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Screenshot thread

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,728
I dunno if it's a "feature" of the game, or an emulation bug. But this shit simply doesn't work. And ALL later situations where I had to spider-jump to other track worked like a charm (without the d) part above). WTF?

Probably emulation issues. Tell us how MP3 works, since it requires using the 'Mote to move stuff and I dunno how it would translate to emulation (in may case I'll use my PS3 pad). The screen seems quite... Busy in some sections, maybe even overcrowded, but it still looks nice.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,004
Location
The Swamp
I dunno if it's a "feature" of the game, or an emulation bug. But this shit simply doesn't work. And ALL later situations where I had to spider-jump to other track worked like a charm (without the d) part above). WTF?

Probably emulation issues. Tell us how MP3 works, since it requires using the 'Mote to move stuff and I dunno how it would translate to emulation (in may case I'll use my PS3 pad). The screen seems quite... Busy in some sections, maybe even overcrowded, but it still looks nice.

Good luck with that. You're better off getting a Wiimote for that one.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,575
But some things are really irritating. For example this shit:

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You are supposed to learn how to jump between spider-ball tracks here, but somehow this shit doesn't work. To grab the opposite track, you need to:
a) have R pressed (attach to the track),
b) press and hold B (spin), then release it to "launch" from the track,
c) ...while still keeping R pressed (to attach to the second track),
d) ...and for some retarded reason, press left or right on the directional stick during the jump.

Without the d) ;) Samus won't grab the other track.

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#sadmorphballnoises

I dunno if it's a "feature" of the game, or an emulation bug. But this shit simply doesn't work. And ALL later situations where I had to spider-jump to other track worked like a charm (without the d) part above). WTF?
I don't remember this ever being an issue. You shouldn't have to touch the stick at all.
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise


Tonite on Bottom Gear we drive trucks across the UK to make fat stacks of cash.

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Hav to deliver a couple of tomatos from Newcastle to Lundun.

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Pretty decent road sign innit? There are only three places in the UK: Newcastle, Manchester and Lundun. Getting lost 'ere would be 'ard, guv.

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Fookin hell, m8, already getting tired.

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Me drivin' is fooking excellent, m8. Captain slow my arse.

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Saved by the petrol station, just gonna take a quick nap here, a proper stealth camp. Thank fuck you don't hav' to take a piss too.

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Lundun, finally. The great glass buttplug bids me welcome.

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The game's outdated, no more eurocrap on British shores anymore, luv.

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Holy fuck, now we have come to the boss of the stage, the parking lot and cargo entrance. Lining this shit up is ball-bustingly hard, impossible from 1st person view.

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Not bad, m8. Soon I can afford that chevrolet corvette and impress the missus. Just a couple of more laps innit?

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Bloody fleecers trying to scam we with certificates and other nonsense.

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Shit, m8. Forgot this was the UK and you drive on the wrong side of the road here. We're properly snoggered, m8. HAMMOND!

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This isn't working out, we're never going to get funding for our new show this way. And now back to the studio where our guest Sadiq Khan will explain how to get maximum usage out of your truck on christmas eve and why crowds should be allowed despite the shaolin sneeze scare.

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Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,664
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That's a weird looking werewolf...
It's the Jeff Easley cover art of the Council of Wyrms Adventures booklet, part of the Council of Wyrms box set, which depicts a red dragon:

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There's a surprising paucity of D&D/AD&D color artwork with werewolves, but the creator of that module could have ripped off the Robh Ruppel cover art of Ravenloft adventure module "Dark of the Moon" or possibly the Gerald Brom cover art of Spelljammer adventure module SJA4 Under the Dark Fist.

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A horse of course

Guest
2y6rqGn.jpg


That's a weird looking werewolf...
It's the Jeff Easley cover art of the Council of Wyrms Adventures booklet, part of the Council of Wyrms box set, which depicts a red dragon:

0b257cc6a9e842dd9aeb3a2cfd64585fe836cb9fa8da9ae3ecd3c65ae265c6cf.jpeg


There's a surprising paucity of D&D/AD&D color artwork with werewolves, but the creator of that module could have ripped off the Robh Ruppel cover art of Ravenloft adventure module "Dark of the Moon" or possibly the Gerald Brom cover art of Spelljammer adventure module SJA4 Under the Dark Fist.

17504.jpg

Have you ever made a thread about classic D&D art? I'd be interested.

Jaheira has a zero-tolerance policy for any simps in the party.

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"Enhanced" = Garish eyesore of a UI and selection circles that are more eye-catching than the sprites and background.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,575
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Unexpected.

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What's the kind of person that plays Underrail, according to Underrail?

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:backawayslowly:

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Why?

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:smug:

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Stupid AI. Gorsky almost died as well.

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This fire aura is hardcore.

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:shredder:

Long game...
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Roight now, this evening, on Bo'om Geah, we invade Fronce. After receiving additional funding from the Big British Cockup we are on the road again.

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We shall truck in France, we shall truck over the seas and oceans, we shall truck with growing confidence and growing strength in the air, we shall export our shoddy island produce, whatever the cost may be. We shall truck on the beaches, we shall truck on the airport grounds, we shall truck in the fields and in the streets, we shall truck over the hills; we shall never sell our payload cheaply and fuck up every rest-stop toilet we come across on our way to Bordeaux.

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Forgot to mention we are testing out a new truck, the biggest one we could get our hands on.

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Easy-peasy, moit.

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Bordeaux didn't have shite worth picking up, so we swing around Paris, the city of rape and bad odors, and pick up a new load.

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The Polish want some French semen yogurt, so we are going all the way to Warsaw.

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To get there we have to drive through the treacherous forests of Germany.

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Going to have to speed up my lorry through this part here if I'm going to make it through in one piece, yeah.

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Pedal to the metal, 120 km/h, dodging those dumb cunts who drive too slow for German roads and leave them behind to get eaten by the natives.

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In the distance there behind the greensprouts you can spot a gathering place for Germanoids, dangerous place that.

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Finally, civilization again, we barely made it by the skin of our teeth.

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Domove, sladký domove.

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No other city I've seen so far has featured billboards.

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Now, the grand finale of our program tonite. As I have been driving this shipment to Warsaw we sent Hammond to the same place by the postal service, who has arrived first?

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When you are in Poland it is important to show who is boss, so always drive above the speed limit.

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Here on the right we can see a big and expensive polish hut, only the richest of poles who have worked top jobs in the UK can afford to live in those. The top 1% can expand their hut to make room for a based black man or a gay lover.

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Here we can see some rustic polish charm, be sure to close the ventilation in your car so that rustic charm doesn't find its way up your nose.

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Almost... There... Sum polish drivers tried to off me on the road, probably being drunk as usual, but I managed to fight them off.

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Stuck in traffic right outside the city, now it's time to take the gloves off.

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Concrete, 'ery nais.

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Marking my territory.

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Here we are, as it turns out Hammond got lost in shipping and was sent back to England. Not only did we arrive first, roight, but we also made mad dosh.

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... that is until you detract some things.

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Last edited:
Joined
Mar 30, 2012
Messages
7,293
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Conan: The Dark Axe

Fun hack and slash game with some budget problems. It was made by Slovak studio Cauldron (they've made such titles as Spellcross, Battle Isle: The Andosia War, Chaser, Gene Troopers), and published on all consoles and PC of course. It all starts when Conan sees his home village of Grannach burnt to the ground by the mysterious Vulture cult, he begins his quest for revenge against them. We are visiting various places reminding of those, that were described by Robert E. Howard.
Sadly, the levels are small, but the fighting system, while not being as good as Severance: Blade of Darkness or others, is not horrible either. We can find up to 14 weapons, plus there are parts of the titular Dark Axe hidden on some of the levels. This is the most powerful weapon, and it's not really hard to build it.

We need to gather points to unlock new moves to spice up our battle techniques. Conan is horrible, when it comes to the ledges or jumping. He is practically a doom guy, and the animation here is almost non existent. Also, the collision detection, when it comes to the levels can be infuriating, especially in the dark areas. The camera has sometimes a tendency to make difficult for player to navigate as well.

The music is quite good, and the developers have also used the amazing score created by Basil Poledouris. But again - it's not used enough for my taste. We move onward, kill some big ugly creatures here and there, with a grand finale, where we must defeat the reincarnation of Set. For one playthrough it was ok game. No crashes or weird bugs. I just wish someone made a proper Conan game with polished combat system and quality art design.

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Joined
Sep 25, 2013
Messages
653
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New World Order: CK3 Edition. The best part was when by complete and utter accident, one of my 6 gorillion grandsons somehow arose to the throne of Byzantium so I had to help him fight 60k strong Bogomilist and Orthodox revolts. Fun times.
 

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