Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
Dicksmoker said:You actually consider that to be incline?
Having the option to not have a quest compass shoved down your throat? Yes, I consider it incline.
Dicksmoker said:You actually consider that to be incline?
Easiest solution is to just let the NPCs "hear" things happening in their immediate vicinity, at least in the case when someone is brutally stabbed to death across the room. The right solution would be to have the NPCs have some kind of memory and idea of personal space, which would also solve a bucketful of other problems. But that would be, like, hard.Phantasmal said:The bucket shit is pretty funny, but really... what could be done about it? Make the NPC attack you for putting an object on their head? Allow them to see through the object? Add a script which makes the NPC shrug the object off their head? Not sure what a proper workaround would even be, especially on this engine.
What's more interesting is that you consider editing of ini files to be an "option."Stabwound said:Dicksmoker said:You actually consider that to be incline?
Having the option to not have a quest compass shoved down your throat? Yes, I consider it incline.
Stabwound said:Having the option to not have a quest compass shoved down your throat? Yes, I consider it incline.
Excidium said:I don't think that's much incline when the game is designed with the compass in mind, do NPCs even give you full directions?
ksjav said:The quest markers can be disabled from the ingame menu. You can ask quest NPCs directions to your objective, sometimes you get escorted part of the way a la Gothic. inb4 skyrim appologist
PS: cannot beat the first main quest dragon on highest difficulty
felipepepe said:Sadly that's not even Bethesda fault, Quest Compass are a DEMMAND of modern players...
WoW in the first years had no quest compass, players had to find people/itens/place by following descriptions, lore insights or sometimes just blindly search. It was nice to hunt for hints by reading between the lines. But then someone created a glorious "follow giant arrow and win" mod. And all the players loved it and used it and demanded Blizzard to put it on the game! The same way Raids required your full attention and awareness, but now every single player has the "follow screen orders and win" mod, and worse, players will kick you out if you try to raid without it.
I just don't get it, why these people play games if they don't want to do the "play" part? It reached a point that even Bioware think is getting too much streamlined, so they had to create gameplay options for those that want to play ME 3 without playing ME 3...seriously, why don't they just go watch "Private Ryan" and pretend they are playing the movie?
Stabwound said:Finally, yeah, the UI is unforgivable. Like I said, it reminds me of the Might and Magic 3-5 UI. It's entirely keyboard driven - it has mouse support, but it's just tacked on and barely works. It's by far the weakest point of the game so far. Not even hotkeys - just fucking awful. I have no idea what was going through their minds with this one.
sgc_meltdown said:oh man the mass production quality was worse than I thought
compare to the glamor shot
http://i.imgur.com/XlkeL.jpg
fizzelopeguss said:Disable D3doverrider, game is natively triple buffered and i just gained a shitload more performance and removed a metric fuckton of input lag in demanding areas.
Stabwound said:Skyrim is perfectly playable with quest markers disabled.
They even stuffed almost a shooter-grade health regen there.