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octavius

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This wouldn't have happened if they used LCD monitors.
 

Aqualung

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Insert Title Here
4U4JWsf.jpg
 

DJOGamer PT

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Very long post about of one of the best Action game's ever made.
I said I would post about it, so here it is.


25FA8E0EAE69F15DE240BFF4ED7B5E0B78D8F6F4



I have the DMC HD Collection on Steam, so it also comes with DMC1 and 2.
I've completed this one and then DMC1 right before DMC5 got released.
For this one, I used the Style Switcher Mod. It's the essential improvement DMC3 needs.
I would say, aside from fact you can't style switch without a mod (such a obvious flaw, don't get why they didn't fix it when the game got re-released 1 year later with the Special Edition), the biggest problem of DMC3 mechanically is the enemy design. There's some enemies that are just way limiting in the way you can defeat them, and only about 3 Boss figths really stand out.

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This is one the few screenshots I took during the combat segments. Most snaps like you'll see are about cutscenes and quiet moments. The reason for this is that for the most part screenshots during combat moments end up messy (with the all shit going around).
It's hard to capture good looking moments like this, plus taking pictures in such fast paced game is distracting and as such you're not fully focused on the combat.
And lastly when you're having such a blast with the combat you rarely remember to take a snap.



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DMC3 has this recurring Easter Egg that at the opening cutscene of each chapter there's the number of the chapter hidden somewhere in the environment. In the first chapter it was in the pizza box, here it's in the billboard.
I didn't manage to capture all of them.


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On the first run of this game, not really that easy (unless you've already played similar games).


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There's a reason why people call these games the: "Wacky Wahoo Pizza Man Adventures ".
This is it, the game is filled with goofy ass anime moments and campy shit.


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The Joker. A support character as well as an optional boss you can fight multiple times during the first 2 thirds of the game.


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One of the best boss fights of the game.


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You fight Vergil 3 times during the whole game. Luckily he's the best bosses of the game and each time he's more difficult, not because he has more HP or deals more damage, but because he gets more aggressive and has more moves and weapons.
Also Vergil is an autistic weeb whose sole motivation to open up the portal to Hell is to gain god-like power.


RdEmEx2.jpg



9E0B6CC85F4E3403AC411A71F8EF59D9CB6D23F7



Dante awakens his Demon form. This unlocks the Devil Trigger gauge (bellow the HP bar) which can be used to temporary switch to this form thereby exponentially increasing speed, damage and having access to specific moves and regenerative health.


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Inside the belly of the beast.


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Another great boss fight.


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Yep, that's a guitar. It's also a weapon. It shoots lightning and controls bats.


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:O


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The guys who ported this forget to res-scale some cutscenes, that's why they ended up looking so pixelated.


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Fantasy RPG's (specially ARPG's) should learn from DMC's weapon design in regards to special weapons. Here they give you new moves and skills and each weapon is unique instead of giving you +5% critical chance, +1.5% damage against demons and fire damage.


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Yeah, he's climbing the Tower walls with a rocket powered motorcycle.


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Yeah, he just used the motorcycle has a weapon to fend off demons.


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The deadliest game of chess.


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If I make my game, I really wouldn't mind it looking like something from the 2004-2009 time period as long as the gameplay and other aspects could be excellent.


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This mission is essentially a Boss Rush. Those stones represent a Boss you've already defeated, you go to their respective stone tablet, interact with it and re-fight that boss to connect the stones in the image bellow.
The only boss you don't again here is Vergil.


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Worst Boss in the entire game, and honestly one of the worst bosses I ever fought with.
Seriously, this fight is horrible. Not because it's hard or anything but because it's annoying, boring, cheap and ultimately disappointing.
You go into this fight thinking you'll be facing against the Demon Sparda (Dante's and Vergil's father) but then the game blue balls you and the guy turns into that blob.
Then the guy has only 3 moves, an arm swipe super easy to dodge, a fucking magical homing missile and in the third moves he fucks off after you deal some damage to him and summons way too much of these annoying as shit creatures that surround you and swarm you all at the same time.


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Lady is the name Dante mockingly gave to her, when see told him she has no name.


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Now onto the last fight.
Vergil here in this one is fucking relentless.


rRDkUsb.jpg



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The dude is like a kid.


yKcZ9ws.png



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If you can reach 100 kills before the credits end, you get an extra cutscene.
Fortunately I did get it.


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Eh... Not bad for a first run.


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Here's the extra cutscene. It pretty explains what happened to Vergil and how did he get corrupted by Mundus (the antagonist of DMC1).


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9tRHABt.jpg


Vergil is so OP despite having so few weapons and only one style.
His campaign is a letdown. They bait with an original cutscene to think you're going to play a new campaign from Vergil's perspective but no, it's just Dante's campaign with the player controlling Vergil instead. And yes, in this campaign the player fights against Vergil (with a red skin) instead of Dante.

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Bloody Palace is very different from the one in 4 and 5. Here it's not 101 floors but 9999 floors.
And instead of being a straigth progression you have to chose. If you choose the water portal you advance 1 floor but gain a green orb (item that fills you HP); the lighting portal advances 10 floors and you receive a white orb (item that restores you Devil Trigger); the fire portal skips 100 floors but get nothing.


18B6B5E751B6B4C0E50243780C1EB312AF55C104

BlGN7TY.jpg


Now onto DMC1 then 5.
But since the Steam screenshot wasn't functioning properly when I played DMC1, I'll have to complete it again.
Fortunately the game is very short and very good.
 
Last edited:

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,159
Location
Djibouti
You probably remember Jedi Outcast's "stealth" level, aka "kill them all before they get to the alarm switch".

Well, I just found that you can bypass it completely with clever use of force jump.

201906041827031.jpg


We start by clearing out the first big area with crates and stormtroopers. Then we jump on this here lamp post, or the big-ass piping further in the background, to get on the slope above.

201906041827131.jpg


Then we jump up this ledge by the big conveyor belt/bridge that used to be patrolled by rocket troopers.

201906041827221.jpg


From there, we take a jump around the corner to land on this slope.

201906041827301.jpg


After which we jog around a bit.

201906041827381.jpg


Until we find a wall that we jump over. NSFDrumpf.

201906041827461.jpg


Then it's as simple as jumping on this little slope.

201906041827521.jpg


And finally climbing this platform.

201906041827561.jpg


And bang, we're at the entrance to the Doomgiver.

r00fles!
 
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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,785
Location
California
Finally came back to finish this off and am very glad that I did. Fantastic resolution. Are there other similar text-adventure style games on Steam?
3E4BBF05E386666D9EFFC59B72376858AA1AC384
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,681
Location
where east is west
You probably remember Jedi Outcast's "stealth" level, aka "kill them all before they get to the alarm switch".

Well, I just found that you can bypass it completely with clever use of force jump.

201906041827031.jpg


We start by clearing out the first big area with crates and stormtroopers. Then we jump on this here lamp post, or the big-ass piping further in the background, to get on the slope above.

201906041827131.jpg


Then we jump up this ledge by the big conveyor belt/bridge that used to be patrolled by rocket troopers.

201906041827221.jpg


From there, we take a jump around the corner to land on this slope.

201906041827301.jpg


After which we jog around a bit.

201906041827381.jpg


Until we find a wall that we jump over. NSFDrumpf.

201906041827461.jpg


Then it's as simple as jumping on this little slope.

201906041827521.jpg


And finally climbing this platform.

201906041827561.jpg


And bang, we're at the entrance to the Doomgiver.

r00fles!

In a modern game there'd be an invisible wall here keeping you from doing that. :(
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,552
Nitedo 2010: Let's make a new Donkey Kong Country game, but instead of pressing a button to roll, you have to shake the Wiimote. Brilliant!

Dolphin 2019:
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:hero:
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04ymj6i.jpg


05s1jf0.jpg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I played through most of that on Dolphin not long ago. Great platformer. Not really my genre, and I'm far from a Nintendo slut, but it was a good time.
 
Joined
Mar 30, 2012
Messages
7,240
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Jennifer

A beat 'em up game for Openbor platform. I started browsing through the library of the finished projects and this looked extra edgy and interesting. Some guy from Brazil obsessed with Sadako and Jeniffer Connely (don't ask me about the story, it's a one big WTF) made this and it's actually good if you learn the combo system. There aren't many combinations to learn, but once you know them, the real game starts. The variety of enemies is lacking, probably due to all the gruesome details after being killed depending on the player's action. The bodies and blood will be all around, and sometimes you just can't see what is happening. You also have a knife which can be used to decapitate near dead enemies. Every dead enemy remains on the ground and later on it's like a small genocide one after another. The presentation, with the strange filters, sounds and music fits the rest like a glove.




openbor2019-06-0719-4e6jzl.jpg


openbor2019-06-0719-45ykdf.jpg


openbor2019-06-0713-4iykor.jpg


openbor2019-06-0713-5ygkrb.jpg


openbor2019-06-0713-5kbjme.jpg


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openbor2019-06-0714-1pgknb.jpg


openbor2019-06-0719-12dkof.jpg


openbor2019-06-0720-0cyj9b.jpg


openbor2019-06-0720-05bjgh.jpg
 

FreshCorpse

Arbiter
Patron
Joined
Aug 23, 2016
Messages
782
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Gg1jYps.png


Fallout 1. I'm following agris's mod list - ie: no fixt, which, last time I tried it, claimed minimal changes but then started me off with a flamethrower instead of a pistol.

As for the troublesome F1 video settings...2K monitors make fallout a little tricky (HD and 4K resolutions have better factors). I'm setting the video output to 1280x720 so that it's a straight 1:4 scale on my 2K (2560x1440) screen. Overall, I think it looks a little small scale but there's no blurring and the text is readable. I'm not sure there are any other better resolutions to set it at for my screen - 640x360 is a possibility (that would be 1:8), but that would be low res than the game was really originally designed for. If you have any better ideas, let me know.
 
Last edited:

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
As for the troublesome F1 video settings...2K monitors make fallout a little tricky (HD and 4K resolutions have better factors). I'm setting the video output to 1280x720 so that it's a straight 1:4 scale on my 2K (2560x1440) screen. Overall, I think it looks a little small scale but there's no blurring and the text is readable. I'm not sure there are any other better resolutions to set it at for my screen - 640x360 is a possibility (that would be 1:8), but that would be low res than the game was really originally designed for. If you have any better ideas, let me know.

I use the 16:10 equivalent of 720p, for better scaling, and I think that's the best we can do at this time. Try letting your GPU do the scaling rather than the monitor, if you haven't.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
You probably remember Jedi Outcast's "stealth" level, aka "kill them all before they get to the alarm switch".

Well, I just found that you can bypass it completely with clever use of force jump.

201906041827031.jpg


We start by clearing out the first big area with crates and stormtroopers. Then we jump on this here lamp post, or the big-ass piping further in the background, to get on the slope above.

201906041827131.jpg


Then we jump up this ledge by the big conveyor belt/bridge that used to be patrolled by rocket troopers.

201906041827221.jpg


From there, we take a jump around the corner to land on this slope.

201906041827301.jpg


After which we jog around a bit.

201906041827381.jpg


Until we find a wall that we jump over. NSFDrumpf.

201906041827461.jpg


Then it's as simple as jumping on this little slope.

201906041827521.jpg


And finally climbing this platform.

201906041827561.jpg


And bang, we're at the entrance to the Doomgiver.

r00fles!

I honestly DON'T remember, nor can I figure out why you'd want to avoid slaughtering enemies given that's the main attraction of the game.
 

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