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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
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:hmmm:
Wat gaem?
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
You switched to gold version though. Why? Those portraits and interface looks very weird and out of place with the rest of graphics and the game is basically the same otherwise except the Gold version might possibly come with a bug that makes diplomacy useless (possibly resolved by some patch?). To each on its own of curse, if that works for you then enjoy.

Because my saves stopped working in DOS version. Gold has automap, and nice voice acting.
If you really want that automap then install Wiz7 nonGold and this:
https://www.moddb.com/mods/wizardry-7-automap-mod
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,947
Location
Small but great planet of Potatohole
If you really want that automap then install Wiz7 nonGold and this:
https://www.moddb.com/mods/wizardry-7-automap-mod

Why? Gold version is working perfectly.
If you don't mind some graphic elements that have been replaced in Gold and made in a different art style and different resolutions than the rest of the game - then sure. Some people do mind that. In addition there used to be a bug in Gold version that made diplomacy skill useless but that might (possibly) have been dealt with by some fan-patch or something.
Otherwise, if the above things aren't problematic for you, Gold version is ok.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,451
Location
where east is west
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Gee, thanks Pyke.

Naw, my bro had a job once that was basically going into feed pipes of nasty chemicals at a plant and cleaning the walls off of build up. Was like being in a sewer waist deep in shit, only if the shit, when it would eat through the hazmat suit he wore, would burn your skin.

He was shocked they had people doing it and didn't have some automated process. Quit after a week and kept the gas mask since he didn't get paid.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,449
Sucks to be Leif:

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Parents ambushed and killed, sister captured, holy weapon stolen by King Travant of Thracia...

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His homeland of Leonster invaded and capital burned to the ground, while he helplessly looks on in his caretaker's arms...

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...fast-forward some years later, he's now ready to stop running and fight back. It is the Gran Year 776...a young prince will reclaim his birthright.
 

A horse of course

Guest
Gunman Chronicles



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I haven't played this since the original release almost 20 years ago, so when Tacgnol mentioned it was available as a simple addon for HL Steam I thought this would be a good opportunity to revisit it. Aside from the unique sci-fi-steampunk western setting (with dinosaurs), the main draw of the game was the cool combi-weapons that could be modified depending on the type of enemy being faced. There's a fair deal of enemy variety and you'll quickly pick up the different quirks of their attacks and behaviour, although this starts to grow stale towards the final sections of the game as they just copy-paste multiple high-level enemies without introducing any new mechanics. Certain types of non-humanoid enemies were also rather infuriating to fight due to their awful hitboxes.

I do recall the tank sections being fairly heavily criticized back when it was originally released. They didn't seem that lengthy to me, but they were extremely dull - the best parts were when you jumped out of the tank to assault Outlaw Gunman homesteads. The ending was a bit of a dud as well, foregoing a 1-on-1 battle with your personal nemesis or the "alpha Xenome" ravaging the planet in favour of watching a mech fight whilst you protect your waifu from trash mobs. I wonder how certain sections of the game might play were it released today, such the fights with the invisible stalkers and the escape from the thawing Xenome freezer. Anyway, definitely worth a playthrough if any FPS fans missed the game on release - should take most people less than 15m to download HL on steam, get the files from https://www.moddb.com/games/gunman-chronicles/downloads/gunman-chronicles-steam-version and set it up before restarting Steam to activate everything.
 
Last edited by a moderator:
Joined
Mar 30, 2012
Messages
7,213
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Stasis

Great presentation and sound mixing, plus decent soundtrack. But as an adventure game there are many things missing or badly executed, which lower the final verdict. I didn't liked the PDA's being tossed around, having nothing important or substantial for the player. Not to mention people don't record at all some of the topics mentioned in them. Less means more when you know when to add something to the plot. Other than that it feels frustrating, and kills the pacing. Considering what we are facing, it just feels unrealistic.

There are also too many references to the other works of fiction, but it's probably the typical syndrome of being enthusiastic towards some of the favorite movies and what not. The puzzles mostly had visible solutions that didn't too long to solve. Other (like the queen) made me wonder a lot what I'm doing wrong. There are also typical adventure game related problems - let's say you have a crowbar and a pistol. You still need to find a key to open it.

I mentioned sound mixing, because all the sounds that we hear build the audio background. The only letdown is the voice acting. John as the main hero was done well enough. But other characters sound like something that was made for a fan mod, and not a full game. The quality of their voice acting matched their poor motivations and they were really cliched and predictable in their behavior.

Still, I'm a sucker for a sc-fi horror and every new location being visited showing how good Pyke is as a designer. The only thing I would suggest is to tone down the gore. The good director uses it only from time to time to "punch" the viewer and make him more aware. Building atmosphere, which was the main pillar that Stasis was meant to supported the rest isn't easy. Just like in Silent Hill, you need to combine aesthetics, and be more aggressive with music. It's not bad, but again, it give a kick of adrenaline if used properly. Trying to arouse fear in the player, while seeing everything in isometric perspective is really hard and . I suggest sending to Mark Morgan some death industrial albums to enhance the experience .

That said I still enjoyed the game despite it flaws. There is just so few good games in this specific niche, that I still recommend to check it out.

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Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
Hey, Ring of Red.

One of the few games I've tried on emulators (thanks Matalarata for the suggestion), and it's a fun idea torpedoed by some massive problems. Could not finish it 'cause massive HD failure and the grind isn't worth it.

On the positive, it has a novel enough setting (AltHistory Cold War with Mechas!) and some great gameplay mechanics for a console TB game. Graphics are dated, of course, but the blocky style works at the game's own advantage thanks to some great designs. The union of infantry combat supporting "tank-mecha" combat is also fairly fun.

Negatives.

The plot is boring, the characters are boring and nondescript (also racism at Italians) and essentially the only fun thing is that if you stop for a moment and consider the plot, well, you are a bunch of Nazi-trained terrorists infiltrated in a foreign country to wreak havoc. Not that we require a plot for a strategy game.

The graphic design is good, but it ain't Cold War, it's merely WW2 Weird War despite being supposedly in the 60ies. I mean, Mecha PzIVs fighting mecha T34s is amusing enough, but I didn't get the need for the timelapse. Minor annoyance.

Gameplay problems are peculiar, though. Ring of Red has good gameplay thanks to a variety of units (you get several types of mechas and supporting infantry, and a the typical "overall tactical layer" mingled with a time-limited direct control battle system where your mechas fight directly with the enemy and you have to consider fuel and shooting, plus infantry positioning. All cool and all, for the fist three hours. Then the sloooow unskippable animations gets old (they are very cinematic but you get them for every.fucking.thing.) and the game simply stop throwing at you variety. It's a good enough game that blows his load early and never quite does anything with what it has built.
 

A horse of course

Guest
Half-Life: C.A.G.E.D.

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30 minute "campaign" featuring music (as in, one leitmotif played every time a scripted combat encounter is triggered) from overrated synthwave icon Lazerhawk and three, maybe four custom assets. Effectively a 5m platforming section, 15m of HECU combat and finally the obligatory RPG-to-chopper finale. Reminds me of those short level packs being churned out shortly after release to highlight the marine AI. Don't waste your time.
 

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