Sisyphus
Educated
Sarvis said:I didn't say it wasn't straightforward, I said it was clunky. As in, more steps than necessary to do something even if those steps are simple and logical.
Even the inventory... getting to something in inventory involves scrolling down that annoying list, without mousewheel working if I remember correctly.
Why didn't you sort your inventory? Stimpacks, money and favorite ammo at top, the rest down below? It's pretty easy to sort things when anything new is always put on the top of the stack. Open a shelf, move the stuff you want on top to the shelf and then move it back to the inventory. Voila! No scrolling. You just have to work around it.
And I can't remember mousewheels being around in 1997. At least I never had one and I usually had cutting edge hardware.
Did you try the pageup and pagedown keys? People were still using DOS and were still used to using keyboards in games.
Sarvis said:No, I wouldn't complain if I had to click on the guy to start talking again. That's what we call the USUAL way it's done, and it's done that way for a reason: it isn't annoying.
Not that BOTH options couldn't have been provided.
Which brings me to my main point. The Fallout interface was innovative and wonderful back in 1997. Being able to right click and bring up menu selections was a dream. It may not be a slick as what you are used to now, but I bet some of what you are used to was pioneered in Fallout. You have to put the interface in the context of the time that it was created...
I wonder if the author of the Sci-Fi article was a computer gamer in 1997? Or 1982, or 1974, like I was, when you had to either program your own game on the mainframe or play checkers and text adventures. What the fuck does he mean "over-rated?" What's he comparing it to? Might and Magic 6? Ultima 7 or 8? Diablo? System Shock? Or so-called modern "wonders" like KOTOR2 or Dungeon Siege. He doesn't have a fucking clue.
Fallout is not "over-rated." It was a seminal game whose influence is still being felt today in the RPG genre -- even as we discuss it 8 years after release. To nitpck about the "interface forcing play style" is absolutely ludicrous when you're discussing one of the first games that actually let you choose a huge variety of playstyles - evil, good, thief, bully, murderous maniac, talker, whatever.
If you find the Fallout interface annoying, all I can say is that you must be speaking from the arrogance of 8 years hindsight. Why don't you buy a copy of a milestone RPG like System Shock, from 3 years earlier than Fallout? You should be able to pick up a copy on eBay. Try that interface on for size -- which was, once again, innovative -- and tell me if you still think Fallout is "clunky."
(First time poster, though I've lurked for a long time. Sorry for butting into the conversation but I was starting to get really annoyed... )
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