Thrawn05
Scholar
Prime Junta said:The content could be sold as modules costing, say, from 50 cents up each, for, say, a dollar per hour of gameplay or a cap of 50 bucks for unlimited access to all present and future content. The player would put cash up front for the amount of content they want, and the delivery platform would monitor the "opportunity space" your character is in and deliver only the modules that fall within that space.
Consumers can't handle more then three or four choices. If you barrage them with a litany of choices, they might back away from the product. Best stick with a full version, or if you’re insisting, just the full and a “lite†version.