Finished the second chapter of Blade of Agony. For a fan made campaign the level design is really impressive. The gunplay is still great and deadly just as in the first one. The bullets ricocheting and weapons blasting, enemies shouting in german, dogs sniffing around. No matter how strong you feel and how good you are, you will work your way through with some really great moments to remember . There is less platform segments, which is obviously good and there never was a moment, when I had to backtrack through the maps to find the solution of the locked doors/elevators/etc. And talking about the doors, there is a lot of different keys which you will find. Thankfully the map really helps with navigation so it shouldn't be a problem. There is also stealth mechanic running. If you see a bar changing while you are moving, it means you can sneak and kill enemies with your knife. Sometimes it's really helpful when you don't want to dodge the bullets or save ammunition.
There are some items, like mine detector (really helpful on some maps), adrenaline shots (faster movement and fire rate), damage boost, medikits, compass and last, but not least - the grenades. They are life savers when you are caught between crossfire of enemy groups. You can buy more supplies like armor, permanent hp boost, and others at the base hub in between the missions.
The available weapons are mostly like in the first episode, plus some high tech ones. I think there is more mid-boss fights and the numbers of enemies are higher, which overall sets the difficulty bar higher. Lots of references, easter eggs and custom sprites remade and taken from classic FPS-es. Plus the music mostly from Medal Of Honor : Allied Assault (which always sound to me like a lost soundtrack made by John Williams) and RTWC. Overall it took me more than 8 hours to beat it. I can't wait for the final chapter of this story, this is one of the most impressive Doom mods ever created.
TL,DR:
Best FPS of this year so far.
There are some items, like mine detector (really helpful on some maps), adrenaline shots (faster movement and fire rate), damage boost, medikits, compass and last, but not least - the grenades. They are life savers when you are caught between crossfire of enemy groups. You can buy more supplies like armor, permanent hp boost, and others at the base hub in between the missions.
The available weapons are mostly like in the first episode, plus some high tech ones. I think there is more mid-boss fights and the numbers of enemies are higher, which overall sets the difficulty bar higher. Lots of references, easter eggs and custom sprites remade and taken from classic FPS-es. Plus the music mostly from Medal Of Honor : Allied Assault (which always sound to me like a lost soundtrack made by John Williams) and RTWC. Overall it took me more than 8 hours to beat it. I can't wait for the final chapter of this story, this is one of the most impressive Doom mods ever created.
TL,DR:
Best FPS of this year so far.
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