Kaucukovnik
Cipher
- Joined
- Mar 26, 2009
- Messages
- 488
I liked the way combat in Jagged Alliance works. You can try and reload after you missed your enemy in a crucial moment. But you have to do things different. If you just tried to repeat that shot again and again, you would always miss.
Also it seems to me that the more different course of actions you take, the better chance of different result you have.
With this system you cannot win a hopeless battle just reloading 'till you get the desired results. And even if you manage to, you still spend more time in game than watching the loading screen. Good enough, in my opinion.
And that save/reload thing. What about allowing the player save only in certain locations (villages/towns, the character's home, whatever)? You could still return, save and then go try that action you insist you must succeed, but nobody could be arsed to reload after every minor failure.
Also it seems to me that the more different course of actions you take, the better chance of different result you have.
With this system you cannot win a hopeless battle just reloading 'till you get the desired results. And even if you manage to, you still spend more time in game than watching the loading screen. Good enough, in my opinion.
And that save/reload thing. What about allowing the player save only in certain locations (villages/towns, the character's home, whatever)? You could still return, save and then go try that action you insist you must succeed, but nobody could be arsed to reload after every minor failure.