Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,849
It's only now, when I see this image, and 22+ years since I played Wolf3D that I spot the face under Hitler's face.
BJ Blazkowicz carried off 3 tons of gold!! How did he do that?!?
My favourite is "All personnel killed... all gold looted... all secret passages found?!'
THAT HAMBURGER METER IS DANGEROUSLY LOW, FFFFFFFFFFFFFFFFFFFFFFUCK
Them megatextures on the 'private' and 'RxR' signs
I don't remember the name of the wad, but thanks to the atrocious HUD I'm sure playing it.
BJ Blazkowicz carried off 3 tons of gold!! How did he do that?!?
Them megatextures on the 'private' and 'RxR' signs
Superioru nextgenu technorogiru!Them megatex...
Ninjad
I don't remember the name of the wad, but thanks to the atrocious HUD I know I have been playing it.
Played it for the first and the last time. Seriously, I didn't expect something extraordinary but the game feels like some beta version of the full game. Even with the DLC there is so few levels, and the ending is just trololo into your face, when things are getting interesting. The big landscapes are looking really good, but interiors are like PS2 era game. Not to mention popamole mechanics.
*lingerie mods*
*no Requiem*
Superioru nextgenu technorogiru!
Meanwhile in 1998...
*LENSFLARES*
Evidently.I can't tell the difference between glare and lens flare.
Evidently.
Glare schmare. Guess it needs some lens-flares and bloom.
Lens flare usually refers to the series of (usually round or polygonal) reflections going in a line from light source and through the center of FOV.The white/blue one is a lens flare, though. Whether they wanted to simulate glare or flare (don't think they cared much except making it look "cool") it uses a lens flare graphic.