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Screenshot thread

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,567
Location
Merida, again
There is a tendency to make the 3D models with horrible exaggerated proportions.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
Resident Evil: Village - Part 2

Hanging dolls? That doesn't scare me.
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A ghost of my dead wife? Bah! Try harder game.
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FUUUUUUUUUUUUUU........:mad:
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Would.
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Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,509
village pissed me off cuz some scripted cutscene didn't trigger so i ended up running around in circles in the gated starting area for like 10 minutes being chased by zombies until i died
so stupid

harry potter 3 is much better game
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
One more bNG dump. After 80 hours I'm finally done with it, until the 2280 update drops. Soon.

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Magnets!

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Danger! Filthy water.

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I mentioned before, you can't really use the Barracuda B on normal tracks because it's too fast. The DLC says, fuck that, you have to do it anyway.
:shredder:

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The campaign ends on a new "expert" track with this lol180° turn.



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Race in and around a dome on Mars.
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Low-gravity racing on Titan.

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Biiig jump.

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More tracks with floor hugger physics.

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How do airbrakes work in space?

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That's platinum in every event of every campaign. Except one event I skipped in Aftermath, because...

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:abyssgazer:
For context, the highest platinum requirement in any of the other survival challenges is 70 zones, which takes around 10 minutes to complete. But Relay is a short and simple figure 8 track, so they thought 150 zones would be an appropriate final challenge for Aftermath. I tried it once, got to zone 100, then failed miserably. That's why I always dread survival mode. It's an interesting challenge, but it's so boring having to go through the slow speeds at the beginning. It's like having to play Desert Bus for a few minutes until you get to zone 30+.
Oh well... This event isn't going to beat itself, is it.

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Zone 150 cleared.
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And it only took 25 minutes, haha!
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:positive:


My ranking of the DLCs: Maceno Island > Outer Reaches = Neon Nights
Outer Reaches has some crazy gimmicks that offer more variety. But once you get used to them, some of the layouts are a bit lacking. Maceno Island was the most fun overall.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
How are you enjoying this walking simulator so far?

I'm enjoying it more than I thought I would. The main reason for that is the game's overall map, which is great. All the areas in the game are, more or less, connected and while going through one area you pick up shit you need in order to get/unlock something in another area. Level design is pretty good in most areas. There's this one mine/fish part which drops the ball, but the 3 other big areas of the game all offer the sort of level design you want in a RE game. I just wish they didn't make it so overly easy to find almost all secrets/extra shit, by adding too much info on the map.

The game is not nearly as scary as RE7, but I don't really care much since barely any RE is all that scary. The action part has been improved over RE7, though. The game also features all the uppgrades and merchant stuff that RE4 had. Overall, it's like a mix of RE4 and RE7.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
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Four angry automatic turrets that for some reason are not shooting me.

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But they do shoot the angry mutants! Finally someone decided to be helpful.

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JC, IT'S A (nukular) BOMB!

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ain't no nukes gon blow up on MY watch

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ah balls

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psychic mutant commies!!!!

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your mirror image spell is nothing against my junker musket

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talk to the hand, mutie

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'cause the crowbar ain't listenin'!

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opsie daisy

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chillin' among the ASHES of the nukular AFTERGLOW

10/10 great gaem
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,854
5c3ScreenshotDoom202405.png


eacScreenshotDoom202405.png


Four angry automatic turrets that for some reason are not shooting me.

3a0ScreenshotDoom202405.png


But they do shoot the angry mutants! Finally someone decided to be helpful.

2adScreenshotDoom202405.png


250ScreenshotDoom202405.png


JC, IT'S A (nukular) BOMB!

e26ScreenshotDoom202405.png


31fScreenshotDoom202405.png


c71ScreenshotDoom202405.png


ain't no nukes gon blow up on MY watch

613ScreenshotDoom202405.png


ah balls

d92ScreenshotDoom202405.png


psychic mutant commies!!!!

a08ScreenshotDoom202405.png


your mirror image spell is nothing against my junker musket

f31ScreenshotDoom202405.png


talk to the hand, mutie

1f6ScreenshotDoom202405.png


'cause the crowbar ain't listenin'!

976ScreenshotDoom202405.png


opsie daisy

792ScreenshotDoom202405.png


611ScreenshotDoom202405.png


3bScreenshotDoom202405.png


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chillin' among the ASHES of the nukular AFTERGLOW

10/10 great gaem
So why'd you get that "Game Over" over there?
You have to let that mutie live or something?
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
Duskers

A roguelite in which you type commands to control drones and explore derelict space ships, with mild horror elements.
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All other humans have disappeared. You're trying to piece together what happened.

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Some ships are old and tend to fall apart. Time to gtfo.

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I hate slime. Spreads everywhere and can't be detected by motion sensors.

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The best way to deal with enemies is to avoid direct confrontation. Resources are also tight, so you want to eliminate/avoid threats by using as little resources as possible. Here is an example. The blue squares are my drones. In the top left is my docking bay (r1) and drone #2 powering the derelict with a generator. You can remotely open/close all powered doors on the ship. The other 3 drones are in the center exploring. The motion sensor of drone #1 can check adjacent rooms for enemies. Something is lurking in room 13. I close all the doors except d13, and wait for the enemy to move. When r13 turns green, I close d13 and open the airlock a5 to vent room 7. Problem solved. You can also send probes (which may get killed), set up traps, etc. if you have the right tools.

Then I made a terrible mistake.

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The most common way to lose drones is to direct enemy attacks due to carelessness or risk taking. But this case was a special kind of stupid. I didn't notice the slime creeping up in room 2, which can happen even when the doors are closed. The slime disabled drone #2, my generator drone... Meaning, the ship is no longer powered, and I can't open doors anymore. My other drones are now trapped! The only way to open unpowered doors is to break them open with the Pry upgrade. Guess which drone has the Pry upgrade!

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And I had no drones left on my ship.
:negative:

I think, I've had enough. Not a ragequit, though. It's more like a borequit. It's an interesting idea for a game, but it gets old fast. Feels like I'm just repeating the same thing with the same strategies over and over, and it's so slow. The plot and mission objectives also don't seem to go anywhere. What a shame.
 

Blonsky

Prophet
Joined
Jun 17, 2013
Messages
375
Location
Scratch city
Story of

Rance got canceled.
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The most scary question a man could ask himself.
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The story is getting weirder.
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At least the fights are interesting (not tactical interesting, but resource managment/limited skill use interesting)
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Somehow Rance got an pointedears kid.
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But, this could not have been avoided.
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Its a Rance game, so the "good" guy wins in the end.
 
Last edited:

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,509
Crane it's SW Jedi fallen order with a mod that replaces your character model with nihilus
simple mod makes the game 100000x more fun
 

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