Stupid Man
Novice
- Joined
- Jun 1, 2004
- Messages
- 20
The one thing that amazes me the most, is how the AI always wants to solve things in the most violent way possible.
Anyone ever try to finish the Anvil (I think) Mages Guild Recommendation quest, where you hunt down some rogue battlemage while there was an Imperial Guard on the road? Minor Mages Guild spoilers here, but ah ...
Well, you get these two full fledged battlemages tailing you, ready to kill anything that attacks you on sight. So you get "held up" by this rogue mage lady, she attacks, your backup arrives and starts whacking her, and out of the blue comes an Imperial Guard, eager for a good fight. He goes toe-to-toe melee with the rogue mage, and consequentually gets hit by an AoE spell from one of the two battlemages. Which makes him ignore the perp, and go straight for the good guys' throats, causing them to summon some Daedra to kill him while they finish the rogue mage...
I had several outcomes;
- Everyone dead, except for me
- Everyone but the actual rogue battlemage and me dead (how is that even possible?)
- Rogue battlemage and imperial soldier dead (this was the one I picked, I just killed the damn Imperial Guy)
- Rogue battlemage, Imperial Soldier and one of the good battlemages dead
... Way to enforce the law, the damn guard totally hampered that quest. Worst thing was, I couldn't wait him out, as a Daedroth had killed his horse, and he was just wandering around on the same patch of grass for several days.
Crichton said:As soon as they were out of the way, I left. I suppose I could go back now and see what they're doing. Most NPC's seem to go back to their default script fairly quickly once a crisis has passed.
obediah said:I snuck into a boat to kill the captain, and heard the guards asking him if he was okay through the door - they sounded very concerned. They then came through, drew their weapons and ... wait for it... started gossiping.
My complaint of the day are the quests on rails. "I, the great lich lord of Zackabillybong, am sorry. Please reattach my hand so I can properly apologize to the kittens." The game provides no avenue for me to be suspicous of this, other than abandoning the quest.
In the stolen painting quest, one person's alliby was looking at stars on a night where everyone else complained about horrible storms. However, there's nothing I can do with this insight.
Twinfalls said:I like the way the only thing that Retarded AI produces (apart from lame scheduling) is psychopathic guards who do nothing but kill people who randomly steal.
NPC steals a fork - and gets hunted down and KILLED by the guards. An old lady steals an apple - and DIES at the guards' hands.
Now that's an empire you really want to save!
dagamer667 said:That's what beth deserves afteyr hyping the daylight of the Retarded Intelligence. Gothic may have had scripted NPC routines, but at least they were much more convincing than what Oblivion's npcs do at the moment. Beth is in the right direction with RAI, but needs way more tweaking to look good.
Thrawn05 said:dagamer667 said:That's what beth deserves afteyr hyping the daylight of the Retarded Intelligence. Gothic may have had scripted NPC routines, but at least they were much more convincing than what Oblivion's npcs do at the moment. Beth is in the right direction with RAI, but needs way more tweaking to look good.
This is why non-scripted AI works best in a closed controlled environment like the Sims. There are just too many things that can happen in a large game like OB that can break the original intentions of the programmers.