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Screenshot thread

Joined
Mar 30, 2012
Messages
7,296
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Roxor is playing "Get Even". It looks interesting, and reminds me a lot of Condemned due to the graphic design.


Back to the topic.

From top:

Battle Circuit
Ninja Spirit
Progear
Denjin Makai

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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,346
Location
Djibouti
What is this abandoned insane asylum urban explorer simulator?

Don't Get Even, a potato shooper by the dudes who did Negrovision. Although so far I've shot a grand total of 3 dudes in like 30 minutes so perhaps shooper is not a very accurate (hóhóhó!) description :hmmm: Looks more like an attempt to clone spiritually succeed Condemned, like Ninja Destroyer said.
 
Joined
Oct 10, 2014
Messages
925
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Hello Neighbor (pre-alpha demo) has BLOOM and it's not afraid to show it off...
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(That is an indoors kitchen, by the way, not the sight of a nuclear bomb going off)
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Even the lockpicks in this game have BLOOM!
 

hellbent

Augur
Joined
Aug 17, 2008
Messages
325
Hello Neighbor (pre-alpha demo) has BLOOM and it's not afraid to show it off...
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(That is an indoors kitchen, by the way, not the sight of a nuclear bomb going off)
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Even the lockpicks in this game have BLOOM!

Good to know it wasn't just my rig doing the insane bloom thing. Also, the repetitive looping "neighbor chasing you" tune is a little obnoxious, too.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,346
Location
Djibouti
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gud therapy

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@_@

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Pretty mofo this.

Gotta sneak by a guard but the route would leave you right there in the open?

No problem, faulty memory is there to rescue you.

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hmmmmmmmmmmm yeah i think i remember there being a van parked in front of that guy

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plop! :troll:

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@_@

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dis krummlauf gun is also p mofo

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crouch behind a chest high wall, look up

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ROTATE THE FIRING MODULE AND POP ALL THE MOLES

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:abyssgazer:
 

Jazz_

Arcane
Joined
Jun 13, 2016
Messages
1,078
Location
Sea of Ubiquity
7.62 calibre? Nah, take this tokarev tt-33 and give me a 12 gauge shotgun, homie.

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I finally met my first enemy at night wandering in the jungle

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a...bald black woman?

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1.5 seconds later:

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:rpgcodex:

Game seems quite hardcore, I dig that. :incline:
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,940
48FA68D8843906699D583839D518E4369523EC2C


Bit o' Templar Battleforce and some Death Road to Canada,

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This game feels like the natural evolution of stuff like Zombies Ate My Neighbors. Fun, SNES-type gameplay.
 

A horse of course

Guest
Assassin's Creed: Unity

Awful. Though Black Flag's naval warfare might have served as a useful sleight-of-hand in distracting players from the outdated core mechanics of the series, no amount of fancy AAA production values can conceal just how sloppily Unity meshes broken, antiquated movement and combat systems with Parisian environments. Every irritation of previous titles has been exaggerated by a barrage of obstructive props. Oddly-sloped surfaces, window frames, chimneys, mini-stalls, and pretty much any other object you can imagine will cause no end of frustration as you try to navigate the areas, and I'm certain few players haven't died or failed a mission at least once due to these irritations (my personal favourite was hopping back and forth over a window for twelve seconds and finally being killed by a sniper).

Combat frequently bugs out, with the protagonist freezing in place for several seconds and twirling his sword as enemies line up attacks, stairways consistently breaking animations, parries failing to execute for no good reason, and more. Firearms are an egregious slip-up - Black Flag made enemies with firearms a dangerous but clearly defined threat with useful counters that didn't break the flow of combat. Unity, however, meekly suggests "rolling" to avoid being struck by attacks that can take off a third of your health bar even at maximum upgrade level, and frequently fails to give the player any chance to defend against them at all - I've personally died four times to instances of multiple regular enemies (not even snipers) simultaneously going from melee engagement to shooting me, within the space of two seconds flat. Combat animations in general also feel sluggish and somewhat unresponsive even when they do actually work.

The game has always used a pseudo-RPG progression system for building up your character's abilities, but it's implemented rather unpleasantly here. Whilst most gear is linked to money or side-quests, these are upgraded with Creed points, which are very slowly gained via in-game activities, or...
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Yeah. Furthermore, many of the abilities you're used to from previous titles have been stripped from you, and require special currency to regain - currency that is earned solely through single-player story missions (which will only give you enough to unlock about 60%) and Co-op missions. Yep, they really tried to push the "social" aspect in Unity. Good luck actually finding other players, though at least some of the co-op missions are possible to do solo.

The sole redeeming aspect of the game is the setting and its presentation. Revolutionary Paris really is beautifully realised, and I frequently took advantage of the in-game database prompts when coming across landmarks. Music is passable though not particularly memorable, and facial animations were particularly impressive, but I was disappointed at the lack of enemy variety even just from a visual standpoint, as the artists seem to have made little effort to mine the wealth of regimental uniforms of the period - you'll have seen pretty much every single enemy soldier within the first hour of gameplay. Character motivations were sometimes weak (why the hell does Arno even join the Assassins and immediately start murdering Templars considering the events of the tutorial setting?) and the politics usually infantile representations of the real source material, but it was less offensively stupid than Assassin's Creed 3. The DLC doesn't really help, saddling Arno with a unneeded redemptive epilogue triggered by an irritating child sidekick.

There are some interesting side-missions, often of comparable length to the main story entries, though they (almost) exclusively lack voice acting for the protagonist. One of them actually made me laugh out of loud because the quest-giver simply tells you that the aristocrats you've been saving are Templars and thus...we need to murder them all now, I guess? Quite a few of the optional content and collectible rewards are actually quite cool, such as gorgeous ornate weapons (though I was pretty pissed to find out that the "Legendary" armour I received for doing all the hidden landmark riddles - at least 5 hours and a lot of poking around both the in-game database and wikipedia in some cases - was just some shitty skin that replaced the appearance of your regular armour, and offered no actual stat bonuses).

Overall I would definitely recommend avoiding this one, unless it's your first Assassin's Creed and you're not instantly turned off by the repetition of dealing with the same shit the rest of us have for the past ten years. On the upside, it renewed my interest in 18th-century Europe, so there is that!

Warning: Mild Spoilers. Also pls no bully my Uplay username.

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Dead Kings DLC

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sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,940
natural evolution of stuff like Zombies Ate My Neighbors
Does it includes a co-op mode? One of the things I loved in ZAMN was to play that game with my older brother as a kid. I'd buy two copies right now to play with my little brother if it's possible.

Local co-op mode at the moment. The game's fun singleplayer, but it definitely be a shitload better with someone else.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,384
A Beautifully Desolate Campaign
If it's LAN only just emulate one with Hamachi. Worked years ago for stuff like WC3, Settlers 2 etc., should still work now.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,143
Location
Flowery Land
Took this before I modded anything to make sure Steam was taking pictures of New Vegas after I uninstalled and reinstalled it to mod from scratch (it stopped actually saving my photos early on in my first playthrough). Actually impressed how the opening actually looks pretty decent.
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Of course the reasons it does look as good as it does are obvious: As the very start of the game the devs gave it special attention. Doc Mitchel's face is based on his actor, which frees it of the normal uglyness associated with Bethesda faces, and the lighting + animations had special care given to them. I suppose not worrying about the player's viewpoint is also good.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,378
Even Navarre trembles before Oguma the butcher:

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:lol:

Some missions are described in FAQ as "run! - you can't win this one!!1!":

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OFC I killed them all... :obviously:

Can't have a weeb game without shape-shifting dragon trannies:

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:incline:

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:decline:

You can be cool, but you can't be "magical girl on unicorn fighting an ice dragon" cool...

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Our hero being modest as always:

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Marth finally comes:

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:yeah:

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