Blakemoreland Hybrid Boss
Magister
- Joined
- Jan 18, 2018
- Messages
- 1,301
Yeah, roasts aside, 90's era throwback RPGs are basically a dead end. That's nice if you're a fan of playing retro RPGs, but not so much if you're a dev who is bored of making them.
So now fans of proper cRPGs are enthusiasts of a niche genre of cRPG and need to get along with the times and the preferences of burnout developers? That's a complete inversion of values. One of the typical features of fanboys is that they talk as if the purpose of cRPG development is to please developers' interests instead of players.
It had shallow combat system and it was mostly linear.Tyranny seemed quite promising in that regard, and it was made with a tiny budget..
I don't even.I disagree with this. We've seen at least 3 major evolutions of RPGs in the last decades:
-MMORPGs (now mostly dead after the WoW singularity)
-Cinematic (Think KoToR, Witcher 1&2, and Mass Effect, now also dying)
-Open World (Goes all the way back to Ultima but new tech makes exciting things possible)
Jeeesus...The genres are essentially consolidating; we're seeing Cinematics and Open World styles merge (like the Witcher 3). Developers are also putting online features into everything. Shit, even JRPGs are getting in on the racket with FF15. Naturally it becomes hard to compete as budgets balloon to insane proportions; other than Bethesda and Bioware, what American company is even making mainstream RPGs anymore? Instead everyone is just slapping XP bars into everything. Only euro-RPGs (ELEX, KCD) are trying to compete directly. It's also possible these mainstream AAA RPGs are just going to go away, getting subsumed into other genres like FPS and action games.