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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,303
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,940
Appropriate use of "DONE" here:

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Doesn't matter, still won. Somewhat irritating as it was the final turn though. Basically I moved in on a town to secure objective points and the Syrian armor promptly counter-attacked with extreme aggression. By this point all the panzerschrecks were used and I was left to basically shoot its tires and hope its crew would lose its will and bugger off. Instead, they surrendered the next turn, securing me a total victory.
 
Shitposter
Joined
Nov 13, 2020
Messages
367
Location
Konoha - Village Hidden in the Herb
Ok this time it's gonna work out my last character was killed hardcore cuz I never saved but THIS character is the chosen one and he's a dinosaur (argonian) so say hi to the new [UCHIHA]XxDarkSasuke420xX

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I make sure to SAVE, then first we go look for weed to smoke and sell
So go to Seyda NEen which has been transformed into Dagoth Ur's(?) new home
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Then I find Tony the wise lizard
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he says go to arriele's for weed
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Trying one of the CRT filters that comes with regular DOSBox. Improvement?
I'd say the one called CRT.D3D.br.fx included with the SVN Daum build of DOSBox is much better. For it to work correctly, in the CONF file use the desktop value for ‘fullresolution’, enable ‘doublescan’ (otherwise the shader emulates an old TV set with fewer vertical lines), and use the hardware scalers (perhaps only hardware_none will produce the right result, I'm not sure now). You might want to disable #define REF_LEVELS in the shader's file with // as it's also probably meant to compensate for colour profiles in old console games, as the shader was probably made for them. Lowering the output gamma a little to something like 2.45 might also be good (the non-‘br’ version of the shader is too dark on the other hand).

It's not the best one available and there are probably other builds of DOSBox that support more elaborate shaders, but it should be fairly pleasant to the eyes.
 
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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,931
Location
Bjørgvin
Trying one of the CRT filters that comes with regular DOSBox. Improvement?
I'd say the one called CRT.D3D.fx included with the SVN Daum build of DOSBox is much better. For it to work correctly, in the CONF file use the desktop value for ‘fullresolution’, enable ‘doublescan’ (otherwise the shader emulates an old TV set with fewer vertical lines), and use the hardware scalers (perhaps only hardware_none will produce the right result, I'm not sure now).

It's not the best one available and there are probably other builds of DOSBox that support more elaborate shaders, but it should be fairly pleasant to the eyes.

I'm not crazy about the result myself, but I thought I'd try it. I'm not gonna change my DOSBox set-up, though, especially for FRUA which is a rather intricate set-up.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
I'm not crazy about the result myself, but I thought I'd try it. I'm not gonna change my DOSBox set-up, though, especially for FRUA which is a rather intricate set-up.
Sorry, I edited the post to add a few details just now:

You might want to disable #define REF_LEVELS in the shader's file with // as it's also probably meant to compensate for colour profiles in old console games, as the shader was probably made for them. Lowering the output gamma a little to something like 2.45 might also be good (the non-‘br’ version of the shader is too dark on the other hand).
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
MRgQz7t.jpg


:yeah:

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:bro:

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Chykka? Moar like Cyka Blyat, amrite? "One of the hardest boss-battles ever" my ass... :roll:

Now this shit:

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Was a different story. Even using quicksaves, I constantly was like:

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Without quicksaves I would ragequit immediately...

Map / area designers did a good job here. And some drugs as well, probably:

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But some things are really irritating. For example this shit:

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You are supposed to learn how to jump between spider-ball tracks here, but somehow this shit doesn't work. To grab the opposite track, you need to:
a) have R pressed (attach to the track),
b) press and hold B (spin), then release it to "launch" from the track,
c) ...while still keeping R pressed (to attach to the second track),
d) ...and for some retarded reason, press left or right on the directional stick during the jump.

Without the d) ;) Samus won't grab the other track.

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#sadmorphballnoises

I dunno if it's a "feature" of the game, or an emulation bug. But this shit simply doesn't work. And ALL later situations where I had to spider-jump to other track worked like a charm (without the d) part above). WTF?
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
This is what I want to see every time I look down in an FPS, -1 game score if you are just a floating camera with a gun or sword attached.

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I forgot that you could pick up pretty much anything in Dark Messiah and throw it at enemies. I didn't get it on a screenshot but there's nothing more satisfying than throwing a pan into the head of some unsuspecting guard and then kicking him off a ledge.

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Aha, you know what it is...

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I have no idea why the skybox is so low-res.

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Yeah, I'm 'mirin.

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Character models still look alright, but some textures here and there are very blurry. Typical source engine jank.

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This is the first point you're let loose and there's a bunch of hidden secrets around here. The game also makes a lot of use of verticality, Arkane flexing their Thief muscles.

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Source games require a female sidekick, Alyx Vance, Jessica Cannon... This game has two of them, a demon in your head and this chick.

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Look at these textures, pretty sharp, but then you go to another part of the level and shit is blurry as fuck. Why were all source engine games like this?

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Here is the first area where you really get to play around with enemies. Kick them into the fire, throw oil at the ground, set that on fire, wave around that box and hit them with it, throw a box at them, destroy that pillar and burying them under junk...

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Kersplat!

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They don't scream as much as I'd like them to when I set them on fire.

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This was a fun little combat arena where you can take multiple paths everywhere. Climb up on top of things, or up on ropes, you can take the street path and fight some goons, or you can go into the sewers and spring up from below into the warehouse you're getting into.

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Forging a sword.

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After some cave adventures I'm meeting up with her again.

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This level kept crashing my game, so I stopped playing there. Your leg and the kick is the most OP weapon in the entire game, I sent this guy flying down into the water and there you go, defeated.

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JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,004
Location
The Swamp
Metroid Prime - Upside Down Edition

I need to replay that someday, although I remember liking the first game a lot more.

Which reminds me.. whatever happened to Metroid Prime 4? Are they trying to make it the next Duke Nuken Forever or something?
 

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