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taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
Gentlemen, welcome to 2015's Daggerfall.


I'm so excited to explore this fine, huge cit-


:negative:

Be honest ! The game happens thousands of years before TES 2 :D
 

Ivan

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FD29A62DFE15CA34969355F209DAE3CBE7651CC3

now for something I didn't know until now
87F52AB8CE03E6BD9E5ED7CEE71462ABC48A8225

even if you manage to kill both Orstein and Smough simultaneously, the game keeps one alive and refills their health bar.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The Magic Circle

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What is this, Paper Sorcerer?

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Incomplete game is incomplete.

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And so I'm free to roam free and playtest at my leisure.

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Oooh.

Essentially, you explore an unfinished game and fill up the cracks by restoring (and editing) unfinished content.

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So I look like that thingy that represents the player in Unity. Makes sense.

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The gods are the developers, basically.

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#gamergate

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Good doggie... thingy. It wants to kill me though.

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So I'll just edit it instead.

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Changing the name is the first step.

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Can also strip it of its movement and its teeth.

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Or make it commit suicide.

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Better yet, make it follow me.

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Cute guard doggie.

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I can also strip the nearby rock of its Fireproofness -- and put it onto Howdy.

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Aww.

The premise is nice so far. I wonder how it holds up as a game. Will report back.
 

Riskbreaker

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Killer is Dead
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2B537CB99269417BE98B62787E784261C6476492

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1E03454610AF9E5D1A0A90152DFEAEC7B36A5D3F

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1258521632E051D783B815A1E10D3EE0F57D0CBD

20EB8377D980BEC35A2294CA1CD4A81F070FD1BC
Actual gameplay swings from piss-easy and monotonous, to frustrating and downright moronic (for example, player is pretty much expected to rape X button multiple times during one of the boss fights).
 

octavius

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Fourth episode of Duke Nukem 3D, featuring more annoying monsters than before, like the Protector Drones than can't be shrunk, but they can cause Duke significant shrinkage in return.

Anyway, what's the reference in this scene?

SkhodJL.png
 

baturinsky

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RFZKLbk.jpg

Have managed to down all guards in the same time in final mission of Invisible, Inc. Unfortunately, newly spawned guard then barged in and things went down, as he was armoured (of cause), and all my heavy hitters was on the other side of the map guarding Monst3r. Still won, but Xu was KIA.
 

Astral Rag

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Fourth episode of Duke Nukem 3D, featuring more annoying monsters than before, like the Protector Drones than can't be shrunk, but they can cause Duke significant shrinkage in return.

Anyway, what's the reference in this scene?

SkhodJL.png

It's a reference to Pirates of the Caribbean.

dfdovoh5.jpg


See also
latest
 

octavius

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Fourth episode of Duke Nukem 3D, featuring more annoying monsters than before, like the Protector Drones than can't be shrunk, but they can cause Duke significant shrinkage in return.

Anyway, what's the reference in this scene?

SkhodJL.png

It's a reference to Pirates of the Caribbean.

pirates_of_the_caribbean5.jpg

One the shittiest movies I've seen. Just as well I didn't recognize the reference.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
One the shittiest movies I've seen. Just as well I didn't recognize the reference.

It's actually a reference to the PotC amusement park ride at Disneyworld, which has been around far longer than the films (or Duke Nukem for that matter).

And if you think the Protector Drones are bad, what do you think of the tanks? Have you found their weakness?
 

octavius

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And if you think the Protector Drones are bad, what do you think of the tanks? Have you found their weakness?

Both of those enemies are not too bad as long as they don't get too close. The Drones are nasty if you can't dodge their shrinking rays. The tanks I usually take out with the RPG, stepping out from cover; same method as the regular pig cops, only I use the shotgut on the proud members of LARD.
Haven't noticed any special weakness; I'm pretty sure I tried the shrinking ray unsuccesfully. Generally I use all the weapons, except the freeze gun for some reason, and the expanding ray since it's new in episode 4.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
More of The Magic Circle.

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Despite the relatively small size of the gameworld, there are a lot of secrets for you to find that you're bound to miss if you rush through the game -- not least the secret of who you really are.

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The Magic Circle is an unfinished RPG with unimplemented player character skills and powers. It's up to you to re-construct those by hacking into the world that surrounds you.

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The forest of (corridor) doom.

Funnily / self-consciously enough, there is an in game explanation of the forest being so corridor-y, which is also a commentary on how modern games - and developers - work:

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Audio logs are so System Shock.

In general, you can see that this is a game by ex-Looking Glass(-related) developers, which is also a meta-commentary on both LGS games and the post-LGS industry.

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When suddenly, the game turns System Shock-ey in more than just the audio logs.

Bonus picture: my personal army by the middle of the game -- a satellite antenna-like thingy with a beam that pulls the target closer, a glowing mushroom that lets out lightning bolts, two turtle-like melee things, my old pal Howdy, the fire-breathing Flamer ball, a zombie by the name of CORPsie, and a Mushroom Wizard:

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Last edited:

Unkillable Cat

LEST WE FORGET
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Both of those enemies are not too bad as long as they don't get too close. The Drones are nasty if you can't dodge their shrinking rays. The tanks I usually take out with the RPG, stepping out from cover; same method as the regular pig cops, only I use the shotgut on the proud members of LARD.
Haven't noticed any special weakness; I'm pretty sure I tried the shrinking ray unsuccesfully. Generally I use all the weapons, except the freeze gun for some reason, and the expanding ray since it's new in episode 4.

The expanding ray is one of the quickest ways to dispose of the Protector Drones, but ammo is scarce.

As for the tanks - get behind one, and you should see a Nuclear sign on its back. "Use" it and you activate the tank's self-destruct, killing the tank without having to fire a single shot. (Shots will be required to deal with the pig cop, though.)
 

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