Gamescom 2021 - Sacred Fire Demo UPDATE!
Hello everyone,
We're excited to be a part of Gamescom 2021, a digital event showcasing many different games through trailers and demos. To celebrate, we have updated our demo once again, based on your feedback!
Many of you enjoyed our new role-playing experience. The 2 themes that come up in the feedback are that to enjoy the game even more:
- people want to understand all the details of what’s going on
- people want to feel more in control
To address the first one, we updated the demo last month with an interactive tutorial and detailed tooltips. And we’ve refined both of these aspects in today's update.
But more importantly, we redesigned how changes are displayed, so that they instantly communicate the significance of the change.
This makes the experience so much more enjoyable, filtering out the setbacks that are easy to fix, and setbacks that need a long-term approach to fix. It significantly decreases the ‘Oh no, the game is punishing me’ feeling, as you know how to fix it, you are in control.
So now all the short-term changes are displayed directly in the UI, and only long term changes show up as floating texts in the scene. As a bonus, this change makes each scene easier to read and players can feel more immersed and more in control at the same time.
So, thank you for all the time and effort you put into sending us feedback, we appreciate it. We can honestly say, without it, we would have never thought of this change. And it does make the game better in a perceivable manner.
What's new?
Player More In Control
- Using UI to signal which penalties are significant and which one are common and easy to overcome
- Recharge motivation less punishing
- Rewritten combat scenes that could result in unintended player character behavior
Quality of Life improvements
- Made it much easier to explore the story and follow what's going on by reducing the number of floating texts displayed.
- FPS capped at 60 frames per second
Understanding the Game made easier
- Character Creation: refined all attribute and bonus stats tooltips, making effects and causes easier to read
- Combat: refined tooltips to expose all combat mechanics
That's it for now! Make sure you join us on Discord if you haven't already to let us know what you think.