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Sandwalkers - roguelike turn-based exploration game set in fantasy Africa

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kickstarter: https://www.kickstarter.com/project...lkers-a-roguelike-turn-based-exploration-game

https://goblinzstudio.com/game/sandwalkers/




https://af.gog.com/game/sandwalkers?as=1649904300

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Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.

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Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.

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  • Guide a caravan of adventurers through ever-changing landscapes.
  • Fight and survive in the face of acid rain, sandstorms and heat waves.
  • Tame hostile creatures, rescue refugees, seek allies for mutual aid, or follow the blood path and loot everything you can.
  • Seek rich arable soil to plant a new tree city for your people.
  • Progress by passing on your knowledge to a new caravan.
  • Repair the broken climate, and put an end to centuries of wandering.
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  • Make choices that will affect your future expeditions.
  • Each character has a different job that greatly influences the gameplay. It's up to you to explore mythical ruins as an Archeologist, or track down huge beasts as a Hunter.
  • Don't underestimate the weather! It influences the movements of the characters and the outcomes of confrontations.
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Zed Duke of Banville

Dungeon Master
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Surely RPG Codex wouldn't be so transgressive as to label this game an RPG even though it does not identify as one either on its Kickstarter page, or the developer's website, or its Steam page, or its GOG page. :M
 

Stoned Ape

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Jan 9, 2018
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The belly of the whale
I hope all the developers are of African ethnicity, otherwise they'll be hounded out of business for cultural appropriation.
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French developer, though, as indicated by the name, so they might survive it.

They should all start spending time out in the sun and self-identifying as transracial, just to be safe.

https://en.wikipedia.org/wiki/Transracial_(identity)

"In April 2017, the feminist philosophy journal Hypatia published an academic paper in support of recognizing transracialism and drawing parallels between transracial and transgender identity. Publication of this paper resulted in considerable controversy. The subject was also explored in Trans: Gender and Race in an Age of Unsettled Identities, a 2016 book by UCLA sociology professor Rogers Brubaker, who argues that the phenomenon, though offensive to many, is psychologically real to many people, and has many examples throughout history."
 

Modron

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10,056
Surely RPG Codex wouldn't be so transgressive as to label this game an RPG even though it does not identify as one either on its Kickstarter page, or the developer's website, or its Steam page, or its GOG page. :M
Might want to check the genre indicated by the developers on said steam pages.
 

FriendlyMerchant

Guest
Surely RPG Codex wouldn't be so transgressive as to label this game an RPG even though it does not identify as one either on its Kickstarter page, or the developer's website, or its Steam page, or its GOG page. :M
Unfortunately this game is listed as a strategy rpg
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I bet it's going to be nowhere close to the quality of HoMM3.
 
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Skdursh

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Nov 27, 2018
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Slavlandia
I really don't get the appeal of Darkest Dungeon-likes. It's like playing old Squaresoft JRPGs solely for the "combat". Also, maybe I'm just old and stuck in my old-brained ways, but Darkest Dungeon isn't a roguelike and neither is this.
 
Joined
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Codex Year of the Donut

Generic-Giant-Spider

Guest
AWWW YEAH NIGGUH NOW I GOTS A SWORD LIKE LUKE SKYBAGGINS UUHH UUHH DIE NIGGUH DIE WEST COAST WEST COAST
 
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Codex Year of the Donut
It must have escaped your keen discernment and voluminous knowledge that the terms "roguelike" and "roguelite" have been adopted in recent years by a wide variety of games, not restricted to the RPG genre.
...and?
have you seen some of the visual novels 'RPG' has been applied to lately?
 

Zed Duke of Banville

Dungeon Master
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It's always been my contention that the Codex should determine whether games are RPGs based on their mechanics, rather than whether they identify as RPGs, hence my gently chiding of Infinitron in the first response to this thread. +M
 

Darth Canoli

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Perched on a tree
It's always been my contention that the Codex should determine whether games are RPGs based on their mechanics, rather than whether they identify as RPGs, hence my gently chiding of Infinitron in the first response to this thread. +M

Let's imagine Steam had an efficient and knowledgeable (it's a fantasy scenario, I know) games genre police and this game wouldn't be allowed RPG or rogue-like stamps.

They would just call it a Rouge Rogue-lite like.

It's just what they do...
 

Sandsch

Novice
Joined
Mar 1, 2021
Messages
16
It's always been my contention that the Codex should determine whether games are RPGs based on their mechanics, rather than whether they identify as RPGs, hence my gently chiding of Infinitron in the first response to this thread. +M

Let's imagine Steam had an efficient and knowledgeable (it's a fantasy scenario, I know) games genre police and this game wouldn't be allowed RPG or rogue-like stamps.

They would just call it a Rouge Rogue-lite like.

It's just what they do...
Could just use "permadeath" instead of "roguelike".
 

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