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Selaco - A Doom engine FPS inspired by FEAR and the classics - now available on Early Access

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
game comes out today and there's no hype..

infinitron lost.
Comes out in Early Access

By our estimates, we expect to leave Early Access in late 2026.”



that's never stopped godexers like normie before

U95viBi.png
 

baba is you

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No. I'm not a freaking chatbot.
So... I bought it right after the early access release and played it for about 30 minutes.

There was an incident where the developer stopped distributing the demo version before the early access release.

At that time, the developer made many promises, one of which was AI improvement, but I did not trust the developers at that time.
Because, they just needed to update the demo, but they chose to stop distributing it, so I couldn't trust them at that time.

Anyway, after playing for about 30 minutes, I felt that the AI was much better than in the demo version. In the demo version, there were cases where the AI couldn't enter the secret room, but in the early access version, it now does so naturally. I'll have to try it a little more, but my impression is that after playing it for about 30 minutes, it feels a lot better than the demo.
 

HansDampf

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I watched the video on IcarusLives channel and saw they still kept the references to youtubers like Gman and Civvie, which I still think is retarded. But otherwise, this looks nice. I'll probably wait a few updates and patches before I jump in.
 

baba is you

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I've played for more than two hours, and the level design has been pretty good in my experience so far. As I mentioned, AI has gotten better than the demo, and the OSTs have been good. I especially like Safe Room OST.

I want to do more, but I have to finish SKALD, so I'll do more later.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I watched the video on IcarusLives channel and saw they still kept the references to youtubers like Gman and Civvie, which I still think is retarded. But otherwise, this looks nice. I'll probably wait a few updates and patches before I jump in.

"OH MY GOD I ENTERED THE SEWER LEVEL AND A LITTLE POP UP CAME UP THAT SAID SEWER COUNT +1 OMG OMG LE EBIN CIVVVIE REFERENCE!!!!!!!!!!!!!!!!!!!!!!"

I fucking hate this shit so much
 

Lemming42

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YORZFEM.png


Game hasn't even started and already I'm getting a chance to flex.

Also, what the fuck? Since when are we underground? I thought this game was set in like, space.
 

Lemming42

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This is really good so far. I think it'll benefit from its proximity to the release of Phantom Fury; the games have a few similarities especially in the pixel-y cyberpunk aesthetics and light imsim elements, but Selaco is generally more competently-done.
 

Ash

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LOL Wtf? Man I'm burnt out on giving retro "b00mersh00terz" a chance anyway. They're all shit.

Reminder for the good stuff in this modern age you mostly gotta go obscure:

Overload, a 6dof Descent revival.
Ashes Afterglow, a fricken mod.
Everspace, a 6dof roguelite, one of my absolute favorite modern games.
Immortal Redneck, a roguelite FPS without much resemblance to 90s FPS overall, except mechanically (e.g fast-paced and gameplay-centric).

Good shit, but pea brains don't talk about them. Well, except Ashes. Hard to ignore a high quality free FPS with a gritty tone, badass soundtrack, and 90s spirit.
 

Star Citizen

Learned
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LOL Wtf? Man I'm burnt out on giving retro "b00mersh00terz" a chance anyway. They're all shit.

Reminder for the good stuff in this modern age you mostly gotta go obscure:

Overload, a 6dof Descent revival.
Ashes Afterglow, a fricken mod.
Everspace, a 6dof roguelite, one of my absolute favorite modern games.
Immortal Redneck, a roguelite FPS without much resemblance to 90s FPS overall, except mechanically (e.g fast-paced and gameplay-centric).

Good shit, but pea brains don't talk about them. Well, except Ashes. Hard to ignore a high quality free FPS with a gritty tone, badass soundtrack, and 90s spirit.
This actually looks cool, but will have to try it first before giving an onion

Lol the other day I was playing through Quake mapsets and had more fun in that shit than in any retro FPS I've played - just made me wonder why people even bother making these. Selaco tho seems to add enough to warrant its existence from what I've seen of it.

Ashes was fucking awesome btw
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
wonder why people even bother making these.

Most likely a combination of a) the developers want to make games like this and b) people buy them enough for developers to be able to make games like this. If nobody wanted to make and buy boomer shooters they'd be long gone after the first couple of games.

As a comparison consider realtime grid-based blobbers after Legend of Grimrock: Grimrock sold (relatively) a lot and was talked about by multiple places, which ended up inspiring other indies to make their own similar games but the genre just wasn't popular enough to sustain these games even if there was a popular first entry - AFAIK even Grimrock 2, with its increased production values and all, wasn't as well received as the first game. Aside from a few die hards, new realtime grid-based blobbers are way more niche and talked about than new boomer shooters.

Selaco tho seems to add enough to warrant its existence

You probably didn't mean exactly like this but personally i dislike the idea of a game having to "add" something to warrant its existence as this how we ended up with modern AAAA games that have a hodgepodge of pointless mechanics as to one-up whatever games came before them. Quake 1 is my favorite FPS of all time but there is almost nothing you can remove from it. Quake 3, while not my favorite (i'm not into multiplayer games) but overall regarded as one of the best - if not the best - arena shooter, is almost the minimum you can have for a multiplayer FPS to exist: chances are if you try to remove anything from it, it'll fall apart. Pretty much every later multiplayer FPS could be described as "Quake 3 with <something extra>".

For some types of games (e.g. immersive sims) being able to do multiple things is the point of the game, but this is only for those types of games and a conscious choice for their design and what they want to achieve. But not all games are like that (nor should they be) and for those games adding things just to excuse their existence is IMO a bad thing as it creates games with superficial elements without any sort of depth (see "jobs" in Skyrim).
 

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