It ain't monks. It's 5 Paladins.
ALL OF THEM (well, the 3 that weren't unconscious by that time) missed 22 times in a row against Scorpp the Hill Giant (NOTE: Because I wanted to encounter some of the apparent numerous bugs first hand, I haven't installed the patch). Screenshot:
22 Misses all in a Row.
Break down of what the image is showing you:
DarkUnderlord = 0 hits out of 8 attacks (4 of which are Attacks of Opportunity).
Sir Hurtalot = 1/8 (4x aoo - hits on last aoo)
Sir Slashalot = 0/7 (3x aoo)
22 misses in a row before we hit.
0. Hurtalot hits Scorpp for 6 hp.
1. Slashalot misses
-. Scorpp reloads, hits Slashalot for 2 HP.
2. DarkUnderlord misses.
3. Hurtalot misses.
4. DarkUnderlord misses aoo.
5. Hurtalot misses aoo.
6. Slashalot misses aoo.
-. Scorpp reloads, hits Slashalot for 3 HP.
7. DarkUnderlord misses.
8. Slashalot misses.
9. Hurtalot misses.
10. DarkUnderlord misses aoo.
11. Hurtalot misses aoo.
12. Slashalot misses aoo.
-. Scorpp reloads, misses Slashalot.
13. DakUnderlord misses.
14. Slashalot misses.
15. Hurtalot misses.
16. DarkUnderlord misses aoo.
17. Hurtalot misses aoo.
18. Slashalot misses aoo.
-. Scorpp reloads, misses Slashalot.
19. DarkUndelord misses.
20. Slashalot misses.
21. Hurtalot misses.
22. DarkUnderlord misses aoo.
23. Hurtalot hits Scorpp for 11 HP in aoo.
The really annoying thing though, is that there doesn't seem to be any way of increasing my chance to hit without levelling up. I mean, I can't sacrifice the damage done to make a more focussed attack and it's not like Fallout where I can take an aimed shot at a part I'm more likely to hit or even move closer to get the enemy in better range. It seems I'm stuck with whatever the dice roll is, which personally is annoying.
It's like a giant game of chance where all you do is roll the dice, roll the dice and hope you win.