to the ammo, the first one to get there causes the other to panic if he is still far away from weapons and ammo, the panickier gets wounded and falls, the other approaches to finish him (this did not make it into the original game, since all characters received unlimited ammo, and such situations could not take place).