Tags: Sacred
<A href="http://www.sacred-game.com">Sacred</a>'s <b>1.7 Final</b> patch is finally out. There's several versions, including the <a href="http://www.ascaron.org/sacred/sacred_eng_1.7.exe">international English</a> and <A href="http://www.ascaron.org/sacred/sacred_enu_1.7.exe">North American English</a> versions(There's also <A href="http://www.ascaron.org/sacred/sacred_ena_1.7.exe">an Aussie version</a> and a <A href="http://www.ascaron.org/sacred/sacred_fra_1.7.exe">Frenchie one</a>). The changelog for this new patch is freaking <i>huge</i>, so here's a small clip of it:
<br>
<br>
<blockquote><li>Main or side quest NPCs could sometimes be attacked, especially after the world has changed (Invasion of the Undead). This problem has been fixed.
<br>
<li>Overflow when learning from runes (an increase in level above 255 led to level 0) has been fixed.
<br>
<li>Picking up specific items with ALT + left click when there is a large number of items on the ground is now possible without difficulties.
<br>
<li>Various errors with the main or side quests have been fixed.
<br>
<li>Texts of law will no longer be inscribed into the Enemies category when they are read from a scroll or book.
<br>
<li>All opponents will now have correct names (some bears were without a name, for example).
<br>
<li>The display of the resistance icons has been fixed. On occasion, when an item with a resistance was equipped the corresponding icon would disappear.
<br>
<li>Colors of item names have been adjusted.
<br>
<li>On occasion, the horses of the Shaddar'Rim would appear to be without a rider.
<br>
<li>The horse will now be correctly saved and it will pass on to the next difficulty level with your character.
<br>
<li>A rarely occurring crash when an opponent came into line of sight has been fixed.
<br>
<li>The effects of all special moves have now been fixed (Critical blow, -3 % life when hit etc.)
<br>
<li>All auras (i.e. after drinking a Potion of the Mentors) will now be gone after loading a character or a saved game.
<br>
<li>Sometimes items would indefinitely flicker above the character's head when the inventory was full. This has been fixed.
<br>
<li>A random crash that would occur when a spell was cast on the team portrait has now been fixed.
<br>
<li>Item names and damage values will now be displayed on the proper level (i.e. first floor, second floor, bridge).
<br>
<li>The damage bonus given by statues will now count towards spells.
<br>
<li>All opponents (for example Mountain Giants) should now have portraits in the logbook and the character statistics.
<br>
<li>The properties of the fourth hireling will now be displayed correctly.
<br>
<li>Wood Elf and Dark Elf can now wear their sunglasses (special item).
<br>
<li>The bonus calculation of Quick as a Flash was not working as intended and it has now been fixed: So far, the speed was invariably set to 220 when casting this spell.
<br>
<li>The character will no longer move while holding CTRL. This could happen when shooting at an opponent outside the line of sight (behind a tree for example).
<br>
<li>The novice should no longer appear outside the barrier.
<br>
<li>The list of sets in the inventory should no longer stretch to the outside of the screen when too many items of different sets have been equipped.
<br>
<li>Opponents who have had Transformation cast on them will no longer hit normally.
<br>
<li>Resistances of high-level opponents now work as intended.</blockquote>
<br>
So, if you didn't like the release version of the game, you should give this patch a whirl. It's a huge improvement on the way the game was shipped in terms of fixing bugs and tweaking the way the game plays.
<br>
<A href="http://www.sacred-game.com">Sacred</a>'s <b>1.7 Final</b> patch is finally out. There's several versions, including the <a href="http://www.ascaron.org/sacred/sacred_eng_1.7.exe">international English</a> and <A href="http://www.ascaron.org/sacred/sacred_enu_1.7.exe">North American English</a> versions(There's also <A href="http://www.ascaron.org/sacred/sacred_ena_1.7.exe">an Aussie version</a> and a <A href="http://www.ascaron.org/sacred/sacred_fra_1.7.exe">Frenchie one</a>). The changelog for this new patch is freaking <i>huge</i>, so here's a small clip of it:
<br>
<br>
<blockquote><li>Main or side quest NPCs could sometimes be attacked, especially after the world has changed (Invasion of the Undead). This problem has been fixed.
<br>
<li>Overflow when learning from runes (an increase in level above 255 led to level 0) has been fixed.
<br>
<li>Picking up specific items with ALT + left click when there is a large number of items on the ground is now possible without difficulties.
<br>
<li>Various errors with the main or side quests have been fixed.
<br>
<li>Texts of law will no longer be inscribed into the Enemies category when they are read from a scroll or book.
<br>
<li>All opponents will now have correct names (some bears were without a name, for example).
<br>
<li>The display of the resistance icons has been fixed. On occasion, when an item with a resistance was equipped the corresponding icon would disappear.
<br>
<li>Colors of item names have been adjusted.
<br>
<li>On occasion, the horses of the Shaddar'Rim would appear to be without a rider.
<br>
<li>The horse will now be correctly saved and it will pass on to the next difficulty level with your character.
<br>
<li>A rarely occurring crash when an opponent came into line of sight has been fixed.
<br>
<li>The effects of all special moves have now been fixed (Critical blow, -3 % life when hit etc.)
<br>
<li>All auras (i.e. after drinking a Potion of the Mentors) will now be gone after loading a character or a saved game.
<br>
<li>Sometimes items would indefinitely flicker above the character's head when the inventory was full. This has been fixed.
<br>
<li>A random crash that would occur when a spell was cast on the team portrait has now been fixed.
<br>
<li>Item names and damage values will now be displayed on the proper level (i.e. first floor, second floor, bridge).
<br>
<li>The damage bonus given by statues will now count towards spells.
<br>
<li>All opponents (for example Mountain Giants) should now have portraits in the logbook and the character statistics.
<br>
<li>The properties of the fourth hireling will now be displayed correctly.
<br>
<li>Wood Elf and Dark Elf can now wear their sunglasses (special item).
<br>
<li>The bonus calculation of Quick as a Flash was not working as intended and it has now been fixed: So far, the speed was invariably set to 220 when casting this spell.
<br>
<li>The character will no longer move while holding CTRL. This could happen when shooting at an opponent outside the line of sight (behind a tree for example).
<br>
<li>The novice should no longer appear outside the barrier.
<br>
<li>The list of sets in the inventory should no longer stretch to the outside of the screen when too many items of different sets have been equipped.
<br>
<li>Opponents who have had Transformation cast on them will no longer hit normally.
<br>
<li>Resistances of high-level opponents now work as intended.</blockquote>
<br>
So, if you didn't like the release version of the game, you should give this patch a whirl. It's a huge improvement on the way the game was shipped in terms of fixing bugs and tweaking the way the game plays.
<br>