Nexxtic
Arcane
- Joined
- Jan 8, 2021
- Messages
- 55
Lead developer of Selaco here! I am going to take my time to respond to valid criticisms. I don't know what to say to you if you assume we are pandering for simply having a female character. We accepted auditions from both male and female actors and simply went with the one who was the most convincing. The gender of the character is not important in this game and we barely ever acknowledge it; we wrote the character before we even knew the gender. The ''Stick with it girl'' line was an improv from our actress and felt very appropriate in this context. Any comments about 'pandering', 'waifu' and what not are going to be ignored from here on out.
Could you elaborate on this? The goal of this video was to showcase the world we have created. We intentionally did not show combat because we think it deserves its own video. Movement has been slowed down to let the world breathe and allow the viewer to absorb the details better.
Indeed, Dawn can be muted and story elements can be skipped if needed.
Sorry that you see it like that. We went with the Doom engine because we have a ton of experience with it. We are, for the most part, staying true to Doom's aesthetics by not going overboard with special effects. Everything is in low resolution, 3d objects are all done with blocky voxels, enemies are sprites, there is no shine applied to textures, nothing. With the exception of particle effects (due to our FEAR influence), we do not rely on modern-day special effects. When making a retro-FPS, going for an 'old' engine is the way to go for authenticity sake.
I find this a weird one. Its not anything special BECAUSE you've only seen 2 seconds of it. Wait until we show combat before judging the gameplay, because we think this is easily the best part of the game
I see what you're saying here! Allow me to get to some of your points.
One of the goals with Selaco is to develop a good character. The gameplay video takes place in one of the earlier levels where Dawn is still accepting the terrible situation she has gotten herself in. While she is more than capable of fighting back due to her past, she does not like not being here at all and it's taking a toll on her. As the game progresses, her behavior becomes less 'timid' and turns more aggressive instead. This is also where more enemies start to spawn, so the progression of her becoming more aggressive flows naturally. I hope you will give it a chance and see what we are going for. Selaco is not as fast as Doom, but it's not exactly slow either. Playtesters never thought her personality felt out of place and in fact feel like its a perfect fit. Dawn is not timid, but she aint Duke Nukem or Shelly Harrison either. She's her own character who takes zero inspiration from either of them.
In regards to tone, its mostly serious but there's plenty of pop-cultural references and jokes scattered around. The section of this gameplay video however, shows a more serious side of the game. Maybe in a future video we will show the playful side a little more
In terms of animation, I see what you are getting it. Animations being 'slow' and 'choppy' was a design choice. We can easily make them super smooth but it felt out of place and made things seem too 3D, which is something we wanted to avoid. With that said, I will see if changes can be made because concerns have been shown in the past regarding this.
Honestly, thanks for this!
Intentional. Combat is deserving of its own video.
Sorry if I didn't get back to everyone here! I tried to look for proper criticisms but there is so much ''woman character wont buy'' non-sense that its quite hard to find actual critiques. Our character is not part of a checklist to gain more sales.
Yeah, ignore the other pointed out issues like clunky gameplay.
Could you elaborate on this? The goal of this video was to showcase the world we have created. We intentionally did not show combat because we think it deserves its own video. Movement has been slowed down to let the world breathe and allow the viewer to absorb the details better.
It's a bloody FPS and you'll surely be able to mute the protagonist and skip/ignore the story stuff.
Indeed, Dawn can be muted and story elements can be skipped if needed.
Why even make something on the Doom engine if you are going to make it so thoroughly ugly and modern looking. Oh right so they can simply say it's made on the Doom engine for "retro cred." Remember when people used to make those "If Doom/Quake were made today!" videos, and they were parodies to be laughed at. Now games that look exactly like that are celebrated as some sort of return to form for the FPS genre.
Sorry that you see it like that. We went with the Doom engine because we have a ton of experience with it. We are, for the most part, staying true to Doom's aesthetics by not going overboard with special effects. Everything is in low resolution, 3d objects are all done with blocky voxels, enemies are sprites, there is no shine applied to textures, nothing. With the exception of particle effects (due to our FEAR influence), we do not rely on modern-day special effects. When making a retro-FPS, going for an 'old' engine is the way to go for authenticity sake.
Who cares about the dykes? The gameplay looks mediocre. Those two seconds of shooting aren't anything special
I find this a weird one. Its not anything special BECAUSE you've only seen 2 seconds of it. Wait until we show combat before judging the gameplay, because we think this is easily the best part of the game
Interested in the game and most likely will play. However, I got triggered by the woman too. Not because she is a woman. I've enjoyed playing as numerous women over the years. This time I was triggered because a) it is current year and so I assumed pandering, and more importantly b) because she seems like a timid character. I will self insert nonetheless but I play FPS like a maniac jumping all over the place slaughtering everything. this girl however comes across as timid, so it will be totally out of place with my mindset and playstyle. She is NOT cold badass classic Lara Croft. to make this a successful character with most FPS gamers, this will need to be made horror themed and perhaps even slow paced, or the character should go back to the drawing board. That other female protag FPS viscerafest also works because the character is high energy, bloodthirsty and insane, matching the common FPS playstyle. I self-inserted as Jill Valentine in Resident Evil 1 just fine because the game is horror themed and slow paced. she was scared, I was scared, we were scared together (fuck off I was a kid alright).
This seems like some major and very silly oversight that has me questioning the dev's competence, but I like the look of everything else so benefit of the doubt.
I get the impression they're going for a more serious tone, not humor, movie quotes and catch phrases. They actually want her to be a believable character, but again it will be hard to make that connection and take it seriously when she's acting timid while I'm run n gunning (and jumping) like a roided up nukem maniac.
What are you referring to, the choppiness? Doom has like 4 sprites or animation frames for its shotgun pump action animation and never more than that for any weapon. This appears to have say twice that (I'm not an animator). Prodeus seems to have the same level of detail too and that's a mid budget dev. I agree frame-lacking choppy animations like this are hard to swallow but don't get too caught up on it in a Doom-derived game made by a presumably tiny team. Prodeus otoh should be criticized.
I see what you're saying here! Allow me to get to some of your points.
One of the goals with Selaco is to develop a good character. The gameplay video takes place in one of the earlier levels where Dawn is still accepting the terrible situation she has gotten herself in. While she is more than capable of fighting back due to her past, she does not like not being here at all and it's taking a toll on her. As the game progresses, her behavior becomes less 'timid' and turns more aggressive instead. This is also where more enemies start to spawn, so the progression of her becoming more aggressive flows naturally. I hope you will give it a chance and see what we are going for. Selaco is not as fast as Doom, but it's not exactly slow either. Playtesters never thought her personality felt out of place and in fact feel like its a perfect fit. Dawn is not timid, but she aint Duke Nukem or Shelly Harrison either. She's her own character who takes zero inspiration from either of them.
In regards to tone, its mostly serious but there's plenty of pop-cultural references and jokes scattered around. The section of this gameplay video however, shows a more serious side of the game. Maybe in a future video we will show the playful side a little more
In terms of animation, I see what you are getting it. Animations being 'slow' and 'choppy' was a design choice. We can easily make them super smooth but it felt out of place and made things seem too 3D, which is something we wanted to avoid. With that said, I will see if changes can be made because concerns have been shown in the past regarding this.
Honestly, thanks for this!
I like how whoever did the editing for the reveal saw the gameplay part of it and just went "oh fuck fade it to black"
Intentional. Combat is deserving of its own video.
Sorry if I didn't get back to everyone here! I tried to look for proper criticisms but there is so much ''woman character wont buy'' non-sense that its quite hard to find actual critiques. Our character is not part of a checklist to gain more sales.
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