poetic
Poetic
- Joined
- Apr 17, 2014
- Messages
- 195
Kickstarter: https://www.kickstarter.com/project...-fire-psychological-rpg-about-revenge-and-lo/
Indiegogo: https://www.indiegogo.com/projects/sacred-fire-psychological-narrative-game#/
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=843790587
https://www.sacredfiregame.com
https://af.gog.com/game/sacred_fire_a_role_playing_game?as=1649904300
Indiegogo: https://www.indiegogo.com/projects/sacred-fire-psychological-narrative-game#/
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=843790587
https://www.sacredfiregame.com
https://af.gog.com/game/sacred_fire_a_role_playing_game?as=1649904300
UPDATE 2016: Hey everyone, it's been too long, but the good news is Sacred Fire is alive and well!
Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia. Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty. Inspire others to crush Rome or to build a nation.
This is our new teaser showing gameplay, visuals and storytelling, voiced by Doug Cockle, the voice of the Witcher:
See more at Steam Greenlight Concepts: http://steamcommunity.com/sharedfiles/filedetails/?id=800757379
If you like what you see, up-vote us! Every vote counts! We are already #1 Most Popular This Week, your up-vote can help us to get the coveted 5-star rating. Thank you!
Check out our new website: http://www.SacredFireGame.com
Subscribe and be the first in line to get Early Bird discounts when we launch a Kickstarter campaign in March 2017!
Thank you!
ORIGINAL 2014:
Hey,
I am the guy behind 'Sacred Fire' - a turn-based narrative RPG integrating story and gameplay by using character emotions in both combat and dialogue.
Inspired by ancient Caledonia, the story follows a band of survivors caught up in a century long conflict.
gameplay video: https://www.youtube.com/watch?v=gG82FDHfMyk
teaser promo: https://www.youtube.com/watch?v=jupxF97nGFU
screenshots:
Key design choices:
- adding challenge to dialogue (lots of checks, emotions affect chance to pass, use willpower to repeat checks)
- adding narrative to combat (lots of reputation, renown and relations stats reacting to your choices in combat)
- adding challenge to relations (relation states hidden, treated as strategic resource, you need to uncover them)
More info can be found at: http://sacredfirerpg.com
There is a turn-based strategy element to the game:
- you use your motivation to build your personality, relations and influence trough various actions and interactions with NPCs
- once you run out of motivation, you need to rest and than all NPCs act and develop as opponents
- the result is you and all NPCs fall and raise in your influence, which is crucial in key story events and helps you sway the story your way
I appreciate all your feedback.
Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia. Build your will to show courage in battle and cunning in the throne room. Rise through renown, blackmail, or loyalty. Inspire others to crush Rome or to build a nation.
This is our new teaser showing gameplay, visuals and storytelling, voiced by Doug Cockle, the voice of the Witcher:
See more at Steam Greenlight Concepts: http://steamcommunity.com/sharedfiles/filedetails/?id=800757379
If you like what you see, up-vote us! Every vote counts! We are already #1 Most Popular This Week, your up-vote can help us to get the coveted 5-star rating. Thank you!
Check out our new website: http://www.SacredFireGame.com
Subscribe and be the first in line to get Early Bird discounts when we launch a Kickstarter campaign in March 2017!
Thank you!
ORIGINAL 2014:
Hey,
I am the guy behind 'Sacred Fire' - a turn-based narrative RPG integrating story and gameplay by using character emotions in both combat and dialogue.
Inspired by ancient Caledonia, the story follows a band of survivors caught up in a century long conflict.
gameplay video: https://www.youtube.com/watch?v=gG82FDHfMyk
teaser promo: https://www.youtube.com/watch?v=jupxF97nGFU
screenshots:
Key design choices:
- adding challenge to dialogue (lots of checks, emotions affect chance to pass, use willpower to repeat checks)
- adding narrative to combat (lots of reputation, renown and relations stats reacting to your choices in combat)
- adding challenge to relations (relation states hidden, treated as strategic resource, you need to uncover them)
More info can be found at: http://sacredfirerpg.com
There is a turn-based strategy element to the game:
- you use your motivation to build your personality, relations and influence trough various actions and interactions with NPCs
- once you run out of motivation, you need to rest and than all NPCs act and develop as opponents
- the result is you and all NPCs fall and raise in your influence, which is crucial in key story events and helps you sway the story your way
I appreciate all your feedback.
Last edited by a moderator: